Add brand set and gear administration

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JB
2026-07-24 22:52:49 -04:00
parent b430a291fa
commit e605e4c0ee
10 changed files with 334 additions and 9 deletions
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@@ -14,7 +14,7 @@
</script>
<svelte:head><title>Talents & triggers — SHD.build admin</title></svelte:head>
<div class="module-toolbar"><div><p class="eyebrow">TALENT REGISTRY</p><h2>TALENTS & TRIGGERS</h2><p>Tier behavior, reusable activation conditions, uptime, and attribute effects.</p></div><div><button class="secondary" onclick={blankTrigger}>ADD TRIGGER +</button><button class="primary" onclick={()=>talent=blankTalent()}>ADD TALENT +</button></div></div>
<div class="module-kpis"><div><span>TALENTS</span><strong>{data.talents.length}</strong><small>Registered definitions</small></div><div><span>TRIGGERS</span><strong>{data.triggers.length}</strong><small>Reusable conditions</small></div><div><span>WEAPON</span><strong>{data.talents.filter((item)=>item.category==='Weapon').length}</strong><small>Weapon talents</small></div><div><span>GEAR</span><strong>{data.talents.filter((item)=>item.category!=='Weapon').length}</strong><small>Vest and backpack</small></div></div>
<div class="module-kpis"><div><span>TALENTS</span><strong>{data.talents.length}</strong><small>Registered definitions</small></div><div><span>TRIGGERS</span><strong>{data.triggers.length}</strong><small>Reusable conditions</small></div><div><span>WEAPON</span><strong>{data.talents.filter((item)=>item.category==='Weapon').length}</strong><small>Weapon talents</small></div><div><span>GEAR</span><strong>{data.talents.filter((item)=>item.category!=='Weapon').length}</strong><small>Body armor and backpack</small></div></div>
{#if trigger}<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{trigger.id?'MODIFY TRIGGER':'NEW TRIGGER'}</p><h3>{trigger.id?trigger.name:'TRIGGER DEFINITION'}</h3></div><button aria-label="Close trigger editor" onclick={()=>trigger=null}>×</button></div><PendingForm action="?/saveTrigger"><input type="hidden" name="id" value={trigger.id}/><div class="form-grid"><label class="field">NAME<input name="name" bind:value={trigger.name} required/></label><label class="field">DESCRIPTION<textarea name="description" bind:value={trigger.description} required></textarea></label><label class="field uptime-field"><span><input name="supportsUptime" type="checkbox" bind:checked={uptime}/> ENABLE THEORETICAL UPTIME</span><div><input name="minUptime" type="number" min="0" max="100" bind:value={trigger.min_uptime} disabled={!uptime} placeholder="MIN %"/><input name="maxUptime" type="number" min="0" max="100" bind:value={trigger.max_uptime} disabled={!uptime} placeholder="MAX %"/></div></label><p class="script-note"><b>CALCULATION SCRIPT</b><span>Reserved for the future calculation engine</span></p></div>{#if form?.triggerError}<p class="error">{form.triggerError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={()=>trigger=null}>CANCEL</button><button class="primary">SAVE TRIGGER →</button></div></PendingForm></div>{/if}
{#if talent}<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{talent.id?'MODIFY TALENT':'NEW TALENT'}</p><h3>{talent.id?talent.name:'TALENT DEFINITION'}</h3></div><button aria-label="Close talent editor" onclick={()=>talent=null}>×</button></div><PendingForm action="?/saveTalent"><input type="hidden" name="id" value={talent.id}/><input type="hidden" name="tierIEffects" value={JSON.stringify(talent.I.effects)}/><input type="hidden" name="tierIIEffects" value={JSON.stringify(talent.II.effects)}/><div class="form-grid talent-identity"><label class="field">NAME<input name="name" bind:value={talent.name} required/></label><label class="field">CATEGORY<select name="category" bind:value={talent.category}><option>Weapon</option><option>Backpack</option><option>Vest</option></select></label></div><div class="tier-grid">{#each ['I','II'] as tier}<fieldset class="tier-card"><legend>TIER {tier}</legend><label class="field">DISPLAY DESCRIPTION<textarea name={tier==='I'?'tierIDescription':'tierIIDescription'} bind:value={talent[tier].description} required></textarea></label><p class="label">ACTIVATION TRIGGERS</p><div class="trigger-list">{#each data.triggers.filter((item)=>Number(item.active)===1) as item}<div><label><input name={tier==='I'?'tierITriggerIds':'tierIITriggerIds'} type="checkbox" value={item.id} checked={talent[tier].triggerIds.includes(String(item.id))} onchange={(event)=>toggle(tier as 'I'|'II',String(item.id),event.currentTarget.checked)}/> <span>{item.name}</span></label><button type="button" onclick={()=>editTrigger(item)}>EDIT</button></div>{/each}</div><div class="effects-head"><p class="label">ATTRIBUTE EFFECTS</p><button type="button" onclick={()=>addEffect(tier as 'I'|'II')}>ADD EFFECT +</button></div>{#each talent[tier].effects as effect,index}<div class="talent-effect"><select bind:value={effect.statId} required><option value="">Select attribute…</option>{#each data.stats as stat}<option value={stat.id}>{stat.name}</option>{/each}</select><input type="number" step="any" bind:value={effect.value} placeholder="VALUE" required/><button type="button" onclick={()=>removeEffect(tier as 'I'|'II',index)}>×</button></div>{/each}</fieldset>{/each}</div>{#if form?.talentError}<p class="error">{form.talentError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={()=>talent=null}>CANCEL</button><button class="primary">SAVE TALENT →</button></div></PendingForm></div>{/if}
{#if talent}<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{talent.id?'MODIFY TALENT':'NEW TALENT'}</p><h3>{talent.id?talent.name:'TALENT DEFINITION'}</h3></div><button aria-label="Close talent editor" onclick={()=>talent=null}>×</button></div><PendingForm action="?/saveTalent"><input type="hidden" name="id" value={talent.id}/><input type="hidden" name="tierIEffects" value={JSON.stringify(talent.I.effects)}/><input type="hidden" name="tierIIEffects" value={JSON.stringify(talent.II.effects)}/><div class="form-grid talent-identity"><label class="field">NAME<input name="name" bind:value={talent.name} required/></label><label class="field">CATEGORY<select name="category" bind:value={talent.category}><option>Weapon</option><option>Backpack</option><option>Body Armor</option></select></label></div><div class="tier-grid">{#each ['I','II'] as tier}<fieldset class="tier-card"><legend>TIER {tier}</legend><label class="field">DISPLAY DESCRIPTION<textarea name={tier==='I'?'tierIDescription':'tierIIDescription'} bind:value={talent[tier].description} required></textarea></label><p class="label">ACTIVATION TRIGGERS</p><div class="trigger-list">{#each data.triggers.filter((item)=>Number(item.active)===1) as item}<div><label><input name={tier==='I'?'tierITriggerIds':'tierIITriggerIds'} type="checkbox" value={item.id} checked={talent[tier].triggerIds.includes(String(item.id))} onchange={(event)=>toggle(tier as 'I'|'II',String(item.id),event.currentTarget.checked)}/> <span>{item.name}</span></label><button type="button" onclick={()=>editTrigger(item)}>EDIT</button></div>{/each}</div><div class="effects-head"><p class="label">ATTRIBUTE EFFECTS</p><button type="button" onclick={()=>addEffect(tier as 'I'|'II')}>ADD EFFECT +</button></div>{#each talent[tier].effects as effect,index}<div class="talent-effect"><select bind:value={effect.statId} required><option value="">Select attribute…</option>{#each data.stats as stat}<option value={stat.id}>{stat.name}</option>{/each}</select><input type="number" step="any" bind:value={effect.value} placeholder="VALUE" required/><button type="button" onclick={()=>removeEffect(tier as 'I'|'II',index)}>×</button></div>{/each}</fieldset>{/each}</div>{#if form?.talentError}<p class="error">{form.talentError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={()=>talent=null}>CANCEL</button><button class="primary">SAVE TALENT →</button></div></PendingForm></div>{/if}
<div class="dashboard-table talent-dashboard-table"><div class="dashboard-row table-heading"><span>TALENT</span><span>CATEGORY</span><span>TIER I</span><span>TIER II</span><span>STATE</span><span></span></div>{#each data.talents as item}<div class="dashboard-row"><div><strong>{item.name}</strong><small>Tiered talent</small></div><span>{item.category}</span><span class:configured={configured(item.tiers,'I')}>{configured(item.tiers,'I')?'CONFIGURED':'MISSING'}</span><span class:configured={configured(item.tiers,'II')}>{configured(item.tiers,'II')?'CONFIGURED':'MISSING'}</span><b class="state-dot">ACTIVE</b><button onclick={()=>editTalent(item)}>EDIT</button></div>{/each}</div>