Add brand set and gear administration

This commit is contained in:
JB
2026-07-24 22:52:49 -04:00
parent b430a291fa
commit e605e4c0ee
10 changed files with 334 additions and 9 deletions
+49 -1
View File
@@ -42,7 +42,7 @@ CREATE UNIQUE INDEX IF NOT EXISTS stat_attributes_name_nocase_idx ON stat_attrib
CREATE TABLE IF NOT EXISTS talents ( CREATE TABLE IF NOT EXISTS talents (
id TEXT PRIMARY KEY, id TEXT PRIMARY KEY,
name TEXT NOT NULL, name TEXT NOT NULL,
category TEXT NOT NULL CHECK(category IN ('Weapon', 'Backpack', 'Vest')), category TEXT NOT NULL CHECK(category IN ('Weapon', 'Backpack', 'Body Armor', 'Vest')),
active INTEGER NOT NULL DEFAULT 1, active INTEGER NOT NULL DEFAULT 1,
created_at TEXT NOT NULL, created_at TEXT NOT NULL,
updated_at TEXT NOT NULL updated_at TEXT NOT NULL
@@ -91,3 +91,51 @@ CREATE TABLE IF NOT EXISTS talent_tier_effects (
created_at TEXT NOT NULL, created_at TEXT NOT NULL,
UNIQUE(talent_tier_id, stat_attribute_id) UNIQUE(talent_tier_id, stat_attribute_id)
); );
CREATE TABLE IF NOT EXISTS brand_sets (
id TEXT PRIMARY KEY,
name TEXT NOT NULL,
active INTEGER NOT NULL DEFAULT 1 CHECK(active IN (0, 1)),
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL
);
CREATE UNIQUE INDEX IF NOT EXISTS brand_sets_name_nocase_idx ON brand_sets(name COLLATE NOCASE);
CREATE TABLE IF NOT EXISTS brand_set_effects (
id TEXT PRIMARY KEY,
brand_set_id TEXT NOT NULL REFERENCES brand_sets(id) ON DELETE CASCADE,
pieces_required INTEGER NOT NULL CHECK(pieces_required IN (2, 3, 4)),
stat_attribute_id TEXT NOT NULL REFERENCES stat_attributes(id),
value REAL NOT NULL CHECK(value >= 0),
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL,
UNIQUE(brand_set_id, pieces_required)
);
CREATE TABLE IF NOT EXISTS gear (
id TEXT PRIMARY KEY,
name TEXT NOT NULL,
slot TEXT NOT NULL CHECK(slot IN ('Holster', 'Gloves', 'Backpack', 'Knee Pads', 'Body Armor', 'Mask')),
tier INTEGER NOT NULL CHECK(tier BETWEEN 0 AND 2),
level INTEGER NOT NULL CHECK(level BETWEEN 1 AND 50),
base_health_min REAL NOT NULL CHECK(base_health_min >= 0),
base_health_max REAL NOT NULL CHECK(base_health_max >= base_health_min),
base_armor_min REAL,
base_armor_max REAL,
active INTEGER NOT NULL DEFAULT 1 CHECK(active IN (0, 1)),
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL,
CHECK(
(slot IN ('Gloves', 'Knee Pads', 'Body Armor') AND base_armor_min IS NOT NULL AND base_armor_max IS NOT NULL AND base_armor_min >= 0 AND base_armor_max >= base_armor_min)
OR
(slot NOT IN ('Gloves', 'Knee Pads', 'Body Armor') AND base_armor_min IS NULL AND base_armor_max IS NULL)
)
);
CREATE UNIQUE INDEX IF NOT EXISTS gear_name_nocase_idx ON gear(name COLLATE NOCASE);
CREATE TABLE IF NOT EXISTS gear_brand_sets (
gear_id TEXT NOT NULL REFERENCES gear(id) ON DELETE CASCADE,
brand_set_id TEXT NOT NULL REFERENCES brand_sets(id),
PRIMARY KEY(gear_id, brand_set_id)
);
CREATE TABLE IF NOT EXISTS gear_talents (
gear_id TEXT NOT NULL REFERENCES gear(id) ON DELETE CASCADE,
talent_id TEXT NOT NULL REFERENCES talents(id),
PRIMARY KEY(gear_id, talent_id)
);
+9
View File
@@ -87,6 +87,15 @@ Use the spacing tokens for new components. Prefer `8px`, `12px`, and `20px` gaps
- Editors use `dashboard-editor` and appear before the affected table. - Editors use `dashboard-editor` and appear before the affected table.
- Data collections use `dashboard-table`, `dashboard-row`, and `table-heading`. - Data collections use `dashboard-table`, `dashboard-row`, and `table-heading`.
- Keep tables dense and horizontally scrollable rather than wrapping columns unpredictably. - Keep tables dense and horizontally scrollable rather than wrapping columns unpredictably.
- Threshold-based set bonuses use compact `effect-band` groups. Each threshold is
displayed as a fixed piece-count marker followed by its mapped stat and value,
keeping progression readable in editors and table summaries.
- Multi-value compatibility fields use a dense `selection-grid` of checkbox
rows with a visible selected-count summary. Keep the entire row clickable and
preserve native checkbox semantics for keyboard and assistive-technology use.
- When compatibility is conditional on another field, show only valid choices,
clear stale selections when the controlling field changes, and state required
minimum selections in both the section label and validation feedback.
### Forms ### Forms
+4
View File
@@ -62,3 +62,7 @@
.discord-connection{display:grid;grid-template-columns:1fr;gap:9px;padding:10px}.connection-copy{display:flex!important;align-items:center;gap:10px}.connection-copy>img{width:28px;height:21px;padding:4px;background:#5865f2;border-radius:3px}.discord-link-button{min-height:42px;padding:8px 14px;display:flex;align-items:center;justify-content:center;gap:12px;background:#5865f2;color:#fff!important;border-radius:4px;font-size:14px!important;font-weight:600!important;letter-spacing:0;text-transform:none}.discord-link-button img{display:block;width:25px;height:19px;object-fit:contain}.discord-link-button:hover{background:#4752c4;filter:none}.discord-link-button:active{background:#3c45a5;filter:none}.discord-link-button:focus-visible{outline:2px solid #e0e3ff;outline-offset:3px}.discord-link-button[aria-busy="true"]::after{content:"";width:11px;height:11px;border:2px solid #fff;border-right-color:transparent;border-radius:50%;animation:interaction-spin .65s linear infinite} .discord-connection{display:grid;grid-template-columns:1fr;gap:9px;padding:10px}.connection-copy{display:flex!important;align-items:center;gap:10px}.connection-copy>img{width:28px;height:21px;padding:4px;background:#5865f2;border-radius:3px}.discord-link-button{min-height:42px;padding:8px 14px;display:flex;align-items:center;justify-content:center;gap:12px;background:#5865f2;color:#fff!important;border-radius:4px;font-size:14px!important;font-weight:600!important;letter-spacing:0;text-transform:none}.discord-link-button img{display:block;width:25px;height:19px;object-fit:contain}.discord-link-button:hover{background:#4752c4;filter:none}.discord-link-button:active{background:#3c45a5;filter:none}.discord-link-button:focus-visible{outline:2px solid #e0e3ff;outline-offset:3px}.discord-link-button[aria-busy="true"]::after{content:"";width:11px;height:11px;border:2px solid #fff;border-right-color:transparent;border-radius:50%;animation:interaction-spin .65s linear infinite}
.brand-name{display:block;max-width:420px;margin:10px 0}.effect-editor{display:grid;grid-template-columns:repeat(3,minmax(0,1fr));gap:8px}.effect-band{display:grid;grid-template-columns:58px minmax(0,1fr) 100px;align-items:end;gap:8px;padding:9px;background:#101314;border:1px solid #343a3b}.effect-band>strong{align-self:stretch;display:grid;place-content:center;text-align:center;color:#f6a821;font-size:23px;border-right:1px solid #343a3b}.effect-band>strong small{display:block;color:#707779;font-size:6px;letter-spacing:1px}.effect-band .field{margin:0}.split-actions{justify-content:space-between}.split-actions>div{display:flex;gap:8px}.brand-set-row{grid-template-columns:1.1fr 1.2fr 1.2fr 1.2fr .6fr .3fr}.empty-dashboard{min-height:120px;display:grid;place-content:center;text-align:center;gap:6px;color:#626a6c}.empty-dashboard strong{font-size:10px;letter-spacing:1.2px}.empty-dashboard span{font-size:8px}
.gear-identity{display:grid;grid-template-columns:2fr 1fr .65fr .65fr;gap:8px}.gear-ranges{display:grid;grid-template-columns:1fr 1fr;gap:8px}.range-band{grid-template-columns:58px 1fr 1fr}.effect-band.unavailable{opacity:.4}.selection-head{display:flex;justify-content:space-between;align-items:end;margin:14px 0 6px}.selection-head>div{display:grid}.selection-head span{font-size:8px;font-weight:bold;letter-spacing:1.2px}.selection-head small{font-size:7px;color:#697174;margin-top:3px}.selection-head b{color:#f6a821;font-size:8px;letter-spacing:1px}.selection-grid{display:grid;grid-template-columns:repeat(4,minmax(0,1fr));border:1px solid #303536}.selection-grid label{min-height:38px;display:grid;grid-template-columns:20px 1fr auto;align-items:center;gap:5px;padding:6px 8px;border:1px solid transparent;border-right-color:#282d2e;border-bottom-color:#282d2e;cursor:pointer;font-size:9px}.selection-grid label:hover{background:#171b1c;border-color:#4b4f50}.selection-grid input{width:auto;margin:0;accent-color:#f6a821}.selection-grid small{font-size:6px;color:#646c6e;letter-spacing:.8px}.selection-grid input:checked~small{color:#75c08c}.gear-row{min-width:1050px;grid-template-columns:1.2fr .8fr .8fr 1.35fr .8fr .6fr .3fr}.gear-row>span small{font-size:8px;color:#858b8d}
@media(max-width:1100px){.effect-editor{grid-template-columns:1fr}.selection-grid{grid-template-columns:repeat(2,minmax(0,1fr))}}@media(max-width:900px){.gear-identity,.gear-ranges{grid-template-columns:1fr 1fr}}@media(max-width:560px){.effect-band{grid-template-columns:48px 1fr}.effect-band .field:last-child{grid-column:2}.split-actions{align-items:stretch}.split-actions,.split-actions>div{width:100%}.split-actions>div:last-child button{flex:1}.gear-identity,.gear-ranges,.selection-grid{grid-template-columns:1fr}.range-band{grid-template-columns:48px 1fr}.range-band .field:last-child{grid-column:2}}
+3 -2
View File
@@ -4,7 +4,8 @@
const sections = [ const sections = [
{ href: '/admin/stats', label: 'Stats & attributes', code: 'ATTR' }, { href: '/admin/stats', label: 'Stats & attributes', code: 'ATTR' },
{ href: '/admin/talents', label: 'Talents & triggers', code: 'TLNT' }, { href: '/admin/talents', label: 'Talents & triggers', code: 'TLNT' },
{ href: '/admin/equipment', label: 'Equipment types', code: 'EQPT', pending: true }, { href: '/admin/brands', label: 'Brand sets', code: 'BRND' },
{ href: '/admin/gear', label: 'Gear', code: 'GEAR' },
{ href: '/admin/weapons', label: 'Weapons', code: 'WPN', pending: true } { href: '/admin/weapons', label: 'Weapons', code: 'WPN', pending: true }
]; ];
</script> </script>
@@ -16,7 +17,7 @@
</header> </header>
<div class="admin-dashboard"> <div class="admin-dashboard">
<aside class="admin-sidebar"> <aside class="admin-sidebar">
<div class="sidebar-label"><span>DATA MANAGEMENT</span><b>04 MODULES</b></div> <div class="sidebar-label"><span>DATA MANAGEMENT</span><b>05 MODULES</b></div>
<nav aria-label="Admin sections"> <nav aria-label="Admin sections">
{#each sections as section} {#each sections as section}
<a class:active={page.url.pathname === section.href} class:pending={section.pending} href={section.href}> <a class:active={page.url.pathname === section.href} class:pending={section.pending} href={section.href}>
+57
View File
@@ -0,0 +1,57 @@
import { requireAdmin } from '$lib/server/auth/authorization';
import { getSessionUser } from '$lib/server/auth/session';
import { getDatabase } from '$lib/server/database';
import { fail } from '@sveltejs/kit';
import { randomUUID } from 'node:crypto';
import type { Actions, PageServerLoad } from './$types';
const thresholds = [2, 3, 4] as const;
export const load: PageServerLoad = async () => {
const database = await getDatabase();
const [brands, effects, stats] = await Promise.all([
(await database.prepare('SELECT * FROM brand_sets ORDER BY active DESC, name COLLATE NOCASE')).all(),
(await database.prepare('SELECT brand_set_id,pieces_required,stat_attribute_id,value FROM brand_set_effects ORDER BY pieces_required')).all(),
(await database.prepare('SELECT id,name,unit FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all()
]);
return {
brands: brands.map((brand) => ({ ...brand, effects: effects.filter((effect) => effect.brand_set_id === brand.id) })),
stats
};
};
export const actions: Actions = {
save: async ({ request, cookies }) => {
requireAdmin(await getSessionUser(cookies));
const form = await request.formData();
const id = String(form.get('id') ?? '');
const name = String(form.get('name') ?? '').normalize('NFKC').trim();
if (name.length < 2 || name.length > 80) return fail(400, { brandError: 'Brand set names must be 2–80 characters.' });
const effects = thresholds.map((pieces) => ({ pieces, statId: String(form.get(`stat${pieces}`) ?? ''), value: Number(form.get(`value${pieces}`)) }));
if (effects.some((effect) => !effect.statId || !Number.isFinite(effect.value) || effect.value < 0)) {
return fail(400, { brandError: 'Every threshold needs an attribute and a non-negative value.' });
}
const database = await getDatabase();
if (await (await database.prepare('SELECT id FROM brand_sets WHERE name=? COLLATE NOCASE AND id<>?')).get(name, id || 'new')) {
return fail(409, { brandError: 'That brand set already exists.' });
}
const uniqueStatIds = [...new Set(effects.map((effect) => effect.statId))];
const validStats = await (await database.prepare(`SELECT COUNT(*) AS count FROM stat_attributes WHERE active=1 AND id IN (${uniqueStatIds.map(() => '?').join(',')})`)).get(...uniqueStatIds);
if (Number(validStats?.count) !== uniqueStatIds.length) return fail(400, { brandError: 'One or more selected attributes are unavailable.' });
const brandId = id || randomUUID(), now = new Date().toISOString();
if (id) await (await database.prepare('UPDATE brand_sets SET name=?,active=1,updated_at=? WHERE id=?')).run(name, now, id);
else await (await database.prepare('INSERT INTO brand_sets(id,name,created_at,updated_at) VALUES(?,?,?,?)')).run(brandId, name, now, now);
for (const effect of effects) {
await (await database.prepare(`INSERT INTO brand_set_effects(id,brand_set_id,pieces_required,stat_attribute_id,value,created_at,updated_at)
VALUES(?,?,?,?,?,?,?) ON CONFLICT(brand_set_id,pieces_required) DO UPDATE SET stat_attribute_id=excluded.stat_attribute_id,value=excluded.value,updated_at=excluded.updated_at`
)).run(randomUUID(), brandId, effect.pieces, effect.statId, effect.value, now, now);
}
return { brandSaved: true, brandMode: id ? 'edit' : 'add', resultToken: randomUUID() };
},
archive: async ({ request, cookies }) => {
requireAdmin(await getSessionUser(cookies));
const id = String((await request.formData()).get('id') ?? '');
await (await (await getDatabase()).prepare('UPDATE brand_sets SET active=0,updated_at=? WHERE id=?')).run(new Date().toISOString(), id);
return { brandArchived: true };
}
};
+48
View File
@@ -0,0 +1,48 @@
<script lang="ts">
import PendingForm from '$lib/components/PendingForm.svelte';
let { data, form } = $props();
type Effect = { pieces_required: number; stat_attribute_id: string; value: number };
type Editor = { id: string; name: string; effects: Effect[] };
const blank = (): Editor => ({ id: '', name: '', effects: [2, 3, 4].map((pieces) => ({ pieces_required: pieces, stat_attribute_id: '', value: 0 })) });
let editing = $state<Editor | null>(null);
let handledResultToken = $state('');
const effectFor = (brand: Editor, pieces: number) => brand.effects.find((effect) => Number(effect.pieces_required) === pieces) ?? { pieces_required: pieces, stat_attribute_id: '', value: 0 };
const statFor = (id: string) => data.stats.find((stat) => stat.id === id);
const formatEffect = (effect: Effect) => { const stat = statFor(effect.stat_attribute_id); return `${effect.value}${stat?.unit ?? ''} ${stat?.name ?? 'Unknown attribute'}`; };
const edit = (brand: Editor) => { editing = { id: brand.id, name: brand.name, effects: [2, 3, 4].map((pieces) => ({ ...effectFor(brand, pieces) })) }; };
$effect(() => {
if (form?.brandSaved && form.resultToken && form.resultToken !== handledResultToken) {
handledResultToken = form.resultToken;
editing = form.brandMode === 'add' ? blank() : null;
}
});
</script>
<svelte:head><title>Brand sets — SHD.build admin</title></svelte:head>
<div class="module-toolbar"><div><p class="eyebrow">EQUIPMENT SYNERGY REGISTRY</p><h2>BRAND SETS</h2><p>Map equipment brands to the attributes unlocked at each set threshold.</p></div><button class="primary" onclick={() => editing = blank()}>ADD BRAND SET <span>+</span></button></div>
<div class="module-kpis"><div><span>TOTAL SETS</span><strong>{data.brands.length}</strong><small>All brand definitions</small></div><div><span>ACTIVE</span><strong>{data.brands.filter((brand) => Number(brand.active) === 1).length}</strong><small>Available to builder</small></div><div><span>SET EFFECTS</span><strong>{data.brands.reduce((total, brand) => total + brand.effects.length, 0)}</strong><small>Mapped thresholds</small></div><div><span>ATTRIBUTES</span><strong>{data.stats.length}</strong><small>Available effect targets</small></div></div>
{#if editing}
<div class="dashboard-editor">
<div class="editor-title"><div><p class="eyebrow">{editing.id ? 'MODIFY SET' : 'NEW SET'}</p><h3>{editing.id ? editing.name : 'BRAND SET DEFINITION'}</h3></div><button aria-label="Close editor" onclick={() => editing = null}>×</button></div>
<PendingForm action="?/save">
<input type="hidden" name="id" value={editing.id} />
<label class="field brand-name">BRAND NAME<input name="name" bind:value={editing.name} required maxlength="80" /></label>
<div class="effect-editor">
{#each [2, 3, 4] as pieces}
{@const effect = effectFor(editing, pieces)}
<div class="effect-band"><strong>{pieces}<small>{pieces === 4 ? '+ PIECES' : ' PIECES'}</small></strong><label class="field">ATTRIBUTE<select name={`stat${pieces}`} bind:value={effect.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit})</option>{/each}</select></label><label class="field">VALUE<input name={`value${pieces}`} type="number" step="any" min="0" bind:value={effect.value} required /></label></div>
{/each}
</div>
{#if form?.brandError}<p class="error">{form.brandError}</p>{/if}
<div class="form-actions split-actions"><div>{#if editing.id}<button class="danger" formaction="?/archive" name="id" value={editing.id}>ARCHIVE SET</button>{/if}</div><div><button type="button" class="secondary" onclick={() => editing = null}>CANCEL</button><button class="primary">SAVE BRAND SET →</button></div></div>
</PendingForm>
</div>
{/if}
<div class="dashboard-table">
<div class="dashboard-row brand-set-row table-heading"><span>BRAND SET</span><span>2 PIECES</span><span>3 PIECES</span><span>4+ PIECES</span><span>STATE</span><span></span></div>
{#each data.brands as brand}
<div class="dashboard-row brand-set-row" class:archived={Number(brand.active) !== 1}><div><strong>{brand.name}</strong><small>{brand.effects.length}/3 EFFECTS CONFIGURED</small></div>{#each [2, 3, 4] as pieces}{@const effect = effectFor(brand, pieces)}<span class:configured={effect.stat_attribute_id}>{effect.stat_attribute_id ? formatEffect(effect) : 'NOT CONFIGURED'}</span>{/each}<b class="state-dot">{Number(brand.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b><button onclick={() => edit(brand)}>EDIT</button></div>
{:else}
<div class="empty-dashboard"><strong>NO BRAND SETS REGISTERED</strong><span>Add the first set to begin mapping equipment synergy bonuses.</span></div>
{/each}
</div>
+95
View File
@@ -0,0 +1,95 @@
import { requireAdmin } from '$lib/server/auth/authorization';
import { getSessionUser } from '$lib/server/auth/session';
import { getDatabase } from '$lib/server/database';
import { fail } from '@sveltejs/kit';
import { randomUUID } from 'node:crypto';
import type { Actions, PageServerLoad } from './$types';
const slots = ['Holster', 'Gloves', 'Backpack', 'Knee Pads', 'Body Armor', 'Mask'];
const armoredSlots = new Set(['Gloves', 'Knee Pads', 'Body Armor']);
export const load: PageServerLoad = async () => {
const database = await getDatabase();
const [gear, brandLinks, talentLinks, brands, talents] = await Promise.all([
(await database.prepare('SELECT * FROM gear ORDER BY active DESC, slot, name COLLATE NOCASE')).all(),
(await database.prepare('SELECT gear_id,brand_set_id FROM gear_brand_sets')).all(),
(await database.prepare('SELECT gear_id,talent_id FROM gear_talents')).all(),
(await database.prepare('SELECT id,name FROM brand_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare(`SELECT id,name,category FROM talents WHERE active=1 AND category IN ('Backpack','Vest','Body Armor') ORDER BY name COLLATE NOCASE`)).all()
]);
return {
gear: gear.map((item) => ({
...item,
brandIds: brandLinks.filter((link) => link.gear_id === item.id).map((link) => String(link.brand_set_id)),
talentIds: talentLinks.filter((link) => link.gear_id === item.id).map((link) => String(link.talent_id))
})),
brands,
talents: talents.map((talent) => ({ ...talent, category: talent.category === 'Vest' ? 'Body Armor' : talent.category }))
};
};
const readRange = (form: FormData, prefix: string) => {
const min = Number(form.get(`${prefix}Min`));
const max = Number(form.get(`${prefix}Max`));
if (!Number.isFinite(min) || !Number.isFinite(max) || min < 0 || max < min) throw new Error();
return [min, max] as const;
};
export const actions: Actions = {
save: async ({ request, cookies }) => {
requireAdmin(await getSessionUser(cookies));
const form = await request.formData();
const id = String(form.get('id') ?? '');
const name = String(form.get('name') ?? '').normalize('NFKC').trim();
const slot = String(form.get('slot') ?? '');
const tier = Number(form.get('tier'));
const level = Number(form.get('level'));
const brandIds = [...new Set(form.getAll('brandIds').map(String))];
const talentIds = [...new Set(form.getAll('talentIds').map(String))];
if (name.length < 2 || name.length > 80) return fail(400, { gearError: 'Gear names must be 2–80 characters.' });
if (!slots.includes(slot) || !Number.isInteger(tier) || tier < 0 || tier > 2 || !Number.isInteger(level) || level < 1 || level > 50) {
return fail(400, { gearError: 'Choose a valid slot, tier, and level.' });
}
if (brandIds.length < 2) return fail(400, { gearError: 'Gear must be available from at least two brand sets.' });
const talentCategory = slot === 'Backpack' ? 'Backpack' : slot === 'Body Armor' ? 'Vest' : null;
if (talentCategory && talentIds.length < 1) return fail(400, { gearError: `${slot} gear requires at least one ${slot.toLowerCase()} talent.` });
if (!talentCategory && talentIds.length) return fail(400, { gearError: `${slot} gear cannot have talents.` });
let health: readonly [number, number], armor: readonly [number, number] | [null, null];
try {
health = readRange(form, 'health');
armor = armoredSlots.has(slot) ? readRange(form, 'armor') : [null, null];
} catch {
return fail(400, { gearError: 'Base ranges require non-negative minimums and maximums greater than or equal to them.' });
}
const database = await getDatabase();
if (await (await database.prepare('SELECT id FROM gear WHERE name=? COLLATE NOCASE AND id<>?')).get(name, id || 'new')) {
return fail(409, { gearError: 'That gear name already exists.' });
}
const validBrands = await (await database.prepare(`SELECT COUNT(*) AS count FROM brand_sets WHERE active=1 AND id IN (${brandIds.map(() => '?').join(',')})`)).get(...brandIds);
if (Number(validBrands?.count) !== brandIds.length) return fail(400, { gearError: 'One or more selected brand sets are unavailable.' });
if (talentCategory) {
const allowedCategories = talentCategory === 'Vest' ? ['Vest', 'Body Armor'] : ['Backpack'];
const validTalents = await (await database.prepare(`SELECT COUNT(*) AS count FROM talents WHERE active=1 AND category IN (${allowedCategories.map(() => '?').join(',')}) AND id IN (${talentIds.map(() => '?').join(',')})`)).get(...allowedCategories, ...talentIds);
if (Number(validTalents?.count) !== talentIds.length) return fail(400, { gearError: `Every selected talent must be a ${slot} talent.` });
}
const gearId = id || randomUUID(), now = new Date().toISOString();
if (id) {
await (await database.prepare(`UPDATE gear SET name=?,slot=?,tier=?,level=?,base_health_min=?,base_health_max=?,base_armor_min=?,base_armor_max=?,active=1,updated_at=? WHERE id=?`))
.run(name, slot, tier, level, ...health, ...armor, now, id);
} else {
await (await database.prepare(`INSERT INTO gear(id,name,slot,tier,level,base_health_min,base_health_max,base_armor_min,base_armor_max,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?,?,?,?)`))
.run(gearId, name, slot, tier, level, ...health, ...armor, now, now);
}
await (await database.prepare('DELETE FROM gear_brand_sets WHERE gear_id=?')).run(gearId);
for (const brandId of brandIds) await (await database.prepare('INSERT INTO gear_brand_sets(gear_id,brand_set_id) VALUES(?,?)')).run(gearId, brandId);
await (await database.prepare('DELETE FROM gear_talents WHERE gear_id=?')).run(gearId);
for (const talentId of talentIds) await (await database.prepare('INSERT INTO gear_talents(gear_id,talent_id) VALUES(?,?)')).run(gearId, talentId);
return { gearSaved: true, gearMode: id ? 'edit' : 'add', resultToken: randomUUID() };
},
archive: async ({ request, cookies }) => {
requireAdmin(await getSessionUser(cookies));
const id = String((await request.formData()).get('id') ?? '');
await (await (await getDatabase()).prepare('UPDATE gear SET active=0,updated_at=? WHERE id=?')).run(new Date().toISOString(), id);
return { gearArchived: true };
}
};
+62
View File
@@ -0,0 +1,62 @@
<script lang="ts">
import PendingForm from '$lib/components/PendingForm.svelte';
let { data, form } = $props();
type Editor = { id: string; name: string; slot: string; tier: number; level: number; base_health_min: number; base_health_max: number; base_armor_min: number | null; base_armor_max: number | null; brandIds: string[]; talentIds: string[] };
const slots = ['Holster', 'Gloves', 'Backpack', 'Knee Pads', 'Body Armor', 'Mask'];
const armoredSlots = ['Gloves', 'Knee Pads', 'Body Armor'];
const blank = (): Editor => ({ id: '', name: '', slot: 'Holster', tier: 0, level: 1, base_health_min: 0, base_health_max: 0, base_armor_min: null, base_armor_max: null, brandIds: [], talentIds: [] });
let editing = $state<Editor | null>(null);
let handledResultToken = $state('');
const brandNames = (ids: string[]) => ids.map((id) => data.brands.find((brand) => brand.id === id)?.name ?? 'Archived brand').join(', ');
const edit = (item: Editor) => { editing = { ...item, brandIds: [...item.brandIds], talentIds: [...item.talentIds] }; };
const gearTalents = (slot: string) => data.talents.filter((talent) => talent.category === slot);
const changeSlot = (slot: string) => { if (editing) editing = { ...editing, slot, talentIds: [] }; };
$effect(() => {
if (form?.gearSaved && form.resultToken && form.resultToken !== handledResultToken) {
handledResultToken = form.resultToken;
editing = form.gearMode === 'add' ? blank() : null;
}
});
</script>
<svelte:head><title>Gear — SHD.build admin</title></svelte:head>
<div class="module-toolbar"><div><p class="eyebrow">EQUIPMENT DEFINITION REGISTRY</p><h2>GEAR</h2><p>Configure slot, progression, base survivability ranges, and compatible brands.</p></div><button class="primary" onclick={() => editing = blank()}>ADD GEAR <span>+</span></button></div>
<div class="module-kpis"><div><span>TOTAL GEAR</span><strong>{data.gear.length}</strong><small>All definitions</small></div><div><span>ACTIVE</span><strong>{data.gear.filter((item) => Number(item.active) === 1).length}</strong><small>Available to builder</small></div><div><span>SLOTS</span><strong>{new Set(data.gear.map((item) => item.slot)).size}/6</strong><small>Slots represented</small></div><div><span>BRAND SETS</span><strong>{data.brands.length}</strong><small>Compatibility options</small></div></div>
{#if editing}
<div class="dashboard-editor">
<div class="editor-title"><div><p class="eyebrow">{editing.id ? 'MODIFY GEAR' : 'NEW GEAR'}</p><h3>{editing.id ? editing.name : 'GEAR DEFINITION'}</h3></div><button aria-label="Close editor" onclick={() => editing = null}>×</button></div>
<PendingForm action="?/save">
<input type="hidden" name="id" value={editing.id} />
<div class="gear-identity">
<label class="field">NAME<input name="name" bind:value={editing.name} required maxlength="80" /></label>
<label class="field">SLOT<select name="slot" value={editing.slot} onchange={(event) => changeSlot(event.currentTarget.value)}>{#each slots as slot}<option>{slot}</option>{/each}</select></label>
<label class="field">TIER<select name="tier" bind:value={editing.tier}><option value={0}>0</option><option value={1}>1</option><option value={2}>2</option></select></label>
<label class="field">LEVEL<input name="level" type="number" min="1" max="50" step="1" bind:value={editing.level} required /></label>
</div>
<div class="gear-ranges">
<div class="effect-band range-band"><strong>HP<small>BASE HEALTH</small></strong><label class="field">MINIMUM<input name="healthMin" type="number" min="0" step="any" bind:value={editing.base_health_min} required /></label><label class="field">MAXIMUM<input name="healthMax" type="number" min="0" step="any" bind:value={editing.base_health_max} required /></label></div>
<div class="effect-band range-band" class:unavailable={!armoredSlots.includes(editing.slot)}><strong>AR<small>BASE ARMOR</small></strong><label class="field">MINIMUM<input name="armorMin" type="number" min="0" step="any" bind:value={editing.base_armor_min} disabled={!armoredSlots.includes(editing.slot)} required={armoredSlots.includes(editing.slot)} /></label><label class="field">MAXIMUM<input name="armorMax" type="number" min="0" step="any" bind:value={editing.base_armor_max} disabled={!armoredSlots.includes(editing.slot)} required={armoredSlots.includes(editing.slot)} /></label></div>
</div>
<div class="selection-head"><div><span>COMPATIBLE BRAND SETS</span><small>SELECT AT LEAST TWO</small></div><b>{editing.brandIds.length} SELECTED</b></div>
<div class="selection-grid">
{#each data.brands as brand}<label><input type="checkbox" name="brandIds" value={brand.id} bind:group={editing.brandIds} /><span>{brand.name}</span><small>{editing.brandIds.includes(brand.id) ? 'LINKED' : 'AVAILABLE'}</small></label>{/each}
</div>
{#if editing.slot === 'Backpack' || editing.slot === 'Body Armor'}
<div class="selection-head"><div><span>{editing.slot.toUpperCase()} TALENTS</span><small>SELECT AT LEAST ONE · REQUIRED</small></div><b>{editing.talentIds.length} SELECTED</b></div>
<div class="selection-grid talent-selection">
{#each gearTalents(editing.slot) as talent}<label><input type="checkbox" name="talentIds" value={talent.id} bind:group={editing.talentIds} /><span>{talent.name}</span><small>{editing.talentIds.includes(talent.id) ? 'EQUIPPED' : 'AVAILABLE'}</small></label>{/each}
</div>
{#if gearTalents(editing.slot).length === 0}<p class="error">Create an active {editing.slot} talent before adding gear for this slot.</p>{/if}
{/if}
{#if data.brands.length < 2}<p class="error">Create at least two active brand sets before adding gear.</p>{/if}
{#if form?.gearError}<p class="error">{form.gearError}</p>{/if}
<div class="form-actions split-actions"><div>{#if editing.id}<button class="danger" formaction="?/archive" name="id" value={editing.id}>ARCHIVE GEAR</button>{/if}</div><div><button type="button" class="secondary" onclick={() => editing = null}>CANCEL</button><button class="primary" disabled={data.brands.length < 2 || ((editing.slot === 'Backpack' || editing.slot === 'Body Armor') && gearTalents(editing.slot).length === 0)}>SAVE GEAR →</button></div></div>
</PendingForm>
</div>
{/if}
<div class="dashboard-table">
<div class="dashboard-row gear-row table-heading"><span>GEAR</span><span>SLOT</span><span>PROGRESSION</span><span>BASE RANGES</span><span>BRAND SETS</span><span>STATE</span><span></span></div>
{#each data.gear as item}
<div class="dashboard-row gear-row" class:archived={Number(item.active) !== 1}><div><strong>{item.name}</strong><small>{item.talentIds.length ? `${item.talentIds.length} TALENT${item.talentIds.length === 1 ? '' : 'S'}` : item.id.slice(0, 8).toUpperCase()}</small></div><span>{item.slot}</span><span>T{item.tier} · LVL {item.level}</span><span>HP {item.base_health_min}–{item.base_health_max}{#if item.base_armor_min !== null}<small> · AR {item.base_armor_min}–{item.base_armor_max}</small>{/if}</span><span title={brandNames(item.brandIds)}>{item.brandIds.length} COMPATIBLE</span><b class="state-dot">{Number(item.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b><button onclick={() => edit(item)}>EDIT</button></div>
{:else}<div class="empty-dashboard"><strong>NO GEAR REGISTERED</strong><span>Add the first gear definition after configuring at least two brand sets.</span></div>{/each}
</div>
+5 -4
View File
@@ -15,7 +15,7 @@ export const load: PageServerLoad = async () => {
(await db.prepare('SELECT talent_tier_id,stat_attribute_id,value FROM talent_tier_effects')).all(), (await db.prepare('SELECT talent_tier_id,stat_attribute_id,value FROM talent_tier_effects')).all(),
(await db.prepare('SELECT id,name,unit FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all() (await db.prepare('SELECT id,name,unit FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all()
]); ]);
return { talents: talents.map((talent) => ({...talent, tiers: tiers.filter((tier) => tier.talent_id === talent.id).map((tier) => ({...tier, triggerIds: links.filter((link) => link.talent_tier_id === tier.id).map((link) => String(link.trigger_id)), effects: effects.filter((effect) => effect.talent_tier_id === tier.id)}))})), triggers, stats }; return { talents: talents.map((talent) => ({...talent, category: talent.category === 'Vest' ? 'Body Armor' : talent.category, tiers: tiers.filter((tier) => tier.talent_id === talent.id).map((tier) => ({...tier, triggerIds: links.filter((link) => link.talent_tier_id === tier.id).map((link) => String(link.trigger_id)), effects: effects.filter((effect) => effect.talent_tier_id === tier.id)}))})), triggers, stats };
}; };
const parseEffects = (raw: FormDataEntryValue | null) => { const parseEffects = (raw: FormDataEntryValue | null) => {
const value = JSON.parse(String(raw ?? '[]')) as Array<{statId:string;value:string|number}>; const value = JSON.parse(String(raw ?? '[]')) as Array<{statId:string;value:string|number}>;
@@ -42,11 +42,12 @@ export const actions: Actions = {
const triggerIds={I:form.getAll('tierITriggerIds').map(String),II:form.getAll('tierIITriggerIds').map(String)}; const triggerIds={I:form.getAll('tierITriggerIds').map(String),II:form.getAll('tierIITriggerIds').map(String)};
let tierEffects:{I:Array<{statId:string;value:number}>;II:Array<{statId:string;value:number}>}; let tierEffects:{I:Array<{statId:string;value:number}>;II:Array<{statId:string;value:number}>};
try{tierEffects={I:parseEffects(form.get('tierIEffects')),II:parseEffects(form.get('tierIIEffects'))};}catch{return fail(400,{talentError:'Effects could not be read.'});} try{tierEffects={I:parseEffects(form.get('tierIEffects')),II:parseEffects(form.get('tierIIEffects'))};}catch{return fail(400,{talentError:'Effects could not be read.'});}
if(name.length<2||!['Weapon','Backpack','Vest'].includes(category))return fail(400,{talentError:'Provide a valid talent name and category.'}); if(name.length<2||!['Weapon','Backpack','Body Armor'].includes(category))return fail(400,{talentError:'Provide a valid talent name and category.'});
for(const tier of ['I','II'] as const)if(!descriptions[tier]||!triggerIds[tier].length||!tierEffects[tier].length||tierEffects[tier].some((effect)=>!effect.statId||!Number.isFinite(effect.value)))return fail(400,{talentError:`Tier ${tier} requires a description, trigger, and valid attribute effects.`}); for(const tier of ['I','II'] as const)if(!descriptions[tier]||!triggerIds[tier].length||!tierEffects[tier].length||tierEffects[tier].some((effect)=>!effect.statId||!Number.isFinite(effect.value)))return fail(400,{talentError:`Tier ${tier} requires a description, trigger, and valid attribute effects.`});
const db=await getDatabase(); if(await(await db.prepare('SELECT id FROM talents WHERE name=? COLLATE NOCASE AND category=? AND id<>?')).get(name,category,id||'new'))return fail(409,{talentError:'That talent already exists in this category.'}); const storedCategory=category==='Body Armor'?'Vest':category;
const db=await getDatabase(); if(await(await db.prepare('SELECT id FROM talents WHERE name=? COLLATE NOCASE AND category=? AND id<>?')).get(name,storedCategory,id||'new'))return fail(409,{talentError:'That talent already exists in this category.'});
const talentId=id||randomUUID(),now=new Date().toISOString(); const talentId=id||randomUUID(),now=new Date().toISOString();
if(id)await(await db.prepare('UPDATE talents SET name=?,category=?,updated_at=? WHERE id=?')).run(name,category,now,id);else await(await db.prepare('INSERT INTO talents(id,name,category,created_at,updated_at) VALUES(?,?,?,?,?)')).run(talentId,name,category,now,now); if(id)await(await db.prepare('UPDATE talents SET name=?,category=?,updated_at=? WHERE id=?')).run(name,storedCategory,now,id);else await(await db.prepare('INSERT INTO talents(id,name,category,created_at,updated_at) VALUES(?,?,?,?,?)')).run(talentId,name,storedCategory,now,now);
for(const tier of ['I','II'] as const){ for(const tier of ['I','II'] as const){
await(await db.prepare(`INSERT INTO talent_tiers(id,talent_id,tier,description,trigger_text,effect_text,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?) ON CONFLICT(talent_id,tier) DO UPDATE SET description=excluded.description,updated_at=excluded.updated_at`)).run(randomUUID(),talentId,tier,descriptions[tier],'','',now,now); await(await db.prepare(`INSERT INTO talent_tiers(id,talent_id,tier,description,trigger_text,effect_text,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?) ON CONFLICT(talent_id,tier) DO UPDATE SET description=excluded.description,updated_at=excluded.updated_at`)).run(randomUUID(),talentId,tier,descriptions[tier],'','',now,now);
const tierRow=await(await db.prepare('SELECT id FROM talent_tiers WHERE talent_id=? AND tier=?')).get(talentId,tier); const tierId=String(tierRow?.id); const tierRow=await(await db.prepare('SELECT id FROM talent_tiers WHERE talent_id=? AND tier=?')).get(talentId,tier); const tierId=String(tierRow?.id);
+2 -2
View File
@@ -14,7 +14,7 @@
</script> </script>
<svelte:head><title>Talents & triggers — SHD.build admin</title></svelte:head> <svelte:head><title>Talents & triggers — SHD.build admin</title></svelte:head>
<div class="module-toolbar"><div><p class="eyebrow">TALENT REGISTRY</p><h2>TALENTS & TRIGGERS</h2><p>Tier behavior, reusable activation conditions, uptime, and attribute effects.</p></div><div><button class="secondary" onclick={blankTrigger}>ADD TRIGGER +</button><button class="primary" onclick={()=>talent=blankTalent()}>ADD TALENT +</button></div></div> <div class="module-toolbar"><div><p class="eyebrow">TALENT REGISTRY</p><h2>TALENTS & TRIGGERS</h2><p>Tier behavior, reusable activation conditions, uptime, and attribute effects.</p></div><div><button class="secondary" onclick={blankTrigger}>ADD TRIGGER +</button><button class="primary" onclick={()=>talent=blankTalent()}>ADD TALENT +</button></div></div>
<div class="module-kpis"><div><span>TALENTS</span><strong>{data.talents.length}</strong><small>Registered definitions</small></div><div><span>TRIGGERS</span><strong>{data.triggers.length}</strong><small>Reusable conditions</small></div><div><span>WEAPON</span><strong>{data.talents.filter((item)=>item.category==='Weapon').length}</strong><small>Weapon talents</small></div><div><span>GEAR</span><strong>{data.talents.filter((item)=>item.category!=='Weapon').length}</strong><small>Vest and backpack</small></div></div> <div class="module-kpis"><div><span>TALENTS</span><strong>{data.talents.length}</strong><small>Registered definitions</small></div><div><span>TRIGGERS</span><strong>{data.triggers.length}</strong><small>Reusable conditions</small></div><div><span>WEAPON</span><strong>{data.talents.filter((item)=>item.category==='Weapon').length}</strong><small>Weapon talents</small></div><div><span>GEAR</span><strong>{data.talents.filter((item)=>item.category!=='Weapon').length}</strong><small>Body armor and backpack</small></div></div>
{#if trigger}<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{trigger.id?'MODIFY TRIGGER':'NEW TRIGGER'}</p><h3>{trigger.id?trigger.name:'TRIGGER DEFINITION'}</h3></div><button aria-label="Close trigger editor" onclick={()=>trigger=null}>×</button></div><PendingForm action="?/saveTrigger"><input type="hidden" name="id" value={trigger.id}/><div class="form-grid"><label class="field">NAME<input name="name" bind:value={trigger.name} required/></label><label class="field">DESCRIPTION<textarea name="description" bind:value={trigger.description} required></textarea></label><label class="field uptime-field"><span><input name="supportsUptime" type="checkbox" bind:checked={uptime}/> ENABLE THEORETICAL UPTIME</span><div><input name="minUptime" type="number" min="0" max="100" bind:value={trigger.min_uptime} disabled={!uptime} placeholder="MIN %"/><input name="maxUptime" type="number" min="0" max="100" bind:value={trigger.max_uptime} disabled={!uptime} placeholder="MAX %"/></div></label><p class="script-note"><b>CALCULATION SCRIPT</b><span>Reserved for the future calculation engine</span></p></div>{#if form?.triggerError}<p class="error">{form.triggerError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={()=>trigger=null}>CANCEL</button><button class="primary">SAVE TRIGGER →</button></div></PendingForm></div>{/if} {#if trigger}<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{trigger.id?'MODIFY TRIGGER':'NEW TRIGGER'}</p><h3>{trigger.id?trigger.name:'TRIGGER DEFINITION'}</h3></div><button aria-label="Close trigger editor" onclick={()=>trigger=null}>×</button></div><PendingForm action="?/saveTrigger"><input type="hidden" name="id" value={trigger.id}/><div class="form-grid"><label class="field">NAME<input name="name" bind:value={trigger.name} required/></label><label class="field">DESCRIPTION<textarea name="description" bind:value={trigger.description} required></textarea></label><label class="field uptime-field"><span><input name="supportsUptime" type="checkbox" bind:checked={uptime}/> ENABLE THEORETICAL UPTIME</span><div><input name="minUptime" type="number" min="0" max="100" bind:value={trigger.min_uptime} disabled={!uptime} placeholder="MIN %"/><input name="maxUptime" type="number" min="0" max="100" bind:value={trigger.max_uptime} disabled={!uptime} placeholder="MAX %"/></div></label><p class="script-note"><b>CALCULATION SCRIPT</b><span>Reserved for the future calculation engine</span></p></div>{#if form?.triggerError}<p class="error">{form.triggerError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={()=>trigger=null}>CANCEL</button><button class="primary">SAVE TRIGGER →</button></div></PendingForm></div>{/if}
{#if talent}<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{talent.id?'MODIFY TALENT':'NEW TALENT'}</p><h3>{talent.id?talent.name:'TALENT DEFINITION'}</h3></div><button aria-label="Close talent editor" onclick={()=>talent=null}>×</button></div><PendingForm action="?/saveTalent"><input type="hidden" name="id" value={talent.id}/><input type="hidden" name="tierIEffects" value={JSON.stringify(talent.I.effects)}/><input type="hidden" name="tierIIEffects" value={JSON.stringify(talent.II.effects)}/><div class="form-grid talent-identity"><label class="field">NAME<input name="name" bind:value={talent.name} required/></label><label class="field">CATEGORY<select name="category" bind:value={talent.category}><option>Weapon</option><option>Backpack</option><option>Vest</option></select></label></div><div class="tier-grid">{#each ['I','II'] as tier}<fieldset class="tier-card"><legend>TIER {tier}</legend><label class="field">DISPLAY DESCRIPTION<textarea name={tier==='I'?'tierIDescription':'tierIIDescription'} bind:value={talent[tier].description} required></textarea></label><p class="label">ACTIVATION TRIGGERS</p><div class="trigger-list">{#each data.triggers.filter((item)=>Number(item.active)===1) as item}<div><label><input name={tier==='I'?'tierITriggerIds':'tierIITriggerIds'} type="checkbox" value={item.id} checked={talent[tier].triggerIds.includes(String(item.id))} onchange={(event)=>toggle(tier as 'I'|'II',String(item.id),event.currentTarget.checked)}/> <span>{item.name}</span></label><button type="button" onclick={()=>editTrigger(item)}>EDIT</button></div>{/each}</div><div class="effects-head"><p class="label">ATTRIBUTE EFFECTS</p><button type="button" onclick={()=>addEffect(tier as 'I'|'II')}>ADD EFFECT +</button></div>{#each talent[tier].effects as effect,index}<div class="talent-effect"><select bind:value={effect.statId} required><option value="">Select attribute…</option>{#each data.stats as stat}<option value={stat.id}>{stat.name}</option>{/each}</select><input type="number" step="any" bind:value={effect.value} placeholder="VALUE" required/><button type="button" onclick={()=>removeEffect(tier as 'I'|'II',index)}>×</button></div>{/each}</fieldset>{/each}</div>{#if form?.talentError}<p class="error">{form.talentError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={()=>talent=null}>CANCEL</button><button class="primary">SAVE TALENT →</button></div></PendingForm></div>{/if} {#if talent}<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{talent.id?'MODIFY TALENT':'NEW TALENT'}</p><h3>{talent.id?talent.name:'TALENT DEFINITION'}</h3></div><button aria-label="Close talent editor" onclick={()=>talent=null}>×</button></div><PendingForm action="?/saveTalent"><input type="hidden" name="id" value={talent.id}/><input type="hidden" name="tierIEffects" value={JSON.stringify(talent.I.effects)}/><input type="hidden" name="tierIIEffects" value={JSON.stringify(talent.II.effects)}/><div class="form-grid talent-identity"><label class="field">NAME<input name="name" bind:value={talent.name} required/></label><label class="field">CATEGORY<select name="category" bind:value={talent.category}><option>Weapon</option><option>Backpack</option><option>Body Armor</option></select></label></div><div class="tier-grid">{#each ['I','II'] as tier}<fieldset class="tier-card"><legend>TIER {tier}</legend><label class="field">DISPLAY DESCRIPTION<textarea name={tier==='I'?'tierIDescription':'tierIIDescription'} bind:value={talent[tier].description} required></textarea></label><p class="label">ACTIVATION TRIGGERS</p><div class="trigger-list">{#each data.triggers.filter((item)=>Number(item.active)===1) as item}<div><label><input name={tier==='I'?'tierITriggerIds':'tierIITriggerIds'} type="checkbox" value={item.id} checked={talent[tier].triggerIds.includes(String(item.id))} onchange={(event)=>toggle(tier as 'I'|'II',String(item.id),event.currentTarget.checked)}/> <span>{item.name}</span></label><button type="button" onclick={()=>editTrigger(item)}>EDIT</button></div>{/each}</div><div class="effects-head"><p class="label">ATTRIBUTE EFFECTS</p><button type="button" onclick={()=>addEffect(tier as 'I'|'II')}>ADD EFFECT +</button></div>{#each talent[tier].effects as effect,index}<div class="talent-effect"><select bind:value={effect.statId} required><option value="">Select attribute…</option>{#each data.stats as stat}<option value={stat.id}>{stat.name}</option>{/each}</select><input type="number" step="any" bind:value={effect.value} placeholder="VALUE" required/><button type="button" onclick={()=>removeEffect(tier as 'I'|'II',index)}>×</button></div>{/each}</fieldset>{/each}</div>{#if form?.talentError}<p class="error">{form.talentError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={()=>talent=null}>CANCEL</button><button class="primary">SAVE TALENT →</button></div></PendingForm></div>{/if}
<div class="dashboard-table talent-dashboard-table"><div class="dashboard-row table-heading"><span>TALENT</span><span>CATEGORY</span><span>TIER I</span><span>TIER II</span><span>STATE</span><span></span></div>{#each data.talents as item}<div class="dashboard-row"><div><strong>{item.name}</strong><small>Tiered talent</small></div><span>{item.category}</span><span class:configured={configured(item.tiers,'I')}>{configured(item.tiers,'I')?'CONFIGURED':'MISSING'}</span><span class:configured={configured(item.tiers,'II')}>{configured(item.tiers,'II')?'CONFIGURED':'MISSING'}</span><b class="state-dot">ACTIVE</b><button onclick={()=>editTalent(item)}>EDIT</button></div>{/each}</div> <div class="dashboard-table talent-dashboard-table"><div class="dashboard-row table-heading"><span>TALENT</span><span>CATEGORY</span><span>TIER I</span><span>TIER II</span><span>STATE</span><span></span></div>{#each data.talents as item}<div class="dashboard-row"><div><strong>{item.name}</strong><small>Tiered talent</small></div><span>{item.category}</span><span class:configured={configured(item.tiers,'I')}>{configured(item.tiers,'I')?'CONFIGURED':'MISSING'}</span><span class:configured={configured(item.tiers,'II')}>{configured(item.tiers,'II')?'CONFIGURED':'MISSING'}</span><b class="state-dot">ACTIVE</b><button onclick={()=>editTalent(item)}>EDIT</button></div>{/each}</div>