feat(isac): add weapon mod data management

This commit is contained in:
JB
2026-07-25 23:25:25 -04:00
parent 7bb4b92965
commit f0c14d0c9c
14 changed files with 668 additions and 12 deletions
+82
View File
@@ -127,6 +127,40 @@ await database.exec('CREATE INDEX IF NOT EXISTS data_change_proposals_status_cre
await database.exec('CREATE INDEX IF NOT EXISTS data_change_proposals_module_status_idx ON data_change_proposals(module,status)');
await database.exec('CREATE UNIQUE INDEX IF NOT EXISTS data_change_proposals_draft_entity_idx ON data_change_proposals(draft_entity_id) WHERE draft_entity_id IS NOT NULL');
const weaponModProposalDefinition = await (await database.prepare(
"SELECT sql FROM sqlite_master WHERE type='table' AND name='data_change_proposals'"
)).get();
if (typeof weaponModProposalDefinition?.sql === 'string' && !weaponModProposalDefinition.sql.includes("'weaponmods'")) {
console.log('Adding Weapon Mods to moderated data modules.');
await database.exec('PRAGMA foreign_keys=OFF');
await database.exec(`CREATE TABLE data_change_proposals_weaponmods (
id TEXT PRIMARY KEY,
module TEXT NOT NULL CHECK(module IN ('configuration','attributes','talents','brands','gear','weapons','weaponmods','protocols','skillchips')),
action TEXT NOT NULL,
entity_id TEXT,
draft_entity_id TEXT,
applied_entity_id TEXT,
summary TEXT NOT NULL,
payload_json TEXT NOT NULL,
status TEXT NOT NULL DEFAULT 'pending' CHECK(status IN ('pending','approved','rejected','failed')),
proposed_by TEXT NOT NULL REFERENCES users(id),
reviewed_by TEXT REFERENCES users(id),
review_note TEXT,
created_at TEXT NOT NULL,
reviewed_at TEXT,
applied_at TEXT
)`);
await database.exec(`INSERT INTO data_change_proposals_weaponmods
SELECT id,module,action,entity_id,draft_entity_id,applied_entity_id,summary,payload_json,status,proposed_by,reviewed_by,review_note,created_at,reviewed_at,applied_at
FROM data_change_proposals`);
await database.exec('DROP TABLE data_change_proposals');
await database.exec('ALTER TABLE data_change_proposals_weaponmods RENAME TO data_change_proposals');
await database.exec('PRAGMA foreign_keys=ON');
await database.exec('CREATE INDEX IF NOT EXISTS data_change_proposals_status_created_idx ON data_change_proposals(status,created_at DESC)');
await database.exec('CREATE INDEX IF NOT EXISTS data_change_proposals_module_status_idx ON data_change_proposals(module,status)');
await database.exec('CREATE UNIQUE INDEX IF NOT EXISTS data_change_proposals_draft_entity_idx ON data_change_proposals(draft_entity_id) WHERE draft_entity_id IS NOT NULL');
}
const iconDefinition = await (await database.prepare(
"SELECT sql FROM sqlite_master WHERE type='table' AND name='game_data_icons'"
)).get();
@@ -255,6 +289,54 @@ for (const [name, definition] of [
}
}
const weaponModColumns = await (await database.prepare("PRAGMA table_info('weapon_mods')")).all();
if (weaponModColumns.some((column) => column.name === 'primary_attribute_type')) {
console.log('Converting Weapon Mods to builder-selected primary types and pooled secondary attributes.');
await database.exec('PRAGMA foreign_keys=OFF');
await database.exec(`INSERT OR IGNORE INTO weapon_mod_secondary_options(weapon_mod_id,stat_attribute_id)
SELECT id,secondary_stat_1_id FROM weapon_mods
UNION SELECT id,secondary_stat_2_id FROM weapon_mods`);
await database.exec(`INSERT OR IGNORE INTO weapon_mod_secondary_quality_values(weapon_mod_id,stat_attribute_id,quality,min_value,max_value)
SELECT values_row.weapon_mod_id,mods.secondary_stat_1_id,values_row.quality,values_row.secondary_1_min,values_row.secondary_1_max
FROM weapon_mod_quality_values values_row JOIN weapon_mods mods ON mods.id=values_row.weapon_mod_id
UNION ALL
SELECT values_row.weapon_mod_id,mods.secondary_stat_2_id,values_row.quality,values_row.secondary_2_min,values_row.secondary_2_max
FROM weapon_mod_quality_values values_row JOIN weapon_mods mods ON mods.id=values_row.weapon_mod_id`);
await database.exec(`CREATE TABLE weapon_mod_quality_values_pooled (
weapon_mod_id TEXT NOT NULL REFERENCES weapon_mods(id) ON DELETE CASCADE,
quality TEXT NOT NULL CHECK(quality IN ('Standard','Specialized','Superior','High-end')),
primary_level_1_min REAL NOT NULL,
primary_level_1_max REAL NOT NULL,
primary_level_20_min REAL NOT NULL,
primary_level_20_max REAL NOT NULL,
PRIMARY KEY(weapon_mod_id,quality),
CHECK(primary_level_1_max>=primary_level_1_min),
CHECK(primary_level_20_max>=primary_level_20_min),
CHECK(primary_level_20_min>=primary_level_1_min),
CHECK(primary_level_20_max>=primary_level_1_max)
)`);
await database.exec(`INSERT INTO weapon_mod_quality_values_pooled
SELECT weapon_mod_id,quality,primary_level_1_min,primary_level_1_max,primary_level_20_min,primary_level_20_max
FROM weapon_mod_quality_values`);
await database.exec('DROP TABLE weapon_mod_quality_values');
await database.exec('ALTER TABLE weapon_mod_quality_values_pooled RENAME TO weapon_mod_quality_values');
await database.exec(`CREATE TABLE weapon_mods_pooled (
id TEXT PRIMARY KEY,
name TEXT NOT NULL,
slot_type TEXT NOT NULL CHECK(slot_type IN ('Optics','Muzzle','Underbarrel','Magazine','Barrel','Upper Receiver','Lower Receiver','Trigger')),
exotic_weapon_id TEXT REFERENCES weapons(id),
active INTEGER NOT NULL DEFAULT 1 CHECK(active IN (0,1)),
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL
)`);
await database.exec(`INSERT INTO weapon_mods_pooled(id,name,slot_type,exotic_weapon_id,active,created_at,updated_at)
SELECT id,name,slot_type,exotic_weapon_id,active,created_at,updated_at FROM weapon_mods`);
await database.exec('DROP TABLE weapon_mods');
await database.exec('ALTER TABLE weapon_mods_pooled RENAME TO weapon_mods');
await database.exec('CREATE UNIQUE INDEX IF NOT EXISTS weapon_mods_name_nocase_idx ON weapon_mods(name COLLATE NOCASE)');
await database.exec('PRAGMA foreign_keys=ON');
}
const buildColumns = await (await database.prepare("PRAGMA table_info('builds')")).all();
if (buildColumns.length && !buildColumns.some((column) => column.name === 'loadout_json')) {
console.log('Adding persistent builder loadout snapshots.');