feat: promote command grid builder
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+39
-5
@@ -332,6 +332,33 @@ squeezed beside long module headings on mobile.
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- Community build cards retain the colored top rule, abstract loadout artwork,
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concise tags, agent attribution, and a full-width terminal action.
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### Command Grid builder
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The production builder uses Command Grid as its loadout workbench. Keep the
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entire build visible in a dense matrix while one connected editor configures
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the selected cell. The full-width Specialization and Focus cell is the root
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choice. Its three supplied abilities appear directly below it, followed by two
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weapons, six gear positions, and one full-width OS Protocol.
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Matrix cells summarize selected Talent names, Attribute names and values,
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Brand Sets, or Skill Chips. Do not replace those choices with configuration
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counts. Selecting an ability opens its three attached Skill Chip positions.
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Selecting equipment opens the searchable real-data catalog and its compatible
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configuration controls. Do not display a prototype option that the current
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loadout schema cannot save.
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Use `--shd-builder-canvas` for recessed equipment fields. Use
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`--shd-builder-selection` with `--shd-builder-selection-border` for the
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selected cell. Preserve button semantics, `aria-pressed`, focus-visible
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outlines, pressed feedback, and textual readiness states. At narrower desktop
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widths, keep the matrix and editor together and move live results below them.
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On mobile, stack the matrix, editor, and live results in that order.
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The command header contains the required build name, local and account save
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actions, account visibility, and optional sharing notes. Sharing notes include
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a short strengths summary and a Markdown usage guide. Persist them separately
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from the validated loadout payload and render them on the shared build page.
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### Prelaunch network shell
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Use the standalone prelaunch shell for `/coming-soon`. It replaces the global
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@@ -1615,6 +1642,12 @@ Scenario uses the source-defined advanced assumptions saved with the loadout.
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Exclude a mechanic that lacks a required assumption and label it `REQUIRES
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ASSUMPTIONS`. This distinction must remain clear without relying on color.
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Loadout summaries name selected Talents, Attributes and their exact values,
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nodes, and Skill Chips. Do not replace these selections with configured
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item counts. Build identity includes a required name plus optional strengths
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summary and usage guide. Shared build views include those author-written fields
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so another player can understand the build's role and operating sequence.
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### Pending ISAC registry records
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Pending additions appear directly in the same paginated ISAC registry as live
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@@ -2355,11 +2388,12 @@ required inputs.
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### Specialization loadout composer
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The builder places Specialization focus selection after equipment
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configuration. The focus identity combines Specialization artwork and the
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primary Attribute mark, followed by three ability panels. Each ability panel
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contains three fixed Skill Chip positions. A chip picker shows definitions
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assigned to that ability and excludes definitions assigned elsewhere.
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The builder presents Specialization and Focus as the first loadout decision.
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The Focus sets the primary Attribute, progression tree, and three ordered
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abilities. Its identity combines Specialization artwork and the primary
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Attribute mark. Each ability panel contains three fixed Skill Chip positions.
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A chip picker shows definitions assigned to that ability and excludes
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definitions assigned elsewhere.
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The focus tree groups nodes by row and uses segmented rank controls. Disabled
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ranks remain visible with their lock state. The builder permits a row after the
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