SHARED CATEGORY BONUSES
Every {bonusEditing.category} inherits these bonuses, including exotic weapons in this category.
{form.bonusProfileError}
{/if}{editing.id ? 'MODIFY WEAPON' : 'NEW WEAPON'}
REFERENCE ONLYCreate and model exotic talents in the Talent registry. An exotic talent can belong to one weapon, and Tier II may remain not yet documented.
{#if data.exoticTalentOptions.length === 0}Create an active Exotic Weapon talent in the Talent registry before saving this weapon.
{/if}MOD SLOTS OPTIONALT1 and T2 share one slot set. T0 uses that set minus one slot. ISAC marks the weapon Config Required until you can verify both parts.
Create and classify at least one active Talent 1 and Talent 2 weapon talent before adding weapons.
{/if} {#if data.stats.length === 0}Create an active attribute before configuring tactical augmentation 01.
{/if} {#if form?.weaponError}{form.weaponError}
{/if}