import { getSessionUser } from '$lib/server/auth/session'; import { requireDataView, requirePermission } from '$lib/server/auth/authorization'; import { getDatabase } from '$lib/server/database'; import { fail } from '@sveltejs/kit'; import { randomUUID } from 'node:crypto'; import type { Actions, PageServerLoad } from './$types'; import { getPagination, getRegistrySearch, getRegistrySort } from '$lib/server/pagination'; import { auditRecord, recordIsacAudit } from '$lib/server/audit'; import { applyIconMutation, gameDataIconMetadata, gameDataIconUrl, GameDataIconValidationError, readIconMutation } from '$lib/server/game-data-icons'; import { getPendingEntities } from '$lib/server/data-moderation'; import { conditionalRuleSnapshot, loadConditionalRuleDraft, parseConditionalRulePayload, saveConditionalRuleInTransaction } from '$lib/server/conditional-effects'; import { MECHANIC_RECIPE_REGISTRY } from '$lib/calculations/mechanic-recipes'; type SharedEffect = { statId: string; valueI: number; valueII: number }; const descriptionOutcomes = (draft: ReturnType) => { const outcomes = draft.clauses.flatMap((clause) => clause.outcomes) .filter((outcome) => outcome.descriptionSlot) .sort((left, right) => Number(left.descriptionSlot) - Number(right.descriptionSlot)); return [...new Map(outcomes.map((outcome) => [outcome.descriptionSlot, outcome])).values()]; }; export const load: PageServerLoad = async ({ cookies, url }) => { const user = await requireDataView(await getSessionUser(cookies)); const db = await getDatabase(); const totalRow = await (await db.prepare('SELECT COUNT(*) AS total FROM talents')).get(); const filter = ['slot1', 'slot2', 'exotic', 'backpack', 'body-armor'].includes(url.searchParams.get('filter') ?? '') ? String(url.searchParams.get('filter')) : ''; const { search, pattern } = getRegistrySearch(url); const sort = getRegistrySort(url, { name: { asc: 'talents.name COLLATE NOCASE ASC,talents.id ASC', desc: 'talents.name COLLATE NOCASE DESC,talents.id DESC' }, category: { asc: 'talents.category COLLATE NOCASE ASC,talents.name COLLATE NOCASE ASC', desc: 'talents.category COLLATE NOCASE DESC,talents.name COLLATE NOCASE ASC' }, tier1: { asc: "COALESCE((SELECT tier.description FROM talent_tiers tier WHERE tier.talent_id=talents.id AND tier.tier='I'),'') COLLATE NOCASE ASC,talents.name COLLATE NOCASE ASC", desc: "COALESCE((SELECT tier.description FROM talent_tiers tier WHERE tier.talent_id=talents.id AND tier.tier='I'),'') COLLATE NOCASE DESC,talents.name COLLATE NOCASE ASC" }, tier2: { asc: "COALESCE((SELECT tier.description FROM talent_tiers tier WHERE tier.talent_id=talents.id AND tier.tier='II'),'') COLLATE NOCASE ASC,talents.name COLLATE NOCASE ASC", desc: "COALESCE((SELECT tier.description FROM talent_tiers tier WHERE tier.talent_id=talents.id AND tier.tier='II'),'') COLLATE NOCASE DESC,talents.name COLLATE NOCASE ASC" }, state: { asc: 'talents.active ASC,talents.name COLLATE NOCASE ASC', desc: 'talents.active DESC,talents.name COLLATE NOCASE ASC', defaultDirection: 'desc' } }, 'name'); const conditions = [ ...(filter === 'slot1' ? ['EXISTS (SELECT 1 FROM weapon_talent_slots WHERE talent_id=talents.id AND slot=1)'] : filter === 'slot2' ? ['EXISTS (SELECT 1 FROM weapon_talent_slots WHERE talent_id=talents.id AND slot=2)'] : filter === 'exotic' ? ["EXISTS (SELECT 1 FROM talent_weapon_scopes WHERE talent_id=talents.id AND scope='Exotic')"] : filter === 'backpack' ? ["category='Backpack'"] : filter === 'body-armor' ? ["category IN ('Vest','Body Armor')"] : []), ...(search ? ["name LIKE ? ESCAPE '\\' COLLATE NOCASE"] : []) ]; const where = conditions.length ? `WHERE ${conditions.join(' AND ')}` : ''; const args = search ? [pattern] : []; const filteredRow = await (await db.prepare(`SELECT COUNT(*) AS total FROM talents ${where}`)).get(...args); const pagination = getPagination(url, Number(filteredRow?.total ?? 0)); const [talents, tiers, effects, stats, templates, weaponScopes, weaponSlots, exoticOwners, icons] = await Promise.all([ (await db.prepare(`SELECT * FROM talents ${where} ORDER BY ${sort.orderBy} LIMIT ? OFFSET ?`)).all(...args, pagination.perPage, pagination.offset), (await db.prepare('SELECT id,talent_id,tier,description FROM talent_tiers')).all(), (await db.prepare('SELECT talent_tier_id,stat_attribute_id,value FROM talent_tier_effects')).all(), (await db.prepare('SELECT id,name,unit FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(), (await db.prepare('SELECT talent_id,template FROM talent_description_templates')).all(), (await db.prepare('SELECT talent_id,scope FROM talent_weapon_scopes')).all(), (await db.prepare('SELECT talent_id,slot FROM weapon_talent_slots')).all(), (await db.prepare('SELECT id,name,exotic_talent_id FROM weapons WHERE exotic_talent_id IS NOT NULL')).all(), (await db.prepare("SELECT entity_id,updated_at FROM game_data_icons WHERE entity_type='talent'")).all() ]); const [slotSummary, exoticSummary, gearSummary, pending] = await Promise.all([ (await db.prepare(`SELECT SUM(CASE WHEN slot=1 THEN 1 ELSE 0 END) AS slot1, SUM(CASE WHEN slot=2 THEN 1 ELSE 0 END) AS slot2 FROM weapon_talent_slots`)).get(), (await db.prepare("SELECT COUNT(*) AS total FROM talent_weapon_scopes WHERE scope='Exotic'")).get(), (await db.prepare(`SELECT SUM(CASE WHEN category='Backpack' THEN 1 ELSE 0 END) AS backpack, SUM(CASE WHEN category IN ('Vest','Body Armor') THEN 1 ELSE 0 END) AS body_armor FROM talents`)).get(), getPendingEntities(user.id, [ { module: 'attributes', action: 'save', kind: 'stat', fields: ['unit'] }, { module: 'talents', action: 'saveTalent', kind: 'talent', fields: ['category', 'descriptionTemplate', 'conditionalRule'] } ]) ]); const pendingStats = pending.filter((item) => item.kind === 'stat'); const pendingTalents = pending.filter((item) => item.kind === 'talent').filter((item) => filter === 'slot1' ? item.category === 'Weapon Talent 1' : filter === 'slot2' ? item.category === 'Weapon Talent 2' : filter === 'backpack' ? item.category === 'Backpack' : filter === 'body-armor' ? item.category === 'Body Armor' : filter === 'exotic' ? false : true ).filter((item) => !search || String(item.name).toLocaleLowerCase().includes(search.toLocaleLowerCase()) ).map((item) => ({ ...item, iconUrl: '', cooldown_seconds: item.cooldownSeconds || null, duration_seconds: item.durationSeconds || null, max_stacks: item.maxStacks || null, descriptionTemplate: item.descriptionTemplate, conditionalRule: item.conditionalRule ?? null, ownerWeaponId: null, ownerWeaponName: null, tiers: ['I', 'II'].map((tier) => ({ tier, description: String(item.descriptionTemplate || 'PENDING TALENT CONFIGURATION') })) })); const configuredTalents = await Promise.all(talents.map(async (talent) => ({ ...talent, iconUrl: (() => { const icon = icons.find((item) => item.entity_id === talent.id); return icon ? gameDataIconUrl('talent', String(talent.id), icon.updated_at) : ''; })(), category: talent.category === 'Vest' ? 'Body Armor' : talent.category === 'Weapon' && weaponScopes.find((scope) => scope.talent_id === talent.id)?.scope === 'Exotic' ? 'Exotic Weapon' : talent.category === 'Weapon' && Number(weaponSlots.find((slot) => slot.talent_id === talent.id)?.slot) === 1 ? 'Weapon Talent 1' : talent.category === 'Weapon' && Number(weaponSlots.find((slot) => slot.talent_id === talent.id)?.slot) === 2 ? 'Weapon Talent 2' : talent.category === 'Weapon' ? 'Weapon ยท Slot Unassigned' : talent.category, descriptionTemplate: templates.find((item) => item.talent_id === talent.id)?.template ?? '', conditionalRule: await loadConditionalRuleDraft(db, 'talent', String(talent.id), ['I', 'II']), ownerWeaponId: exoticOwners.find((weapon) => weapon.exotic_talent_id === talent.id)?.id ?? null, ownerWeaponName: exoticOwners.find((weapon) => weapon.exotic_talent_id === talent.id)?.name ?? null, tiers: tiers.filter((tier) => tier.talent_id === talent.id).map((tier) => ({ ...tier, effects: effects.filter((effect) => effect.talent_tier_id === tier.id) })) }))); return { talents: [...pendingTalents, ...configuredTalents], stats: [...pendingStats, ...stats], summary: { total: Number(totalRow?.total ?? 0) + pending.filter((item) => item.kind === 'talent').length, slot1: Number(slotSummary?.slot1 ?? 0), slot2: Number(slotSummary?.slot2 ?? 0), exotic: Number(exoticSummary?.total ?? 0), backpack: Number(gearSummary?.backpack ?? 0), bodyArmor: Number(gearSummary?.body_armor ?? 0) }, pagination, filter, search, sort }; }; const parseEffects = (raw: FormDataEntryValue | null): SharedEffect[] => { const value = JSON.parse(String(raw ?? '[]')) as Array<{ statId: unknown; valueI: unknown; valueII: unknown }>; if (!Array.isArray(value)) throw new Error(); return value.map((effect) => ({ statId: String(effect.statId), valueI: Number(effect.valueI), valueII: Number(effect.valueII) })); }; const displayValue = (value: number, unit: unknown) => { const normalizedUnit = unit === 'flat' ? '' : String(unit ?? ''); return normalizedUnit === 'Shots' ? `${value} ${normalizedUnit}` : `${value}${normalizedUnit}`; }; const optionalPositiveNumber = (form: FormData, name: string) => { const raw = String(form.get(name) ?? '').trim(); return raw ? Number(raw) : null; }; const renderMechanicValue = (value: number, singular: string, plural = `${singular}s`) => `${value} ${value === 1 ? singular : plural}`; const renderDescription = ( template: string, effects: SharedEffect[], units: Map, tier: 'I' | 'II', durationSeconds: number | null, maxStacks: number | null ) => template.replace(/\{(\d+|duration|max_stacks)\}/g, (placeholder, expression) => { if (expression === 'duration') return durationSeconds === null ? placeholder : renderMechanicValue(durationSeconds, 'second'); if (expression === 'max_stacks') return maxStacks === null ? placeholder : renderMechanicValue(maxStacks, 'stack'); const effect = effects[Number(expression) - 1]; return effect ? displayValue(tier === 'I' ? effect.valueI : effect.valueII, units.get(effect.statId)) : placeholder; }); export const actions: Actions = { saveTalent: async ({ request, cookies }) => { const operator = await requirePermission(await getSessionUser(cookies), 'data.manage'); const form = await request.formData(); let iconMutation; try { iconMutation = await readIconMutation(form); } catch (error) { if (error instanceof GameDataIconValidationError) return fail(400, { talentError: error.message }); throw error; } const id = String(form.get('id') ?? ''), name = String(form.get('name') ?? '').trim(), category = String(form.get('category') ?? ''); const descriptionTemplate = String(form.get('descriptionTemplate') ?? '').trim(); const db = await getDatabase(); const conditionalRuleRaw = form.get('conditionalRule'); let conditionalRule; try { const activeStats = await (await db.prepare('SELECT id FROM stat_attributes WHERE active=1')).all(); conditionalRule = parseConditionalRulePayload(conditionalRuleRaw, [ { key: 'tierI', variantKey: 'I' }, { key: 'tierII', variantKey: 'II' } ], { allowedAttributeIds: new Set(activeStats.map((row) => String(row.id))), allowedRecipeKeys: new Set(Object.keys(MECHANIC_RECIPE_REGISTRY)) }); } catch (error) { return fail(400, { talentError: error instanceof Error ? error.message : 'The conditional mechanic is invalid.' }); } const cooldownSeconds = conditionalRule.clauses.find((clause) => clause.cooldownSeconds)?.cooldownSeconds ?? null; const durationSeconds = conditionalRule.pools.find((pool) => pool.expiresAfterSeconds)?.expiresAfterSeconds ?? null; const maxStacks = conditionalRule.pools.length ? Math.max(...conditionalRule.pools.map((pool) => pool.max ?? 1)) : null; const sharedEffects: SharedEffect[] = descriptionOutcomes(conditionalRule) .filter((effect) => effect.kind === 'attribute_modifier' && effect.attributeId) .map((effect) => ({ statId: effect.attributeId ?? '', valueI: effect.variants.I.value, valueII: effect.variants.II.value })); if (name.length < 2 || !['Weapon Talent 1', 'Weapon Talent 2', 'Backpack', 'Body Armor'].includes(category)) return fail(400, { talentError: 'Provide a valid talent name and category. Exotic talents are managed from their owning weapon.' }); if (!descriptionTemplate || !conditionalRule.clauses.length || !sharedEffects.length) return fail(400, { talentError: 'A description template, mechanic branch, and at least one numbered Attribute outcome are required.' }); if (sharedEffects.some((effect) => !Number.isFinite(effect.valueI) || !Number.isFinite(effect.valueII))) return fail(400, { talentError: 'Every outcome needs valid Tier I and Tier II values.' }); const placeholders = [...descriptionTemplate.matchAll(/\{(\d+)\}/g)].map((match) => Number(match[1])); if (placeholders.some((index) => index < 1 || index > sharedEffects.length)) return fail(400, { talentError: 'Description placeholders must reference an existing effect.' }); if (descriptionTemplate.includes('{duration}') && durationSeconds === null) return fail(400, { talentError: 'The description uses {duration}, but no duration is defined.' }); if (descriptionTemplate.includes('{max_stacks}') && maxStacks === null) return fail(400, { talentError: 'The description uses {max_stacks}, but no maximum stack count is defined.' }); const storedCategory = category === 'Body Armor' ? 'Vest' : category.startsWith('Weapon Talent') ? 'Weapon' : category; if (await (await db.prepare('SELECT id FROM talents WHERE name=? COLLATE NOCASE AND category=? AND id<>?')).get(name, storedCategory, id || 'new')) return fail(409, { talentError: 'That talent already exists in this category.' }); const statIds = conditionalRule.clauses.flatMap((clause) => clause.outcomes) .map((effect) => effect.attributeId) .filter((value): value is string => Boolean(value)); const statRows = statIds.length ? await (await db.prepare(`SELECT id,unit FROM stat_attributes WHERE active=1 AND id IN (${statIds.map(() => '?').join(',')})`)).all(...statIds) : []; if (statRows.length !== new Set(statIds).size) return fail(400, { talentError: 'One or more selected attributes are unavailable.' }); const units = new Map(statRows.map((stat) => [String(stat.id), stat.unit])); const talentId = id || String(form.get('_proposedEntityId') ?? '') || randomUUID(), now = new Date().toISOString(); const before = id ? { record: await auditRecord('talents', id), icon: await gameDataIconMetadata(db, 'talent', id), template: await (await db.prepare('SELECT template FROM talent_description_templates WHERE talent_id=?')).get(id), tiers: await (await db.prepare('SELECT tier,description FROM talent_tiers WHERE talent_id=? ORDER BY tier')).all(id), conditional: await conditionalRuleSnapshot(db, 'talent', id) } : null; await db.exec('BEGIN'); try { if (id) await (await db.prepare('UPDATE talents SET name=?,category=?,cooldown_seconds=?,duration_seconds=?,max_stacks=?,updated_at=? WHERE id=?')).run(name, storedCategory, cooldownSeconds, durationSeconds, maxStacks, now, id); else await (await db.prepare('INSERT INTO talents(id,name,category,cooldown_seconds,duration_seconds,max_stacks,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?)')).run(talentId, name, storedCategory, cooldownSeconds, durationSeconds, maxStacks, now, now); if (storedCategory === 'Weapon') { await (await db.prepare(`INSERT INTO talent_weapon_scopes(talent_id,scope) VALUES(?,?) ON CONFLICT(talent_id) DO UPDATE SET scope=excluded.scope`)) .run(talentId, 'Standard'); await (await db.prepare(`INSERT INTO weapon_talent_slots(talent_id,slot) VALUES(?,?) ON CONFLICT(talent_id) DO UPDATE SET slot=excluded.slot`)) .run(talentId, category === 'Weapon Talent 1' ? 1 : 2); } else { await (await db.prepare('DELETE FROM talent_weapon_scopes WHERE talent_id=?')).run(talentId); await (await db.prepare('DELETE FROM weapon_talent_slots WHERE talent_id=?')).run(talentId); } await (await db.prepare(`INSERT INTO talent_description_templates(talent_id,template,updated_at) VALUES(?,?,?) ON CONFLICT(talent_id) DO UPDATE SET template=excluded.template,updated_at=excluded.updated_at`)).run(talentId, descriptionTemplate, now); for (const tier of ['I', 'II'] as const) { const description = renderDescription(descriptionTemplate, sharedEffects, units, tier, durationSeconds, maxStacks); await (await db.prepare(`INSERT INTO talent_tiers(id,talent_id,tier,description,trigger_text,effect_text,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?) ON CONFLICT(talent_id,tier) DO UPDATE SET description=excluded.description,updated_at=excluded.updated_at`)).run(randomUUID(), talentId, tier, description, '', '', now, now); const tierRow = await (await db.prepare('SELECT id FROM talent_tiers WHERE talent_id=? AND tier=?')).get(talentId, tier); const tierId = String(tierRow?.id); await (await db.prepare('DELETE FROM talent_tier_effects WHERE talent_tier_id=?')).run(tierId); for (const outcome of descriptionOutcomes(conditionalRule)) { if (outcome.kind !== 'attribute_modifier' || !outcome.attributeId) continue; await (await db.prepare('INSERT INTO talent_tier_effects(id,talent_tier_id,stat_attribute_id,value,created_at) VALUES(?,?,?,?,?)')).run( randomUUID(), tierId, outcome.attributeId, tier === 'I' ? outcome.variants.I.value : outcome.variants.II.value, now ); } } await saveConditionalRuleInTransaction(db, 'talent', talentId, conditionalRule); await applyIconMutation(db, 'talent', talentId, iconMutation, operator.id); await recordIsacAudit({ actorId: operator.id, category: 'game_data', action: id ? 'talent.updated' : 'talent.created', entityId: talentId, before, after: { record: await auditRecord('talents', talentId), icon: await gameDataIconMetadata(db, 'talent', talentId), category, descriptionTemplate, conditional: await conditionalRuleSnapshot(db, 'talent', talentId) } }); await db.exec('COMMIT'); } catch (error) { await db.exec('ROLLBACK'); throw error; } return { talentSaved: true, talentMode: id ? 'edit' : 'add', resultToken: randomUUID() }; } };