DESCRIPTION EXPRESSIONS · {'{duration}'} and {'{max_stacks}'} render the defined mechanics. Cooldown is displayed separately as a standardized Talent Cooldown line.
TIER I PREVIEW
{exoticPreview('I') || 'Description preview'}
TIER II PREVIEW
{exoticPreview('II') || 'Description preview'}
{/if}
FIXED WEAPON ATTRIBUTESUNCHANGED ACROSS TIERS
BASE HANDLING
BASE ATTRIBUTE BONUSESFIXED BONUSES PROVIDED BY THIS WEAPON
{#each editing.baseBonuses as bonus: any, index}
{String(index + 1).padStart(2, '0')}
ATTRIBUTE
{/each}
TIER PROGRESSIONDAMAGE RANGES · CORE ATTRIBUTES USE GLOBAL CONFIGURATION