import { auditRecord, recordIsacAudit } from '$lib/server/audit'; import { requireDataView, requirePermission } from '$lib/server/auth/authorization'; import { getSessionUser } from '$lib/server/auth/session'; import { getDatabase } from '$lib/server/database'; import { getPendingEntities } from '$lib/server/data-moderation'; import { applyIconMutation, gameDataIconMetadata, gameDataIconUrl, GameDataIconValidationError, readIconMutation } from '$lib/server/game-data-icons'; import { getPagination } from '$lib/server/pagination'; import { fail } from '@sveltejs/kit'; import { randomUUID } from 'node:crypto'; import type { Actions, PageServerLoad } from './$types'; type Effect = { statId: string; minValue: number; maxValue: number; sortOrder: number }; const parseEffects = (value: FormDataEntryValue | null): Effect[] => { try { const parsed = JSON.parse(String(value ?? '[]')); if (!Array.isArray(parsed)) return []; return parsed.map((item, index) => ({ statId: String(item.statId ?? ''), minValue: Number(item.minValue), maxValue: Number(item.maxValue), sortOrder: index + 1 })); } catch { return []; } }; async function snapshot(id: string) { const database = await getDatabase(); const talent = await (await database.prepare('SELECT * FROM skill_chip_talents WHERE skill_chip_set_id=?')).get(id); return { record: await auditRecord('skill_chip_sets', id), icon: await gameDataIconMetadata(database, 'skill_chip', id), twoPiece: await (await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses WHERE skill_chip_set_id=?')).get(id) ?? null, primaryOptions: await (await database.prepare('SELECT stat_attribute_id FROM skill_chip_primary_options WHERE skill_chip_set_id=? ORDER BY stat_attribute_id')).all(id), secondaryOptions: await (await database.prepare('SELECT stat_attribute_id FROM skill_chip_secondary_options WHERE skill_chip_set_id=? ORDER BY stat_attribute_id')).all(id), talent: talent ?? null, talentTriggers: talent ? await (await database.prepare('SELECT trigger_id FROM skill_chip_talent_triggers WHERE talent_id=? ORDER BY trigger_id')).all(talent.id) : [], talentEffects: talent ? await (await database.prepare('SELECT * FROM skill_chip_talent_effects WHERE talent_id=? ORDER BY sort_order')).all(talent.id) : [] }; } export const load: PageServerLoad = async ({ cookies, url }) => { const user = await requireDataView(await getSessionUser(cookies)); const database = await getDatabase(); const requestedFilter = url.searchParams.get('filter') ?? ''; const filter = ['active', 'archived', 'configured'].includes(requestedFilter) ? requestedFilter : ''; const where = filter === 'active' ? 'WHERE sets.active=1' : filter === 'archived' ? 'WHERE sets.active=0' : filter === 'configured' ? `WHERE EXISTS (SELECT 1 FROM skill_chip_two_piece_bonuses bonus WHERE bonus.skill_chip_set_id=sets.id) AND EXISTS (SELECT 1 FROM skill_chip_talents talent WHERE talent.skill_chip_set_id=sets.id)` : ''; const [summary, filtered, pendingStats, pendingTriggers, pendingSets] = await Promise.all([ (await database.prepare(`SELECT COUNT(*) AS total, SUM(CASE WHEN active=1 THEN 1 ELSE 0 END) AS active, SUM(CASE WHEN active=0 THEN 1 ELSE 0 END) AS archived, SUM(CASE WHEN EXISTS (SELECT 1 FROM skill_chip_talents talent WHERE talent.skill_chip_set_id=skill_chip_sets.id) THEN 1 ELSE 0 END) AS configured FROM skill_chip_sets`)).get(), (await database.prepare(`SELECT COUNT(*) AS total FROM skill_chip_sets sets ${where}`)).get(), getPendingEntities(user.id, [{ module: 'attributes', action: 'save', kind: 'stat', fields: ['unit', 'chipMin', 'chipMax'] }]), getPendingEntities(user.id, [{ module: 'talents', action: 'saveTrigger', kind: 'trigger', fields: ['description'] }]), getPendingEntities(user.id, [{ module: 'skillchips', action: 'save', kind: 'skillchip', fields: ['twoPieceStatId', 'twoPieceMin', 'twoPieceMax', 'primaryStatIds', 'secondaryStatIds', 'talentName', 'descriptionTemplate', 'talentEffects', 'triggerIds'] }]) ]); const pagination = getPagination(url, Number(filtered?.total ?? 0)); const [sets, twoPiece, primaryOptions, secondaryOptions, talents, talentTriggers, talentEffects, stats, triggers, icons] = await Promise.all([ (await database.prepare(`SELECT sets.* FROM skill_chip_sets sets ${where} ORDER BY sets.active DESC,sets.name COLLATE NOCASE LIMIT ? OFFSET ?`)).all(pagination.perPage, pagination.offset), (await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')).all(), (await database.prepare('SELECT * FROM skill_chip_primary_options')).all(), (await database.prepare('SELECT * FROM skill_chip_secondary_options')).all(), (await database.prepare('SELECT * FROM skill_chip_talents')).all(), (await database.prepare('SELECT * FROM skill_chip_talent_triggers')).all(), (await database.prepare('SELECT * FROM skill_chip_talent_effects ORDER BY sort_order')).all(), (await database.prepare('SELECT id,name,unit,skill_chip_min,skill_chip_max FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(), (await database.prepare('SELECT id,name,description FROM talent_triggers WHERE active=1 ORDER BY name COLLATE NOCASE')).all(), (await database.prepare("SELECT entity_id,updated_at FROM game_data_icons WHERE entity_type='skill_chip'")).all() ]); const availableStats = [...pendingStats.map((item) => ({ ...item, unit: String(item.unit ?? ''), skill_chip_min: item.chipMin === '' ? null : Number(item.chipMin), skill_chip_max: item.chipMax === '' ? null : Number(item.chipMax) })), ...stats]; const pendingSetRows = filter === 'archived' ? [] : pendingSets.map((set) => ({ ...set, iconUrl: '', twoPiece: { stat_attribute_id: set.twoPieceStatId, min_value: Number(set.twoPieceMin), max_value: Number(set.twoPieceMax) }, primaryStatIds: Array.isArray(set.primaryStatIds) ? set.primaryStatIds : [set.primaryStatIds].filter(Boolean), secondaryStatIds: Array.isArray(set.secondaryStatIds) ? set.secondaryStatIds : [set.secondaryStatIds].filter(Boolean), talent: { name: set.talentName, description_template: set.descriptionTemplate, effects: (() => { try { return JSON.parse(String(set.talentEffects ?? '[]')); } catch { return []; } })(), triggerIds: Array.isArray(set.triggerIds) ? set.triggerIds : [set.triggerIds].filter(Boolean) } })); return { sets: [...pendingSetRows, ...sets.map((set) => { const talent = talents.find((item) => item.skill_chip_set_id === set.id); const icon = icons.find((item) => item.entity_id === set.id); return { ...set, iconUrl: icon ? gameDataIconUrl('skill_chip', String(set.id), icon.updated_at) : '', twoPiece: twoPiece.find((item) => item.skill_chip_set_id === set.id) ?? null, primaryStatIds: primaryOptions.filter((item) => item.skill_chip_set_id === set.id).map((item) => String(item.stat_attribute_id)), secondaryStatIds: secondaryOptions.filter((item) => item.skill_chip_set_id === set.id).map((item) => String(item.stat_attribute_id)), talent: talent ? { ...talent, triggerIds: talentTriggers.filter((item) => item.talent_id === talent.id).map((item) => String(item.trigger_id)), effects: talentEffects.filter((item) => item.talent_id === talent.id) } : null }; })], stats: availableStats, rollStats: availableStats.filter((stat) => stat.skill_chip_min !== null && stat.skill_chip_max !== null), triggers: [...pendingTriggers, ...triggers], summary: { ...summary, total: Number(summary?.total ?? 0) + pendingSets.length, pending: pendingSets.length }, filter, pagination }; }; export const actions: Actions = { save: async ({ request, cookies }) => { const operator = await requirePermission(await getSessionUser(cookies), 'data.manage'); const form = await request.formData(); let iconMutation; try { iconMutation = await readIconMutation(form); } catch (error) { if (error instanceof GameDataIconValidationError) return fail(400, { skillChipError: error.message }); throw error; } const id = String(form.get('id') ?? ''); const name = String(form.get('name') ?? '').normalize('NFKC').trim(); const twoPieceStatId = String(form.get('twoPieceStatId') ?? ''); const twoPieceMin = Number(form.get('twoPieceMin')); const twoPieceMax = Number(form.get('twoPieceMax')); const primaryStatIds = [...new Set(form.getAll('primaryStatIds').map(String).filter(Boolean))]; const secondaryStatIds = [...new Set(form.getAll('secondaryStatIds').map(String).filter(Boolean))]; const talentName = String(form.get('talentName') ?? '').normalize('NFKC').trim(); const descriptionTemplate = String(form.get('descriptionTemplate') ?? '').normalize('NFKC').trim(); const triggerIds = [...new Set(form.getAll('triggerIds').map(String).filter(Boolean))]; const effects = parseEffects(form.get('talentEffects')); if (name.length < 2 || name.length > 80) return fail(400, { skillChipError: 'Skill Chip names must be 2–80 characters.' }); if (!twoPieceStatId || !Number.isFinite(twoPieceMin) || !Number.isFinite(twoPieceMax) || twoPieceMax < twoPieceMin) return fail(400, { skillChipError: 'Configure a valid 2-piece stat range.' }); if (!primaryStatIds.length) return fail(400, { skillChipError: 'Configure at least one possible primary stat.' }); if (secondaryStatIds.length < 2) return fail(400, { skillChipError: 'Configure at least two possible secondary stats.' }); if (primaryStatIds.some((statId) => secondaryStatIds.includes(statId))) return fail(400, { skillChipError: 'Primary and secondary stat pools must be distinct.' }); if (talentName.length < 2 || talentName.length > 80 || !descriptionTemplate || !triggerIds.length || !effects.length) return fail(400, { skillChipError: 'The 3-piece talent requires a name, description, trigger, and effect.' }); if (effects.length > 12 || effects.some((effect) => !effect.statId || !Number.isFinite(effect.minValue) || !Number.isFinite(effect.maxValue) || effect.maxValue < effect.minValue)) return fail(400, { skillChipError: 'Every talent effect requires a valid minimum and maximum.' }); if (new Set(effects.map((effect) => effect.statId)).size !== effects.length) return fail(400, { skillChipError: 'Each talent effect may reference a stat only once.' }); const placeholders = [...descriptionTemplate.matchAll(/\{(\d+)\}/g)].map((match) => Number(match[1])); if (placeholders.some((index) => index < 1 || index > effects.length)) return fail(400, { skillChipError: 'Description placeholders must reference configured talent effects.' }); const database = await getDatabase(); if (await (await database.prepare('SELECT id FROM skill_chip_sets WHERE name=? COLLATE NOCASE AND id<>?')).get(name, id || 'new')) return fail(409, { skillChipError: 'That Skill Chip set already exists.' }); const existingTalent = id ? await (await database.prepare('SELECT id FROM skill_chip_talents WHERE skill_chip_set_id=?')).get(id) : null; if (await (await database.prepare('SELECT id FROM skill_chip_talents WHERE name=? COLLATE NOCASE AND id<>?')).get(talentName, existingTalent?.id ?? 'new')) return fail(409, { skillChipError: 'That Skill Chip talent name is already in use.' }); const allStatIds = [...new Set([twoPieceStatId, ...primaryStatIds, ...secondaryStatIds, ...effects.map((effect) => effect.statId)])]; const validStats = await (await database.prepare(`SELECT COUNT(*) AS count FROM stat_attributes WHERE active=1 AND id IN (${allStatIds.map(() => '?').join(',')})`)).get(...allStatIds); if (Number(validStats?.count) !== allStatIds.length) return fail(400, { skillChipError: 'One or more selected stats are unavailable.' }); const rollStatIds = [...primaryStatIds, ...secondaryStatIds]; const validRollStats = await (await database.prepare(`SELECT COUNT(*) AS count FROM stat_attributes WHERE active=1 AND skill_chip_min IS NOT NULL AND skill_chip_max IS NOT NULL AND id IN (${rollStatIds.map(() => '?').join(',')})`)).get(...rollStatIds); if (Number(validRollStats?.count) !== rollStatIds.length) return fail(400, { skillChipError: 'Every primary and secondary option requires a configured Skill Chip range.' }); const validTriggers = await (await database.prepare(`SELECT COUNT(*) AS count FROM talent_triggers WHERE active=1 AND id IN (${triggerIds.map(() => '?').join(',')})`)).get(...triggerIds); if (Number(validTriggers?.count) !== triggerIds.length) return fail(400, { skillChipError: 'One or more selected triggers are unavailable.' }); const setId = id || String(form.get('_proposedEntityId') ?? '') || randomUUID(); const talentId = String(existingTalent?.id ?? randomUUID()); const now = new Date().toISOString(); const before = id ? await snapshot(id) : null; if (id) { if (!await auditRecord('skill_chip_sets', id)) return fail(404, { skillChipError: 'Skill Chip set not found.' }); await (await database.prepare('UPDATE skill_chip_sets SET name=?,active=1,updated_at=? WHERE id=?')).run(name, now, id); } else await (await database.prepare('INSERT INTO skill_chip_sets(id,name,created_at,updated_at) VALUES(?,?,?,?)')).run(setId, name, now, now); await (await database.prepare(`INSERT INTO skill_chip_two_piece_bonuses(id,skill_chip_set_id,stat_attribute_id,min_value,max_value) VALUES(?,?,?,?,?) ON CONFLICT(skill_chip_set_id) DO UPDATE SET stat_attribute_id=excluded.stat_attribute_id,min_value=excluded.min_value,max_value=excluded.max_value`)).run(randomUUID(), setId, twoPieceStatId, twoPieceMin, twoPieceMax); await (await database.prepare('DELETE FROM skill_chip_primary_options WHERE skill_chip_set_id=?')).run(setId); for (const statId of primaryStatIds) await (await database.prepare('INSERT INTO skill_chip_primary_options(skill_chip_set_id,stat_attribute_id) VALUES(?,?)')).run(setId, statId); await (await database.prepare('DELETE FROM skill_chip_secondary_options WHERE skill_chip_set_id=?')).run(setId); for (const statId of secondaryStatIds) await (await database.prepare('INSERT INTO skill_chip_secondary_options(skill_chip_set_id,stat_attribute_id) VALUES(?,?)')).run(setId, statId); await (await database.prepare(`INSERT INTO skill_chip_talents(id,skill_chip_set_id,name,description_template,created_at,updated_at) VALUES(?,?,?,?,?,?) ON CONFLICT(skill_chip_set_id) DO UPDATE SET name=excluded.name,description_template=excluded.description_template,updated_at=excluded.updated_at`)).run(talentId, setId, talentName, descriptionTemplate, now, now); await (await database.prepare('DELETE FROM skill_chip_talent_triggers WHERE talent_id=?')).run(talentId); for (const triggerId of triggerIds) await (await database.prepare('INSERT INTO skill_chip_talent_triggers(talent_id,trigger_id) VALUES(?,?)')).run(talentId, triggerId); await (await database.prepare('DELETE FROM skill_chip_talent_effects WHERE talent_id=?')).run(talentId); for (const effect of effects) await (await database.prepare('INSERT INTO skill_chip_talent_effects(id,talent_id,stat_attribute_id,min_value,max_value,sort_order) VALUES(?,?,?,?,?,?)')).run(randomUUID(), talentId, effect.statId, effect.minValue, effect.maxValue, effect.sortOrder); await applyIconMutation(database, 'skill_chip', setId, iconMutation); await recordIsacAudit({ actorId: operator.id, category: 'game_data', action: id ? 'skill_chip.updated' : 'skill_chip.created', entityId: setId, before, after: await snapshot(setId) }); return { skillChipSaved: true, skillChipMode: id ? 'edit' : 'add', resultToken: randomUUID() }; }, archive: async ({ request, cookies }) => { const operator = await requirePermission(await getSessionUser(cookies), 'data.manage'); const id = String((await request.formData()).get('id') ?? ''); const before = await snapshot(id); if (!before.record) return fail(404, { skillChipError: 'Skill Chip set not found.' }); await (await (await getDatabase()).prepare('UPDATE skill_chip_sets SET active=0,updated_at=? WHERE id=?')).run(new Date().toISOString(), id); await recordIsacAudit({ actorId: operator.id, category: 'game_data', action: 'skill_chip.archived', entityId: id, before, after: await snapshot(id) }); return { skillChipArchived: true }; }, unarchive: async ({ request, cookies }) => { const operator = await requirePermission(await getSessionUser(cookies), 'data.manage'); const id = String((await request.formData()).get('id') ?? ''); const before = await snapshot(id); if (!before.record) return fail(404, { skillChipError: 'Skill Chip set not found.' }); await (await (await getDatabase()).prepare('UPDATE skill_chip_sets SET active=1,updated_at=? WHERE id=?')).run(new Date().toISOString(), id); await recordIsacAudit({ actorId: operator.id, category: 'game_data', action: 'skill_chip.unarchived', entityId: id, before, after: await snapshot(id) }); return { skillChipUnarchived: true }; } };