DESCRIPTION EXPRESSIONS · {'{duration}'} and {'{max_stacks}'} render the defined mechanics. Cooldown is displayed separately as a standardized Talent Cooldown line.
TIER I PREVIEW
{exoticPreview('I') || 'Description preview'}
TIER II PREVIEW
{exoticPreview('II') || 'Description preview'}
ACTIVATION TRIGGERSSHARED BETWEEN BOTH TIERS
{editing.exoticTalent.triggerIds.length}
ATTRIBUTE EFFECTSONE ROW PER TEMPLATE PLACEHOLDER
{#each editing.exoticTalent.effects as effect: any, index}
{index + 1}
{/each}
{/if}
FIXED WEAPON ATTRIBUTESUNCHANGED ACROSS TIERS
BASE HANDLING
BASE ATTRIBUTE BONUSESFIXED BONUSES PROVIDED BY THIS WEAPON
{#each editing.baseBonuses as bonus: any, index}
{String(index + 1).padStart(2, '0')}
ATTRIBUTE
{/each}
TIER PROGRESSIONDAMAGE AND CORE ATTRIBUTE RANGES
3 TIERS REQUIRED
{#each [0, 1, 2] as tier}
{/each}
TALENT 1 · TOP POOLGLOBALLY CLASSIFIED FOR FIRST SLOT
{editing.talent1Ids.length}
TALENT 2 · BOTTOM POOLGLOBALLY CLASSIFIED FOR SECOND SLOT
{editing.talent2Ids.length}
TACTICAL AUGMENTATION 01ONE OR TWO UNIQUE ATTRIBUTE UPGRADES
{#each editing.augmentEffects as effect: any, index}