CONDITIONAL EFFECT

{name}

{#if description}{description}{/if}
{appliedState}
{#each facts as fact}{fact}{/each}
{#if calculationMode === 'maximum'}
FULL EFFECT APPLIED Maximum stacks · best-case uptime
{:else}
{/if} {#if calculationMode === 'custom' && effectState.mode === 'encounter'}
{#if effectState.overrides || effectState.inputs}{/if}
{#if advanced}
updateOverride('hitRate', value)} /> updateOverride('shotsPerBurst', value)} /> updateOverride('burstPauseSeconds', value)} /> {#each scenarioInputs as input}
{#if input.kind === 'toggle'} updateScenarioInput(input.key, values[0] === 'true')} /> {:else} updateScenarioInput(input.key, value)} /> {/if} {#if input.description}{input.description}{/if}
{/each}
{/if} {/if}