DESCRIPTION EXPRESSIONS · {'{duration}'} and {'{max_stacks}'} render the defined mechanics. Cooldown is displayed separately as a standardized Talent Cooldown line.
TIER I PREVIEW
{exoticPreview('I') || 'Description preview'}
TIER II PREVIEW
{exoticPreview('II') || 'Description preview'}
{/if}
FIXED WEAPON ATTRIBUTESUNCHANGED ACROSS TIERS
BASE HANDLING
TIER PROGRESSIONDAMAGE RANGES · CORE ATTRIBUTES USE GLOBAL CONFIGURATION
3 TIERS REQUIRED
MOD SLOTS OPTIONALT1 and T2 share one slot set. T0 uses that set minus one slot. ISAC marks the weapon Config Required until you can verify both parts.
{#each [0, 1, 2] as tier}
{/each}
{Number(editing.native_tier) === 2 ? 'T2 WEAPON MOD SLOTS' : 'SHARED T1 / T2 WEAPON MOD SLOTS'}SELECT UP TO FIVE VERIFIED SLOTS
{editing.sharedModSlots.length} / 5
{#if Number(editing.native_tier) === 0}
T0 SLOT NOT PRESENTCHOOSE THE ONE SHARED SLOT OMITTED AT T0