REFERENCE ONLYCreate and model exotic talents in the Talent registry. An exotic talent can belong to one weapon, and Tier II may remain not yet documented.
{#if data.exoticTalentOptions.length === 0}
Create an active Exotic Weapon talent in the Talent registry before saving this weapon.
{/if}
{/if}
FIXED WEAPON ATTRIBUTESUNCHANGED ACROSS TIERS
BASE HANDLING
TIER PROGRESSIONDAMAGE RANGES · CORE ATTRIBUTES USE GLOBAL CONFIGURATION
3 TIERS REQUIRED
MOD SLOTS OPTIONALT1 and T2 share one slot set. T0 uses that set minus one slot. ISAC marks the weapon Config Required until you can verify both parts.
{#each [0, 1, 2] as tier}
{/each}
{Number(editing.native_tier) === 2 ? 'T2 WEAPON MOD SLOTS' : 'SHARED T1 / T2 WEAPON MOD SLOTS'}SELECT UP TO FIVE VERIFIED SLOTS
{editing.sharedModSlots.length} / 5
{#if Number(editing.native_tier) === 0}
T0 SLOT NOT PRESENTCHOOSE THE ONE SHARED SLOT OMITTED AT T0