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Effect v4 — Practical Notes for the Subagents Extension

Building a new pi extension on this stack? Start with the migration-oriented effect-v4-extension-guide.md (toolchain setup, the ManagedRuntime + runTool boundary, when not to use Effect, per-extension recipes). This file is the deeper Effect API reference it points back to.

Verified against: effect@4.0.0-beta.98 and @effect/platform-node@4.0.0-beta.98 (npm dist-tag beta, checked 2026-07-13). Every snippet in this doc was type-checked with tsc --strict against these packages, and the process-spawning / runtime snippets were executed with Node 24. v4 source lives in the Effect-TS/effect-smol repo (not Effect-TS/effect); the official migration guide is effect-smol/MIGRATION.md plus the migration/*.md files next to it (including a machine-readable migration/v3-to-v4.md rename map).

Install

npm install effect@beta @effect/platform-node@beta

Big structural facts:

  • One version number for everything. All ecosystem packages release together at 4.0.0-beta.N. @effect/platform-node must match effect exactly.
  • @effect/platform is gone — merged into core effect. FileSystem, Path, PlatformError, Terminal, Stdio are now top-level effect modules. @effect/platform-node remains as the Node implementation package.
  • effect/unstable/* namespace. Modules that may break in minor releases: effect/unstable/process (child processes — the one we need), http, rpc, cli, ai, workers, etc. Everything outside unstable/ follows strict semver.
  • "type": "module", ESM-first. Works with moduleResolution: NodeNext or Bundler.
  • Runtime keep-alive is built in now: a fiber suspended on Deferred.await etc. keeps the Node process alive without NodeRuntime.runMain (v3 needed runMain for that).

Cheat sheet: v3 → v4 renames you will actually hit

v3 v4
Context.Tag / Effect.Service Context.Service (Effect.Service is gone)
Effect.fork Effect.forkChild
Effect.forkDaemon Effect.forkDetach
Effect.async Effect.callback
Effect.catchAll Effect.catch
Effect.catchAllCause / catchAllDefect Effect.catchCause / catchDefect
Effect.zipRight / zipLeft Effect.andThen / Effect.tap
Effect.either Effect.result
Either module Result (Result.succeed / Result.fail)
Layer.scoped Layer.effect (all layers are scoped-capable now)
Mailbox Queue (Queue absorbed Mailbox: done/fail signalling built in)
FiberRef Context.Reference (module effect/References)
Scope.extend Scope.provide
Stream.async* (all 4 variants) Stream.callback
Stream.fromChunk(s) Stream.fromArray / Stream.fromArrays (Chunk de-emphasized; arrays used)
Schema.TaggedError Schema.TaggedErrorClass
@effect/platform/Command effect/unstable/process → ChildProcess
@effect/platform/CommandExecutor effect/unstable/process → ChildProcessSpawner
@effect/platform/FileSystem effect/FileSystem
Runtime.runPromise(runtime)(...) gone — use ManagedRuntime methods directly
UnknownException (tryPromise default) Cause.UnknownError

Removed with no replacement: Effect.forkAll, Effect.forkWithErrorHandler. Early v4 betas renamed Context → ServiceMap; that was reverted — beta.98 uses Context again (ignore older blog posts/AI answers mentioning ServiceMap).


1. Basics: Effect.gen, running, the Promise boundary

Unchanged in spirit from v3. Effect<A, E, R> = success A, typed error E, required services R.

import { Effect, Exit } from "effect"

const double = (n: number) => Effect.succeed(n * 2)

const program = Effect.gen(function* () {
  const a = yield* Effect.succeed(1)
  const b = yield* double(a)
  yield* Effect.log(`result: ${b}`)
  return b
})

// Entry-point conversion — only at the outermost layer (tool handlers):
const p: Promise<number> = Effect.runPromise(program)          // rejects on failure/defect
const pe: Promise<Exit.Exit<number, never>> = Effect.runPromiseExit(program) // never rejects
const s: number = Effect.runSync(program)                       // throws if async
const fiber = Effect.runFork(program)                           // fire-and-forget fiber

runPromise only accepts Effect<A, E, never> — all services must be provided first (or use a ManagedRuntime, §8). runPromiseExit is the right choice inside tool handlers when you want to convert failures to structured results instead of throws.

Effect.fn gives you named, traced effect functions (nice stack traces):

const spawnJob = Effect.fn("spawnJob")(function* (name: string) {
  yield* Effect.log(`spawning ${name}`)
  return name
})
// spawnJob("x") : Effect<string>

2. Services & Layers

Context.Tag and the v3 Effect.Service helper class are both gone. The single API is Context.Service, in two forms:

import { Context, Effect, Layer } from "effect"

// Class-style (recommended — class value doubles as the key):
class Clock extends Context.Service<Clock, {
  readonly now: Effect.Effect<number>
}>()("app/Clock") {}

// Function-style key:
const Random = Context.Service<{ next: Effect.Effect<number> }>("app/Random")

// Yielding the key retrieves the service (keys are Effects):
const use = Effect.gen(function* () {
  const clock = yield* Clock
  return yield* clock.now
})

Layers work like v3 (Layer.scoped merged into Layer.effect — every Layer.effect build can use scoped resources):

const ClockLive = Layer.succeed(Clock, { now: Effect.sync(() => Date.now()) })

const RandomLive = Layer.effect(
  Random,
  Effect.gen(function* () {
    yield* Effect.log("building Random")
    return { next: Effect.sync(() => Math.random()) }
  })
)

// Dependencies between layers:
class Ids extends Context.Service<Ids, { readonly nextId: Effect.Effect<string> }>()("app/Ids") {}

const IdsLive = Layer.effect(
  Ids,
  Effect.gen(function* () {
    const random = yield* Random
    return Ids.of({ nextId: Effect.map(random.next, (n) => `id-${n}`) })
  })
)

const AppLayer = Layer.mergeAll(ClockLive, IdsLive.pipe(Layer.provide(RandomLive)))

const runnable = use.pipe(Effect.provide(AppLayer)) // R = never

// One-off service injection without a layer:
const withTestClock = use.pipe(Effect.provideService(Clock, { now: Effect.succeed(0) }))

Also useful:

  • Context.Reference("key", { defaultValue: () => ... }) — a service with a default (this replaces FiberRef); no layer needed, override with Effect.provideService.
  • Layer memoization changed: layers are memoized globally across separate Effect.provide calls by default in v4 (per-runtime MemoMap), so providing the same layer to two effects builds it once.

3. Error handling

Data.TaggedError survives unchanged; Schema.TaggedError is now Schema.TaggedErrorClass. Errors are yieldable directly.

import { Data, Effect, Schema } from "effect"

class SpawnError extends Data.TaggedError("SpawnError")<{
  readonly command: string
  readonly cause: unknown
}> {}

class TimeoutError extends Data.TaggedError("TimeoutError")<{ readonly ms: number }> {}

// Schema-validated variant:
class NotFound extends Schema.TaggedErrorClass<NotFound>()("NotFound", {
  id: Schema.Number
}) {}

const risky: Effect.Effect<string, SpawnError | TimeoutError> = Effect.gen(function* () {
  if (somethingBad) return yield* new SpawnError({ command: "codex", cause: "enoent" })
  return "ok"
})

// catchTag narrows the error union:
const handled: Effect.Effect<string, TimeoutError> = risky.pipe(
  Effect.catchTag("SpawnError", (e) => Effect.succeed(`spawn failed: ${e.command}`))
)

const handledAll: Effect.Effect<string> = risky.pipe(
  Effect.catchTags({
    SpawnError: (e) => Effect.succeed(`spawn: ${e.command}`),
    TimeoutError: (e) => Effect.succeed(`timeout ${e.ms}ms`)
  })
)

Renames: catchAll → Effect.catch, catchAllCause → catchCause, catchAllDefect → catchDefect, tapErrorCause → tapCause, Effect.either → Effect.result (returns Result, the renamed Either). Effect.match, Effect.exit, Effect.orDie, Effect.mapError, Effect.tapError all still exist. The Cause data structure was flattened (no nested Sequential/Parallel trees; a cause is now a flat list of failures — simpler to render in job status output).

4. Promise / async / callback interop

import { Cause, Data, Effect } from "effect"

// Promise that "can't" reject — rejection becomes a defect:
const a = Effect.promise(() => Promise.resolve(42))

// Promise that may reject — default error type is Cause.UnknownError (v3: UnknownException):
const b = Effect.tryPromise((signal) => fetch("https://x", { signal }))

// Typed error:
class HttpError extends Data.TaggedError("HttpError")<{ cause: unknown }> {}
const c = Effect.tryPromise({
  try: (signal) => fetch("https://x", { signal }),
  catch: (cause) => new HttpError({ cause })
})

Both forms receive an AbortSignal that fires on fiber interruption — pass it to SDKs (claude SDK, fetch, etc.) so interrupting a subagent fiber cancels the underlying call.

Callback APIs — Effect.async is now Effect.callback:

// signature: Effect.callback<A, E, R>((resume, signal) => void | cleanupEffect)
const waitForExit = (child: import("node:child_process").ChildProcess) =>
  Effect.callback<number>((resume) => {
    child.once("exit", (code) => resume(Effect.succeed(code ?? -1)))
  })

// cleanup on interruption via the AbortSignal:
const sleepy = Effect.callback<number>((resume, signal) => {
  const t = setTimeout(() => resume(Effect.succeed(1)), 1000)
  signal.addEventListener("abort", () => clearTimeout(t))
})

5. Scopes & resource management

Same shape as v3. Relevant rename: Scope.extend → Scope.provide.

import { Effect, Exit, Scope } from "effect"

const managedProc = Effect.acquireRelease(
  acquireEffect,                            // acquire (uninterruptible)
  (proc, exit) => Effect.sync(() => proc.kill()) // release, gets the Exit
)

// Scoped region: release runs when the region ends
const useIt = Effect.scoped(
  Effect.gen(function* () {
    const proc = yield* managedProc
    return proc.pid
  })
)

// addFinalizer:
Effect.scoped(Effect.gen(function* () {
  yield* Effect.addFinalizer((exit) => Effect.log(`closing, ok=${Exit.isSuccess(exit)}`))
}))

Key pattern for background subagents — a manually-controlled scope so the process outlives the spawning tool call, and killing the job = closing the scope:

const startJob = Effect.gen(function* () {
  const scope = yield* Scope.make()
  const handle = yield* Scope.provide(managedProc, scope) // resource lives in `scope`
  // store `scope` in your job registry; later, from any fiber:
  // yield* Scope.close(scope, Exit.void)   // runs finalizers -> kills process
  return { handle, scope }
})

Effect.acquireUseRelease(acquire, use, release) for one-shot bracketing.

6. Child processes & FileSystem (the important part)

The v3 @effect/platform Command/CommandExecutor modules were redesigned into effect/unstable/process with ChildProcess (command builder) and ChildProcessSpawner (the service). The Node implementation comes from @effect/platform-node.

Import gotcha: import { ChildProcessSpawner } from "effect/unstable/process" gives you the module namespace, not the service class. Import the class from the submodule:

import { ChildProcess } from "effect/unstable/process"
import { ChildProcessSpawner } from "effect/unstable/process/ChildProcessSpawner"
import { NodeServices, NodeFileSystem } from "@effect/platform-node"

NodeServices.layer provides everything at once: ChildProcessSpawner | Crypto | FileSystem | Path | Stdio | Terminal.

Building commands

// Template literal form:
const cmd1 = ChildProcess.make`echo hello`
// Options + template:
const cmd2 = ChildProcess.make({ cwd: "/tmp" })`ls -la`
// Array form (best for dynamic args — no shell parsing):
const cmd = ChildProcess.make("codex", ["exec", "--json", prompt], {
  cwd: workDir,
  env: { CODEX_API_KEY: key },   // merged over process.env when extendEnv: true
  extendEnv: true,
  stdin: "pipe",                 // "pipe" | "inherit" | "ignore" | a Stream<Uint8Array>
  stdout: "pipe",                // "pipe" | "inherit" | "ignore" | a Sink
  stderr: "pipe"
})
// pipelines: cmdA.pipe(ChildProcess.pipeTo(cmdB, { from: "stderr" }))
// modifiers: ChildProcess.setCwd, ChildProcess.setEnv, ChildProcess.prefix

Note detached defaults to true on non-Windows — the child gets its own process group (good: killing it kills the group).

Running: two styles

Style A — via the spawner service (simple, non-interactive):

const simple = Effect.gen(function* () {
  const spawner = yield* ChildProcessSpawner
  const text  = yield* spawner.string(cmd)                    // full stdout as string
  const lines = yield* spawner.lines(cmd)                     // string[]
  const code  = yield* spawner.exitCode(cmd)                  // ExitCode (branded number)
  const lineStream = spawner.streamLines(cmd, { includeStderr: true }) // Stream<string>
})

Style B — the Command IS an Effect. Yielding a command spawns it and returns a ChildProcessHandle, with the process lifetime tied to the ambient Scope (Command extends Effect<ChildProcessHandle, PlatformError, ChildProcessSpawner | Scope>):

import { Effect, Stream } from "effect"

const streaming = Effect.scoped(
  Effect.gen(function* () {
    const handle = yield* cmd                 // <-- spawns; killed when scope closes
    handle.pid                                // ProcessId (branded number)

    // stdout is Stream<Uint8Array, PlatformError>; decode + split lines:
    yield* handle.stdout.pipe(
      Stream.decodeText(),
      Stream.splitLines,
      Stream.runForEach((line) => Effect.log(`out: ${line}`))
    )

    // stdin is a Sink<void, Uint8Array>; write by running a stream into it:
    yield* Stream.fromArray([new TextEncoder().encode("hello\n")]).pipe(
      Stream.run(handle.stdin)
    )

    // handle.stderr, handle.all (stdout+stderr interleaved) also available
    const code = yield* handle.exitCode       // waits for exit
    const running = yield* handle.isRunning
    yield* handle.kill({ killSignal: "SIGTERM", forceKillAfter: "5 seconds" })
    return code
  })
)

Verified at runtime: interrupting a fiber that spawned a process inside its scope (e.g. Fiber.interrupt on a fiber running Effect.scoped(...) around sleep 30) kills the child process. This is the backbone of subagent cancellation.

There's also handle.unref for letting the parent exit independently, and additionalFds for extra file descriptor channels (fd3+).

FileSystem / Path (now core)

import { Effect, FileSystem, Path } from "effect"

const files = Effect.gen(function* () {
  const fs = yield* FileSystem.FileSystem
  const path = yield* Path.Path
  const content = yield* fs.readFileString("/tmp/in.txt")
  yield* fs.writeFileString(path.join("/tmp", "out.txt"), content)
})
// provide NodeFileSystem.layer, or NodeServices.layer for everything

7. Concurrency toolbox for a job manager

All verified compiling + running:

import {
  Cause, Deferred, Effect, Fiber, FiberMap, PubSub, Queue, Ref, Stream, Exit
} from "effect"

const forking = Effect.gen(function* () {
  const f1 = yield* Effect.forkChild(work)   // v3 fork  — dies with parent
  const f2 = yield* Effect.forkScoped(work)  // tied to ambient Scope
  const f3 = yield* Effect.forkDetach(work)  // v3 forkDaemon — outlives parent ✅ for background jobs
  // all fork variants accept { startImmediately?: boolean, uninterruptible?: boolean | "inherit" }

  const r: number = yield* Fiber.join(f1)                  // propagates failure
  const exit: Exit.Exit<number> = yield* Fiber.await(f3)   // failure as data
  yield* Fiber.interrupt(f2)
  // fiber.pollUnsafe() -> Exit | undefined for sync status checks
})

Deferred — one-shot completion signal (job finished):

const done = yield* Deferred.make<Result, JobError>()
yield* Effect.forkDetach(job.pipe(Effect.exit, Effect.flatMap((e) => Deferred.done(done, e))))
const result = yield* Deferred.await(done)   // keeps Node process alive in v4, no runMain needed

Ref — shared job-table state: Ref.make({}), Ref.update, Ref.get, Ref.set. (SynchronizedRef for effectful updates.)

Queue — absorbed v3's Mailbox: it can be ended/failed, and converts to a Stream. To use Queue.end, the error type must include Cause.Done:

const q = yield* Queue.make<string, Cause.Done>()   // capacity/strategy via options
yield* Queue.offer(q, "line")
yield* Queue.offerAll(q, ["a", "b"])
yield* Queue.end(q)                                 // signal "no more items"
const asStream = Stream.fromQueue(q)                // ends when queue ends
// Queue.take / takeAll / takeN / poll for direct consumption

PubSub — broadcast (e.g. multiple watchers of one job's output):

const ps = yield* PubSub.unbounded<string>()
const sub = yield* PubSub.subscribe(ps)      // scoped acquisition
yield* PubSub.publish(ps, "event")
const msg = yield* PubSub.take(sub)          // function call, not sub.take
// Stream.fromPubSub(ps) for stream consumption

FiberMap / FiberSet / FiberHandle — keyed fiber registries, ideal for a subagent manager (auto-interrupts everything when its scope closes; adding under an existing key interrupts the old fiber):

const jobsDemo = Effect.scoped(Effect.gen(function* () {
  const jobs = yield* FiberMap.make<string>()          // FiberMap<string> (keys)
  yield* FiberMap.run(jobs, "job-1", work)             // fork into the map
  const fiber = yield* FiberMap.get(jobs, "job-1")
  yield* FiberMap.remove(jobs, "job-1")                // interrupts it
}))

Stream essentials for process output: Stream.decodeText(), Stream.splitLines, Stream.runForEach, Stream.runCollect, Stream.run(sink), Stream.fromQueue, Stream.fromPubSub, Stream.toAsyncIterable, Stream.callback (v3 Stream.async), Stream.fromArray (v3 fromChunk — v4 uses plain arrays, Chunk is de-emphasized). Also Stream.mkString to collect into one string.

Combinators: Effect.all([...], { concurrency: n }), Effect.race, Effect.timeout("5 seconds") (fails with Cause.TimeoutError, tag "TimeoutError"), Semaphore.make(n) (moved out of Effect.makeSemaphore), Latch.make().

8. ManagedRuntime — the entry-point pattern for the extension

v3's Runtime.runPromise(runtime)(effect) API is gone; effect/Runtime now only holds runMain plumbing. ManagedRuntime is the way to share layers across async entry points:

import { Context, Effect, Layer, ManagedRuntime } from "effect"
import { NodeServices } from "@effect/platform-node"

class JobStore extends Context.Service<JobStore, {
  readonly list: Effect.Effect<Array<string>>
}>()("app/JobStore") {}

const JobStoreLive = Layer.sync(JobStore, () => ({ list: Effect.succeed([]) }))

const AppLayer = Layer.mergeAll(JobStoreLive, NodeServices.layer)

// Build ONCE at extension activation. Layers are built lazily on first run.
const runtime = ManagedRuntime.make(AppLayer)

// pi tool handler — the only place we touch Promises:
export async function handleToolCall() {
  return await runtime.runPromise(
    Effect.gen(function* () {
      const store = yield* JobStore
      return yield* store.list
    })
  )
}

// fire-and-forget background work from a sync/async context:
const fiber = runtime.runFork(backgroundEffect)

// extension deactivation — closes the runtime scope, runs ALL finalizers
// (i.e. kills any still-scoped child processes):
export async function shutdown() {
  await runtime.dispose()
}

ManagedRuntime also exposes runSync, runSyncExit, runPromiseExit, runCallback, a memoMap (share layer memoization between multiple runtimes), and .scope. Prefer runPromiseExit in tool handlers if you want to map typed failures to tool-result errors instead of catching thrown Cause wrappers.


Architecture sketch for subagents

ManagedRuntime.make(Layer.mergeAll(NodeServices.layer, SubagentManagerLive))
        │  built once at extension init; dispose() on shutdown
        ▼
SubagentManager service (Context.Service):
  - Ref<HashMap<JobId, JobEntry>>            job table
  - start(cmd):  Scope.make() → Scope.provide(ChildProcess handle, scope)
                 → Effect.forkDetach(pump stdout → Queue<string, Cause.Done>)
                 → Deferred<ExitCode> completed on exit
  - status(id):  Deferred.isDone / handle.isRunning / Ref lookup
  - output(id):  drain Queue (takeAll) or Stream.fromQueue for tailing
  - kill(id):    Scope.close(scope, Exit.void)  → finalizer kills the process
Tool handlers: async fns calling runtime.runPromise(Effect.gen(...))

Surprises & gotchas (learned the hard way)

  1. effect/unstable/process exports module namespaces. The ChildProcessSpawner class must be imported from "effect/unstable/process/ChildProcessSpawner" (or use ChildProcessSpawner.ChildProcessSpawner off the namespace).
  2. Effect.fork does not exist — code (or an LLM) writing v3-style Effect.fork fails to compile. Use forkChild / forkScoped / forkDetach / forkIn.
  3. Queue.end needs Cause.Done in the queue's error type — Queue.make<A>() defaults to E = never and won't accept end.
  4. Early-beta content mentioning ServiceMap is stale — it was renamed back to Context during the beta. Similarly, some AI-generated content mentions APIs that never shipped.
  5. Either is Result, Effect.either is Effect.result.
  6. Data.TaggedError errors are yieldable — yield* new SpawnError({...}) fails the effect directly, no Effect.fail wrapper needed (works in v3 too, but idiomatic in v4 docs).
  7. Chunk → Array: stream element groups are plain arrays (Stream.fromArray, runCollect returns Array<A>), not Chunk.
  8. tryPromise default error is Cause.UnknownError (was UnknownException).
  9. unstable/* modules can break between v4 minors — pin exact versions (4.0.0-beta.98) and keep effect and @effect/platform-node in lockstep.
  10. Scratch workspace with all verified test files: /tmp/effect-v4-scratch (test1-basics.ts … test8-runtime.ts, smoke.mts executed successfully).