22 KiB
Effect v4 — Practical Notes for the Subagents Extension
Building a new pi extension on this stack? Start with the migration-oriented
effect-v4-extension-guide.md(toolchain setup, theManagedRuntime+runToolboundary, when not to use Effect, per-extension recipes). This file is the deeper Effect API reference it points back to.
Verified against:
effect@4.0.0-beta.98and@effect/platform-node@4.0.0-beta.98(npm dist-tagbeta, checked 2026-07-13). Every snippet in this doc was type-checked withtsc --strictagainst these packages, and the process-spawning / runtime snippets were executed with Node 24. v4 source lives in theEffect-TS/effect-smolrepo (notEffect-TS/effect); the official migration guide iseffect-smol/MIGRATION.mdplus themigration/*.mdfiles next to it (including a machine-readablemigration/v3-to-v4.mdrename map).
Install
npm install effect@beta @effect/platform-node@beta
Big structural facts:
- One version number for everything. All ecosystem packages release together at
4.0.0-beta.N.@effect/platform-nodemust matcheffectexactly. @effect/platformis gone — merged into coreeffect.FileSystem,Path,PlatformError,Terminal,Stdioare now top-leveleffectmodules.@effect/platform-noderemains as the Node implementation package.effect/unstable/*namespace. Modules that may break in minor releases:effect/unstable/process(child processes — the one we need),http,rpc,cli,ai,workers, etc. Everything outsideunstable/follows strict semver."type": "module", ESM-first. Works withmoduleResolution: NodeNextorBundler.- Runtime keep-alive is built in now: a fiber suspended on
Deferred.awaitetc. keeps the Node process alive withoutNodeRuntime.runMain(v3 needed runMain for that).
Cheat sheet: v3 → v4 renames you will actually hit
| v3 | v4 |
|---|---|
Context.Tag / Effect.Service |
Context.Service (Effect.Service is gone) |
Effect.fork |
Effect.forkChild |
Effect.forkDaemon |
Effect.forkDetach |
Effect.async |
Effect.callback |
Effect.catchAll |
Effect.catch |
Effect.catchAllCause / catchAllDefect |
Effect.catchCause / catchDefect |
Effect.zipRight / zipLeft |
Effect.andThen / Effect.tap |
Effect.either |
Effect.result |
Either module |
Result (Result.succeed / Result.fail) |
Layer.scoped |
Layer.effect (all layers are scoped-capable now) |
Mailbox |
Queue (Queue absorbed Mailbox: done/fail signalling built in) |
FiberRef |
Context.Reference (module effect/References) |
Scope.extend |
Scope.provide |
Stream.async* (all 4 variants) |
Stream.callback |
Stream.fromChunk(s) |
Stream.fromArray / Stream.fromArrays (Chunk de-emphasized; arrays used) |
Schema.TaggedError |
Schema.TaggedErrorClass |
@effect/platform/Command |
effect/unstable/process → ChildProcess |
@effect/platform/CommandExecutor |
effect/unstable/process → ChildProcessSpawner |
@effect/platform/FileSystem |
effect/FileSystem |
Runtime.runPromise(runtime)(...) |
gone — use ManagedRuntime methods directly |
UnknownException (tryPromise default) |
Cause.UnknownError |
Removed with no replacement: Effect.forkAll, Effect.forkWithErrorHandler.
Early v4 betas renamed Context → ServiceMap; that was reverted — beta.98 uses
Context again (ignore older blog posts/AI answers mentioning ServiceMap).
1. Basics: Effect.gen, running, the Promise boundary
Unchanged in spirit from v3. Effect<A, E, R> = success A, typed error E,
required services R.
import { Effect, Exit } from "effect"
const double = (n: number) => Effect.succeed(n * 2)
const program = Effect.gen(function* () {
const a = yield* Effect.succeed(1)
const b = yield* double(a)
yield* Effect.log(`result: ${b}`)
return b
})
// Entry-point conversion — only at the outermost layer (tool handlers):
const p: Promise<number> = Effect.runPromise(program) // rejects on failure/defect
const pe: Promise<Exit.Exit<number, never>> = Effect.runPromiseExit(program) // never rejects
const s: number = Effect.runSync(program) // throws if async
const fiber = Effect.runFork(program) // fire-and-forget fiber
runPromise only accepts Effect<A, E, never> — all services must be provided first
(or use a ManagedRuntime, §8). runPromiseExit is the right choice inside tool
handlers when you want to convert failures to structured results instead of throws.
Effect.fn gives you named, traced effect functions (nice stack traces):
const spawnJob = Effect.fn("spawnJob")(function* (name: string) {
yield* Effect.log(`spawning ${name}`)
return name
})
// spawnJob("x") : Effect<string>
2. Services & Layers
Context.Tag and the v3 Effect.Service helper class are both gone. The single
API is Context.Service, in two forms:
import { Context, Effect, Layer } from "effect"
// Class-style (recommended — class value doubles as the key):
class Clock extends Context.Service<Clock, {
readonly now: Effect.Effect<number>
}>()("app/Clock") {}
// Function-style key:
const Random = Context.Service<{ next: Effect.Effect<number> }>("app/Random")
// Yielding the key retrieves the service (keys are Effects):
const use = Effect.gen(function* () {
const clock = yield* Clock
return yield* clock.now
})
Layers work like v3 (Layer.scoped merged into Layer.effect — every Layer.effect
build can use scoped resources):
const ClockLive = Layer.succeed(Clock, { now: Effect.sync(() => Date.now()) })
const RandomLive = Layer.effect(
Random,
Effect.gen(function* () {
yield* Effect.log("building Random")
return { next: Effect.sync(() => Math.random()) }
})
)
// Dependencies between layers:
class Ids extends Context.Service<Ids, { readonly nextId: Effect.Effect<string> }>()("app/Ids") {}
const IdsLive = Layer.effect(
Ids,
Effect.gen(function* () {
const random = yield* Random
return Ids.of({ nextId: Effect.map(random.next, (n) => `id-${n}`) })
})
)
const AppLayer = Layer.mergeAll(ClockLive, IdsLive.pipe(Layer.provide(RandomLive)))
const runnable = use.pipe(Effect.provide(AppLayer)) // R = never
// One-off service injection without a layer:
const withTestClock = use.pipe(Effect.provideService(Clock, { now: Effect.succeed(0) }))
Also useful:
Context.Reference("key", { defaultValue: () => ... })— a service with a default (this replacesFiberRef); no layer needed, override withEffect.provideService.- Layer memoization changed: layers are memoized globally across separate
Effect.providecalls by default in v4 (per-runtime MemoMap), so providing the same layer to two effects builds it once.
3. Error handling
Data.TaggedError survives unchanged; Schema.TaggedError is now
Schema.TaggedErrorClass. Errors are yieldable directly.
import { Data, Effect, Schema } from "effect"
class SpawnError extends Data.TaggedError("SpawnError")<{
readonly command: string
readonly cause: unknown
}> {}
class TimeoutError extends Data.TaggedError("TimeoutError")<{ readonly ms: number }> {}
// Schema-validated variant:
class NotFound extends Schema.TaggedErrorClass<NotFound>()("NotFound", {
id: Schema.Number
}) {}
const risky: Effect.Effect<string, SpawnError | TimeoutError> = Effect.gen(function* () {
if (somethingBad) return yield* new SpawnError({ command: "codex", cause: "enoent" })
return "ok"
})
// catchTag narrows the error union:
const handled: Effect.Effect<string, TimeoutError> = risky.pipe(
Effect.catchTag("SpawnError", (e) => Effect.succeed(`spawn failed: ${e.command}`))
)
const handledAll: Effect.Effect<string> = risky.pipe(
Effect.catchTags({
SpawnError: (e) => Effect.succeed(`spawn: ${e.command}`),
TimeoutError: (e) => Effect.succeed(`timeout ${e.ms}ms`)
})
)
Renames: catchAll → Effect.catch, catchAllCause → catchCause,
catchAllDefect → catchDefect, tapErrorCause → tapCause, Effect.either →
Effect.result (returns Result, the renamed Either). Effect.match,
Effect.exit, Effect.orDie, Effect.mapError, Effect.tapError all still exist.
The Cause data structure was flattened (no nested Sequential/Parallel trees;
a cause is now a flat list of failures — simpler to render in job status output).
4. Promise / async / callback interop
import { Cause, Data, Effect } from "effect"
// Promise that "can't" reject — rejection becomes a defect:
const a = Effect.promise(() => Promise.resolve(42))
// Promise that may reject — default error type is Cause.UnknownError (v3: UnknownException):
const b = Effect.tryPromise((signal) => fetch("https://x", { signal }))
// Typed error:
class HttpError extends Data.TaggedError("HttpError")<{ cause: unknown }> {}
const c = Effect.tryPromise({
try: (signal) => fetch("https://x", { signal }),
catch: (cause) => new HttpError({ cause })
})
Both forms receive an AbortSignal that fires on fiber interruption — pass it to SDKs
(claude SDK, fetch, etc.) so interrupting a subagent fiber cancels the underlying call.
Callback APIs — Effect.async is now Effect.callback:
// signature: Effect.callback<A, E, R>((resume, signal) => void | cleanupEffect)
const waitForExit = (child: import("node:child_process").ChildProcess) =>
Effect.callback<number>((resume) => {
child.once("exit", (code) => resume(Effect.succeed(code ?? -1)))
})
// cleanup on interruption via the AbortSignal:
const sleepy = Effect.callback<number>((resume, signal) => {
const t = setTimeout(() => resume(Effect.succeed(1)), 1000)
signal.addEventListener("abort", () => clearTimeout(t))
})
5. Scopes & resource management
Same shape as v3. Relevant rename: Scope.extend → Scope.provide.
import { Effect, Exit, Scope } from "effect"
const managedProc = Effect.acquireRelease(
acquireEffect, // acquire (uninterruptible)
(proc, exit) => Effect.sync(() => proc.kill()) // release, gets the Exit
)
// Scoped region: release runs when the region ends
const useIt = Effect.scoped(
Effect.gen(function* () {
const proc = yield* managedProc
return proc.pid
})
)
// addFinalizer:
Effect.scoped(Effect.gen(function* () {
yield* Effect.addFinalizer((exit) => Effect.log(`closing, ok=${Exit.isSuccess(exit)}`))
}))
Key pattern for background subagents — a manually-controlled scope so the process outlives the spawning tool call, and killing the job = closing the scope:
const startJob = Effect.gen(function* () {
const scope = yield* Scope.make()
const handle = yield* Scope.provide(managedProc, scope) // resource lives in `scope`
// store `scope` in your job registry; later, from any fiber:
// yield* Scope.close(scope, Exit.void) // runs finalizers -> kills process
return { handle, scope }
})
Effect.acquireUseRelease(acquire, use, release) for one-shot bracketing.
6. Child processes & FileSystem (the important part)
The v3 @effect/platform Command/CommandExecutor modules were redesigned into
effect/unstable/process with ChildProcess (command builder) and
ChildProcessSpawner (the service). The Node implementation comes from
@effect/platform-node.
Import gotcha: import { ChildProcessSpawner } from "effect/unstable/process" gives you
the module namespace, not the service class. Import the class from the submodule:
import { ChildProcess } from "effect/unstable/process"
import { ChildProcessSpawner } from "effect/unstable/process/ChildProcessSpawner"
import { NodeServices, NodeFileSystem } from "@effect/platform-node"
NodeServices.layer provides everything at once:
ChildProcessSpawner | Crypto | FileSystem | Path | Stdio | Terminal.
Building commands
// Template literal form:
const cmd1 = ChildProcess.make`echo hello`
// Options + template:
const cmd2 = ChildProcess.make({ cwd: "/tmp" })`ls -la`
// Array form (best for dynamic args — no shell parsing):
const cmd = ChildProcess.make("codex", ["exec", "--json", prompt], {
cwd: workDir,
env: { CODEX_API_KEY: key }, // merged over process.env when extendEnv: true
extendEnv: true,
stdin: "pipe", // "pipe" | "inherit" | "ignore" | a Stream<Uint8Array>
stdout: "pipe", // "pipe" | "inherit" | "ignore" | a Sink
stderr: "pipe"
})
// pipelines: cmdA.pipe(ChildProcess.pipeTo(cmdB, { from: "stderr" }))
// modifiers: ChildProcess.setCwd, ChildProcess.setEnv, ChildProcess.prefix
Note detached defaults to true on non-Windows — the child gets its own process
group (good: killing it kills the group).
Running: two styles
Style A — via the spawner service (simple, non-interactive):
const simple = Effect.gen(function* () {
const spawner = yield* ChildProcessSpawner
const text = yield* spawner.string(cmd) // full stdout as string
const lines = yield* spawner.lines(cmd) // string[]
const code = yield* spawner.exitCode(cmd) // ExitCode (branded number)
const lineStream = spawner.streamLines(cmd, { includeStderr: true }) // Stream<string>
})
Style B — the Command IS an Effect. Yielding a command spawns it and returns a
ChildProcessHandle, with the process lifetime tied to the ambient Scope
(Command extends Effect<ChildProcessHandle, PlatformError, ChildProcessSpawner | Scope>):
import { Effect, Stream } from "effect"
const streaming = Effect.scoped(
Effect.gen(function* () {
const handle = yield* cmd // <-- spawns; killed when scope closes
handle.pid // ProcessId (branded number)
// stdout is Stream<Uint8Array, PlatformError>; decode + split lines:
yield* handle.stdout.pipe(
Stream.decodeText(),
Stream.splitLines,
Stream.runForEach((line) => Effect.log(`out: ${line}`))
)
// stdin is a Sink<void, Uint8Array>; write by running a stream into it:
yield* Stream.fromArray([new TextEncoder().encode("hello\n")]).pipe(
Stream.run(handle.stdin)
)
// handle.stderr, handle.all (stdout+stderr interleaved) also available
const code = yield* handle.exitCode // waits for exit
const running = yield* handle.isRunning
yield* handle.kill({ killSignal: "SIGTERM", forceKillAfter: "5 seconds" })
return code
})
)
Verified at runtime: interrupting a fiber that spawned a process inside its scope
(e.g. Fiber.interrupt on a fiber running Effect.scoped(...) around sleep 30)
kills the child process. This is the backbone of subagent cancellation.
There's also handle.unref for letting the parent exit independently, and
additionalFds for extra file descriptor channels (fd3+).
FileSystem / Path (now core)
import { Effect, FileSystem, Path } from "effect"
const files = Effect.gen(function* () {
const fs = yield* FileSystem.FileSystem
const path = yield* Path.Path
const content = yield* fs.readFileString("/tmp/in.txt")
yield* fs.writeFileString(path.join("/tmp", "out.txt"), content)
})
// provide NodeFileSystem.layer, or NodeServices.layer for everything
7. Concurrency toolbox for a job manager
All verified compiling + running:
import {
Cause, Deferred, Effect, Fiber, FiberMap, PubSub, Queue, Ref, Stream, Exit
} from "effect"
const forking = Effect.gen(function* () {
const f1 = yield* Effect.forkChild(work) // v3 fork — dies with parent
const f2 = yield* Effect.forkScoped(work) // tied to ambient Scope
const f3 = yield* Effect.forkDetach(work) // v3 forkDaemon — outlives parent ✅ for background jobs
// all fork variants accept { startImmediately?: boolean, uninterruptible?: boolean | "inherit" }
const r: number = yield* Fiber.join(f1) // propagates failure
const exit: Exit.Exit<number> = yield* Fiber.await(f3) // failure as data
yield* Fiber.interrupt(f2)
// fiber.pollUnsafe() -> Exit | undefined for sync status checks
})
Deferred — one-shot completion signal (job finished):
const done = yield* Deferred.make<Result, JobError>()
yield* Effect.forkDetach(job.pipe(Effect.exit, Effect.flatMap((e) => Deferred.done(done, e))))
const result = yield* Deferred.await(done) // keeps Node process alive in v4, no runMain needed
Ref — shared job-table state: Ref.make({}), Ref.update, Ref.get, Ref.set.
(SynchronizedRef for effectful updates.)
Queue — absorbed v3's Mailbox: it can be ended/failed, and converts to a Stream.
To use Queue.end, the error type must include Cause.Done:
const q = yield* Queue.make<string, Cause.Done>() // capacity/strategy via options
yield* Queue.offer(q, "line")
yield* Queue.offerAll(q, ["a", "b"])
yield* Queue.end(q) // signal "no more items"
const asStream = Stream.fromQueue(q) // ends when queue ends
// Queue.take / takeAll / takeN / poll for direct consumption
PubSub — broadcast (e.g. multiple watchers of one job's output):
const ps = yield* PubSub.unbounded<string>()
const sub = yield* PubSub.subscribe(ps) // scoped acquisition
yield* PubSub.publish(ps, "event")
const msg = yield* PubSub.take(sub) // function call, not sub.take
// Stream.fromPubSub(ps) for stream consumption
FiberMap / FiberSet / FiberHandle — keyed fiber registries, ideal for a subagent manager (auto-interrupts everything when its scope closes; adding under an existing key interrupts the old fiber):
const jobsDemo = Effect.scoped(Effect.gen(function* () {
const jobs = yield* FiberMap.make<string>() // FiberMap<string> (keys)
yield* FiberMap.run(jobs, "job-1", work) // fork into the map
const fiber = yield* FiberMap.get(jobs, "job-1")
yield* FiberMap.remove(jobs, "job-1") // interrupts it
}))
Stream essentials for process output: Stream.decodeText(), Stream.splitLines,
Stream.runForEach, Stream.runCollect, Stream.run(sink), Stream.fromQueue,
Stream.fromPubSub, Stream.toAsyncIterable, Stream.callback (v3 Stream.async),
Stream.fromArray (v3 fromChunk — v4 uses plain arrays, Chunk is de-emphasized).
Also Stream.mkString to collect into one string.
Combinators: Effect.all([...], { concurrency: n }), Effect.race,
Effect.timeout("5 seconds") (fails with Cause.TimeoutError, tag "TimeoutError"),
Semaphore.make(n) (moved out of Effect.makeSemaphore), Latch.make().
8. ManagedRuntime — the entry-point pattern for the extension
v3's Runtime.runPromise(runtime)(effect) API is gone; effect/Runtime now only holds
runMain plumbing. ManagedRuntime is the way to share layers across async entry
points:
import { Context, Effect, Layer, ManagedRuntime } from "effect"
import { NodeServices } from "@effect/platform-node"
class JobStore extends Context.Service<JobStore, {
readonly list: Effect.Effect<Array<string>>
}>()("app/JobStore") {}
const JobStoreLive = Layer.sync(JobStore, () => ({ list: Effect.succeed([]) }))
const AppLayer = Layer.mergeAll(JobStoreLive, NodeServices.layer)
// Build ONCE at extension activation. Layers are built lazily on first run.
const runtime = ManagedRuntime.make(AppLayer)
// pi tool handler — the only place we touch Promises:
export async function handleToolCall() {
return await runtime.runPromise(
Effect.gen(function* () {
const store = yield* JobStore
return yield* store.list
})
)
}
// fire-and-forget background work from a sync/async context:
const fiber = runtime.runFork(backgroundEffect)
// extension deactivation — closes the runtime scope, runs ALL finalizers
// (i.e. kills any still-scoped child processes):
export async function shutdown() {
await runtime.dispose()
}
ManagedRuntime also exposes runSync, runSyncExit, runPromiseExit, runCallback,
a memoMap (share layer memoization between multiple runtimes), and .scope.
Prefer runPromiseExit in tool handlers if you want to map typed failures to
tool-result errors instead of catching thrown Cause wrappers.
Architecture sketch for subagents
ManagedRuntime.make(Layer.mergeAll(NodeServices.layer, SubagentManagerLive))
│ built once at extension init; dispose() on shutdown
▼
SubagentManager service (Context.Service):
- Ref<HashMap<JobId, JobEntry>> job table
- start(cmd): Scope.make() → Scope.provide(ChildProcess handle, scope)
→ Effect.forkDetach(pump stdout → Queue<string, Cause.Done>)
→ Deferred<ExitCode> completed on exit
- status(id): Deferred.isDone / handle.isRunning / Ref lookup
- output(id): drain Queue (takeAll) or Stream.fromQueue for tailing
- kill(id): Scope.close(scope, Exit.void) → finalizer kills the process
Tool handlers: async fns calling runtime.runPromise(Effect.gen(...))
Surprises & gotchas (learned the hard way)
effect/unstable/processexports module namespaces. TheChildProcessSpawnerclass must be imported from"effect/unstable/process/ChildProcessSpawner"(or useChildProcessSpawner.ChildProcessSpawneroff the namespace).Effect.forkdoes not exist — code (or an LLM) writing v3-styleEffect.forkfails to compile. UseforkChild/forkScoped/forkDetach/forkIn.Queue.endneedsCause.Donein the queue's error type —Queue.make<A>()defaults toE = neverand won't acceptend.- Early-beta content mentioning
ServiceMapis stale — it was renamed back toContextduring the beta. Similarly, some AI-generated content mentions APIs that never shipped. EitherisResult,Effect.eitherisEffect.result.Data.TaggedErrorerrors are yieldable —yield* new SpawnError({...})fails the effect directly, noEffect.failwrapper needed (works in v3 too, but idiomatic in v4 docs).- Chunk → Array: stream element groups are plain arrays (
Stream.fromArray,runCollectreturnsArray<A>), notChunk. tryPromisedefault error isCause.UnknownError(wasUnknownException).unstable/*modules can break between v4 minors — pin exact versions (4.0.0-beta.98) and keepeffectand@effect/platform-nodein lockstep.- Scratch workspace with all verified test files:
/tmp/effect-v4-scratch(test1-basics.ts…test8-runtime.ts,smoke.mtsexecuted successfully).