Choose which orchestration skills get installed (#2680)
* feat(settings): choose which orchestration skills to install The skills row installed the whole bundle or nothing. A settings control next to it now opens a sheet where you keep every bundled skill or pick a subset, and saving converges ~/.agents, ~/.claude, and ~/.codex to it. "All skills" reads the bundle directory instead of a hardcoded catalog, so a skill added in a later release installs itself without another code change. Retired bundle names stay in a separate cleanup list so old copies on disk are still removed but never become selectable. The selection persists under Electron user data, separate from install state, so uninstalling does not erase the choice — a later install brings back exactly the chosen set. Installs with no saved selection read as "all", which is what they already had. * Restore skill selection after failed save * fix(settings): don't save a skill selection that never reached disk A failed save wrote the preference, converged, then wrote the old preference back. That leaves a window where a selection the user was told did not save is the one on disk, and a crash inside it makes the window permanent. Converge first and persist only on success — nothing to roll back, and a failed save now leaves disk and preference exactly as Cancel would. Resolving the bundle path when the command handlers are wired also broke daemon-manager's tests: the packaged branch reads process.resourcesPath, which is undefined outside Electron. Resolve targets per command instead — registering handlers should not touch the environment. * fix(settings): make skills convergence single-writer and confirm removals Startup auto-update and the settings commands were separate writers over the same skill directories. Either could apply a plan computed from a selection the other had already replaced — narrow the selection while startup is repairing drift and the repair puts the removed skill back. There is now one controller that owns scan, apply, and persist, and every entry point queues through it, so concurrent callers see a consistent result instead of an interleaved one. Save also had no recovery once it had converged: if the selection could not be committed afterwards, disk was changed while the preference still said the old thing, and the next startup silently undid the change. Save now puts the managed directories back to what the committed selection describes before it reports the failure, so a failed Save lands where Cancel would. Deselecting a skill deletes its directory in all three agent homes, including files the user put inside it. That is now confirmed like every other destructive action, naming the skills and the directories. Adding skills or saving an unchanged selection still saves without a prompt, and a skill the host has not installed yet deletes nothing so it does not prompt either. * fix(settings): confirm removal for skills installed in only some agent homes The removal confirmation read an `add` op as "not on disk yet". An `add` op means "missing from at least one target", so a skill sitting in ~/.claude but not the other two looked absent, and deselecting it deleted that directory — with anything the user had put inside it — without asking. The status snapshot now carries the installed skill names directly, taken from union presence across the three agent homes, and the confirmation reads that. `ops` keeps its one meaning. A host that predates the field cannot say what is on disk, so the app bridge assumes the saved selection is installed. Asking about a directory that turns out to be absent is harmless; the reverse is not. * fix(settings): warn about every skill directory a save deletes The confirmation asked "was this selected before and is it selected now", which is a different question from the one the host answers. The host converges to the desired set and deletes every managed directory outside it, so a skill on disk that the saved preference never mentioned — reinstalled by hand, restored by a sync, left behind by drift — was deleted with no warning, user files included. The predicate now mirrors the host rule: everything installed that the draft will not keep, regardless of what was saved before. It moved out of the sheet into its own module so the rule has one owner and can be tested directly. Saving with nothing to delete still does not prompt. * fix(settings): a failed save keeps files the user added inside a skill Save converges before it commits, and convergence deletes whole skill directories. When the commit then failed, the recovery re-installed the committed selection — which rebuilds the bundled files and nothing else, so notes, hooks, and anything else the user had put inside a deselected skill were gone for good. Cancel does not do that, and a failed save is supposed to land where Cancel would. Save now runs as a transaction. Before converging it stages a copy of every managed skill directory across the three agent homes, next to the tree so the copy stays on one filesystem. Committing drops the staging; failing anywhere puts each directory back exactly as it was, deletes the ones the candidate had created, and then drops the staging. Staging left by a process that died mid-save is cleaned up by the next one. The controller only sees begin/commit/rollback; the filesystem work lives in skills-transaction.ts. * fix(settings): make skill removal confirmation authoritative * fix(settings): verify skill convergence before commit * fix(settings): preserve concurrent skill edits on rollback * fix(settings): preserve staged skill metadata * fix(settings): stage skill deletions atomically * fix(settings): stage removals per filesystem * fix(settings): restore staged skill symlinks * fix(settings): canonicalize skill transaction roots * fix(settings): keep automatic skill updates non-destructive * fix(settings): report committed skill saves accurately * fix(settings): keep skill updates non-destructive * fix(settings): route skill removals through selection * fix(settings): close skill selection edge cases * fix(settings): preserve skill data during maintenance * fix(settings): hide unavailable skill install * fix(desktop): keep install policy at command boundary * fix(desktop): restore staged skill directories atomically * test(app): retry transient skills sandbox cleanup * fix(desktop): recover externally deleted skill stages * fix(desktop): preserve conflicting skill rollback data * fix(desktop): generalize skill rollback conflicts * fix(desktop): preserve skill rollback collisions * fix(desktop): recover quarantined skill backups * fix(app): inset adaptive sheet content on compact The compact Choose skills sheet rendered edge to edge: the All skills card touched both screen edges, the section label was glued to it, and the skill list ran to the edges too. Desktop was correct. AdaptiveModalSheet expressed its content inset through BottomSheetScrollView.contentContainerStyle. That is a library prop, not the style prop Unistyles registers, and gorhom's scroller was never rewritten by the Babel plugin, so on web the emitted class was never applied and the padding and gap resolved to nothing. The desktop card uses a real ScrollView, which Unistyles does track, which is why only compact was affected. The inset now lives on a View the sheet owns, rendered by every presentation, so one definition covers compact and desktop and a scroller only ever gets theme-free layout. The caller-facing prop is contentStyle, since it no longer lands on a scroll content container. Choose skills drops its ad-hoc label for SettingsSection, so the label carries the app's section rhythm instead of sitting equidistant between two cards. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * fix(desktop): prevent skill rollback data loss Preserve externally replaced directory trees during recovery and reject managed child symlinks before synchronization can write outside a skill directory. --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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@@ -129,7 +129,12 @@ This mistake once produced tens of thousands of warnings from retained sidebar r
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## Main Gotcha: `contentContainerStyle`
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`ScrollView.contentContainerStyle` is the canonical trap. It looks like a style prop, but it is not the same prop that Unistyles' remapped native component registers by default. The upstream tutorial calls this out directly in its [ScrollView Background Issue](https://www.unistyl.es/v3/tutorial/settings-screen#scrollview-background-issue) section.
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`ScrollView.contentContainerStyle` is the canonical trap. It looks like a style prop, but it is not the `style` prop Unistyles registers. How badly that bites depends on who owns the component:
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- **A remapped React Native `ScrollView`** still picks the style up — the Babel plugin rewrites the import and the factory tracks `contentContainerStyle` alongside `style`. The failure mode here is staleness: on first mount it can paint with the theme that was active at mount time and never repaint. The upstream tutorial calls this out in its [ScrollView Background Issue](https://www.unistyl.es/v3/tutorial/settings-screen#scrollview-background-issue) section.
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- **A third-party scroller** — `BottomSheetScrollView`, `FlashList`, anything Unistyles never rewrote — drops the style entirely on web. Nothing throws and the value looks right in JS, but the class Unistyles emitted is never applied, so the padding, gap, or background is simply absent. `AdaptiveModalSheet` shipped its compact sheet content flush to the screen edges for exactly this reason while the desktop card, which uses a real `ScrollView`, looked correct.
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The second case is why the wrapper-`View` fix below is not optional styling advice. A themed inset belongs on a `View` you own; a third-party scroller only gets theme-free layout.
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Avoid this pattern when the style depends on the theme:
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@@ -144,7 +149,7 @@ const styles = StyleSheet.create((theme) => ({
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}));
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```
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On first mount this can paint with the current adaptive or initial theme. If app settings later load a persisted theme and call [`UnistylesRuntime.setTheme`](https://www.unistyl.es/v3/guides/theming#change-theme), the JS-side style proxy may report the new theme while the native content container keeps the old background. That is how the welcome screen ended up with a light background and dark foreground/buttons.
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If app settings later load a persisted theme and call [`UnistylesRuntime.setTheme`](https://www.unistyl.es/v3/guides/theming#change-theme), the JS-side style proxy reports the new theme while the native content container keeps the old background. That is how the welcome screen ended up with a light background and dark foreground/buttons.
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This applies broadly to non-`style` props that carry theme-dependent values, such as component props named `color`, `trackColor`, `tintColor`, `backgroundStyle`, `handleIndicatorStyle`, and other library-specific style props. The [3rd-party view decision algorithm](https://www.unistyl.es/v3/references/3rd-party-views) recommends explicit handling for these cases, and [issue #1030](https://github.com/jpudysz/react-native-unistyles/issues/1030) shows a related native-prop update edge case around `Image.tintColor`. Treat these values as React props unless wrapped with `withUnistyles`.
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