The macOS compositor watchdog called webContents.setBackgroundThrottling(false)
unconditionally for the window's whole lifetime. That disables Chromium's idle
frame-rate throttling, so the GPU process's CADisplayLink never idles — pinning
ProMotion panels at their maximum refresh rate (120Hz) continuously, even while
the app is idle or occluded, which drains the battery.
The call was never needed: the probe already skips non-producing windows via its
screen-lock / isVisible / isMinimized / document.visibilityState guards, and the
freeze it targets happens while the window is visible and focused, where
background throttling never applies. Removing it lets the compositor idle and the
display drop to a low adaptive rate when nothing animates; freeze detection is
unaffected. A comment and a docs note keep it from being re-added.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@fireblue diagnosed the production failure mode: long canonical timeline catch-up could exceed the relay WebSocket frame cap, close with 1009, and send clients into a reconnect loop. Their seatbelt fix also removed the `limit: 0` footgun that let app callers request an unbounded frame.
This maintainer pass keeps that diagnosis and redirects the UX around bounded projected pages:
- initial agent load fetches the latest canonical tail
- app resume/reconnect re-fetches the latest tail instead of chaining after-cursor pages
- in-stream gaps still use bounded after-cursor catch-up
- older history loads explicitly when the user scrolls to the oldest edge
- shared page size is TIMELINE_FETCH_PAGE_SIZE = 100 projected timeline items, matching the daemon's canonical projection semantics rather than raw delta chunks
Original diagnosis and fix by @fireblue.
Co-authored-by: Mohamed Boudra <boudra.moha@gmail.com>