Authored comprehensive design report covering 3 architectural approaches: 1. Simple WebSocket Wrapper (recommended) 2. Reactive Event Store 3. Hybrid approach Recommendation: Approach 1 for ~300-400 lines, leveraging existing messages.ts Zod schemas and test-utils/paseo-daemon.ts infrastructure. Key files to create: - daemon-client.ts - DaemonClient class - daemon-test-context.ts - Test setup helpers - daemon.e2e.test.ts - E2E test suite See REPORT-daemon-client-design.md for full details. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
717 lines
21 KiB
Markdown
717 lines
21 KiB
Markdown
# DaemonClient Design Report
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## Objective
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Design a `DaemonClient` class that enables full E2E testing of the Paseo daemon WITHOUT Playwright. Test the daemon directly via WebSocket, ensure API correctness, and UI correctness follows.
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---
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## Architectural Approaches
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### Approach 1: Simple WebSocket Wrapper (Recommended)
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**Description**: A thin, typed wrapper around WebSocket that directly mirrors the daemon's message protocol.
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```typescript
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// packages/server/src/server/test-utils/daemon-client.ts
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import WebSocket from "ws";
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import { z } from "zod";
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import type {
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SessionInboundMessage,
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SessionOutboundMessage,
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AgentSnapshotPayload,
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AgentStreamEventPayload,
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AgentPermissionRequest,
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AgentPermissionResponse,
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} from "../messages.js";
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export interface DaemonClientConfig {
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url: string; // ws://localhost:6767/ws
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authHeader?: string;
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}
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export type AgentEventHandler = (event: {
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type: "state" | "stream" | "permission_request" | "permission_resolved";
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agentId: string;
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payload: unknown;
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}) => void;
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export class DaemonClient {
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private ws: WebSocket | null = null;
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private pendingRequests: Map<string, { resolve: Function; reject: Function }> = new Map();
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private eventHandlers: Set<AgentEventHandler> = new Set();
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constructor(private config: DaemonClientConfig) {}
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// --- Connection ---
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async connect(): Promise<void>;
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async close(): Promise<void>;
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// --- Agent Lifecycle ---
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async createAgent(config: CreateAgentConfig): Promise<AgentSnapshotPayload>;
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async deleteAgent(agentId: string): Promise<void>;
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async listAgents(): Promise<AgentSnapshotPayload[]>;
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async listPersistedAgents(): Promise<PersistedAgentDescriptor[]>;
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// --- Agent Interaction ---
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async sendMessage(agentId: string, text: string, options?: SendMessageOptions): Promise<void>;
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async cancelAgent(agentId: string): Promise<void>;
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async setAgentMode(agentId: string, modeId: string): Promise<void>;
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// --- Permissions ---
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async respondToPermission(agentId: string, requestId: string, response: AgentPermissionResponse): Promise<void>;
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// --- Streaming ---
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waitForAgentIdle(agentId: string, options?: { timeout?: number }): Promise<AgentSnapshotPayload>;
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waitForPermission(agentId: string, options?: { timeout?: number }): Promise<AgentPermissionRequest>;
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// --- Event Subscription ---
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on(handler: AgentEventHandler): () => void;
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// --- Raw Message Access ---
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send(message: SessionInboundMessage): Promise<void>;
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receive(): AsyncIterable<SessionOutboundMessage>;
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}
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```
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**Pros**:
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- Simple, direct mapping to WebSocket protocol
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- Full control over message timing and ordering
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- Easy to debug - messages are visible
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- No abstraction leaks
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- Uses existing Zod schemas for type safety
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**Cons**:
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- Tests must handle async event streams manually
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- No automatic retry/reconnect logic
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**Files to create/modify**:
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- `packages/server/src/server/test-utils/daemon-client.ts` (new)
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- `packages/server/src/server/test-utils/index.ts` (export)
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**Scope**: ~300-400 lines of code
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---
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### Approach 2: Reactive Event Store
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**Description**: A more opinionated client that maintains reactive state, similar to how the UI works.
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```typescript
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export class DaemonClient {
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// Reactive stores (like Zustand)
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agents: Map<string, AgentSnapshotPayload>;
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timelines: Map<string, AgentTimelineItem[]>;
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permissions: Map<string, AgentPermissionRequest[]>;
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// Subscribe to state changes
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subscribe(selector: (state) => T, callback: (value: T) => void): () => void;
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// Wait for state conditions
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waitUntil<T>(selector: (state) => T, predicate: (value: T) => boolean): Promise<T>;
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}
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```
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**Pros**:
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- More declarative tests: `await client.waitUntil(s => s.agents.get(id)?.status, s => s === "idle")`
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- Automatic state management
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- Timeline history automatically tracked
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**Cons**:
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- More complex implementation
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- State management adds overhead
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- Harder to test low-level protocol edge cases
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- Abstracts away message ordering which may hide bugs
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**Files to create/modify**:
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- `packages/server/src/server/test-utils/daemon-client.ts` (new, larger)
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- Potentially need state management library
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**Scope**: ~600-800 lines of code
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---
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### Approach 3: Hybrid - Simple Core + Helper Methods
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**Description**: Simple WebSocket wrapper (Approach 1) with optional convenience helpers.
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```typescript
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export class DaemonClient {
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// Core: direct WebSocket wrapper (Approach 1)
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// ...
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// Convenience: high-level test helpers
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async createAgentAndWaitIdle(config, initialPrompt?): Promise<{ agent, timeline }>;
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async sendMessageAndWaitIdle(agentId, text): Promise<{ timeline }>;
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async approvePermissionAndWaitIdle(agentId, requestId): Promise<void>;
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// Timeline helpers
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getToolCalls(agentId): AgentTimelineItem[];
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getLastMessage(agentId): string | null;
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hasError(agentId): boolean;
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}
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```
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**Pros**:
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- Best of both: simple core, convenient helpers
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- Helpers can be added incrementally
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- Core stays testable and debuggable
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- Helpers reduce test boilerplate
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**Cons**:
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- Helpers need maintenance as API evolves
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- Risk of helpers hiding protocol bugs
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**Scope**: ~500-600 lines of code
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---
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## Recommendation: Approach 1 (Simple WebSocket Wrapper)
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**Rationale**:
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1. **Matches the existing pattern** - The existing E2E tests (`agent-mcp.e2e.test.ts`) use direct MCP client calls. A WebSocket client should be similarly direct.
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2. **Protocol transparency** - E2E tests should verify the actual protocol, not an abstracted version. A simple wrapper exposes the real messages.
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3. **Debuggability** - When tests fail, you can see exactly what messages were sent/received. Abstractions hide this.
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4. **Incremental** - Can add convenience methods later (Approach 3) if needed.
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5. **Low maintenance** - Simple code means less to maintain as the daemon evolves.
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---
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## Implementation Design (Approach 1)
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### Core Types
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```typescript
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// packages/server/src/server/test-utils/daemon-client.ts
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import WebSocket from "ws";
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import { nanoid } from "nanoid";
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import { z } from "zod";
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import type {
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SessionInboundMessage,
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SessionOutboundMessage,
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AgentSnapshotPayload,
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AgentStreamEventPayload,
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AgentPermissionResponse,
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} from "../messages.js";
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export interface DaemonClientConfig {
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url: string;
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authHeader?: string;
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}
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export interface CreateAgentOptions {
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provider: "claude" | "codex";
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cwd: string;
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title?: string;
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model?: string;
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modeId?: string;
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initialPrompt?: string;
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mcpServers?: Record<string, unknown>;
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}
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export interface SendMessageOptions {
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messageId?: string;
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images?: Array<{ data: string; mimeType: string }>;
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}
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export type DaemonEvent =
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| { type: "agent_state"; agentId: string; payload: AgentSnapshotPayload }
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| { type: "agent_stream"; agentId: string; event: AgentStreamEventPayload; timestamp: string }
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| { type: "session_state"; agents: AgentSnapshotPayload[] }
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| { type: "status"; payload: { status: string } }
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| { type: "error"; message: string };
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```
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### Class Implementation
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```typescript
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export class DaemonClient {
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private ws: WebSocket | null = null;
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private messageQueue: SessionOutboundMessage[] = [];
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private eventListeners: Set<(event: DaemonEvent) => void> = new Set();
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private connectPromise: { resolve: () => void; reject: (e: Error) => void } | null = null;
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constructor(private config: DaemonClientConfig) {}
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// ============================================================================
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// Connection
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// ============================================================================
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async connect(): Promise<void> {
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return new Promise((resolve, reject) => {
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this.ws = new WebSocket(this.config.url, {
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headers: this.config.authHeader
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? { Authorization: this.config.authHeader }
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: undefined,
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});
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this.ws.on("open", () => {
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this.connectPromise = null;
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resolve();
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});
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this.ws.on("error", (err) => {
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this.connectPromise?.reject(err);
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this.connectPromise = null;
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});
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this.ws.on("message", (data) => {
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const msg = JSON.parse(data.toString());
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if (msg.type === "pong") return;
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if (msg.type === "session") {
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this.handleSessionMessage(msg.message);
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}
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});
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this.connectPromise = { resolve, reject };
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});
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}
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async close(): Promise<void> {
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if (this.ws) {
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this.ws.close();
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this.ws = null;
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}
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}
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// ============================================================================
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// Agent Lifecycle
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// ============================================================================
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async createAgent(options: CreateAgentOptions): Promise<AgentSnapshotPayload> {
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const requestId = nanoid();
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this.send({
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type: "create_agent_request",
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requestId,
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config: {
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provider: options.provider,
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cwd: options.cwd,
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title: options.title,
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model: options.model,
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modeId: options.modeId,
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mcpServers: options.mcpServers,
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},
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initialPrompt: options.initialPrompt,
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});
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// Wait for agent_state response
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return this.waitFor((msg) => {
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if (msg.type === "agent_state") {
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return msg.payload;
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}
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return null;
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});
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}
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async deleteAgent(agentId: string): Promise<void> {
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this.send({ type: "delete_agent_request", agentId });
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await this.waitFor((msg) => {
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if (msg.type === "agent_deleted" && msg.payload.agentId === agentId) {
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return true;
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}
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return null;
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});
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}
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async listAgents(): Promise<AgentSnapshotPayload[]> {
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// Trigger session_state by connecting or sending ping
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// session_state is sent on connection
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return this.waitFor((msg) => {
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if (msg.type === "session_state") {
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return msg.payload.agents;
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}
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return null;
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});
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}
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// ============================================================================
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// Agent Interaction
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// ============================================================================
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async sendMessage(agentId: string, text: string, options?: SendMessageOptions): Promise<void> {
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this.send({
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type: "send_agent_message",
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agentId,
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text,
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messageId: options?.messageId,
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images: options?.images,
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});
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}
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async cancelAgent(agentId: string): Promise<void> {
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this.send({ type: "cancel_agent_request", agentId });
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}
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async setAgentMode(agentId: string, modeId: string): Promise<void> {
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this.send({ type: "set_agent_mode", agentId, modeId });
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}
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// ============================================================================
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// Permissions
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// ============================================================================
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async respondToPermission(
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agentId: string,
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requestId: string,
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response: AgentPermissionResponse
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): Promise<void> {
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this.send({
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type: "agent_permission_response",
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agentId,
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requestId,
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response,
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});
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}
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// ============================================================================
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// Waiting / Streaming
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// ============================================================================
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async waitForAgentIdle(agentId: string, timeout = 60000): Promise<AgentSnapshotPayload> {
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return this.waitFor((msg) => {
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if (msg.type === "agent_state" && msg.payload.id === agentId) {
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if (msg.payload.status === "idle" || msg.payload.status === "error") {
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return msg.payload;
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}
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}
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return null;
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}, timeout);
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}
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async waitForPermission(agentId: string, timeout = 30000): Promise<AgentPermissionRequest> {
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return this.waitFor((msg) => {
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if (msg.type === "agent_permission_request" && msg.payload.agentId === agentId) {
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return msg.payload.request;
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}
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if (msg.type === "agent_stream" && msg.payload.agentId === agentId) {
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if (msg.payload.event.type === "permission_requested") {
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return msg.payload.event.request;
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}
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}
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return null;
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}, timeout);
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}
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// ============================================================================
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// Event Subscription
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// ============================================================================
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on(handler: (event: DaemonEvent) => void): () => void {
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this.eventListeners.add(handler);
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return () => this.eventListeners.delete(handler);
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}
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// ============================================================================
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// Internals
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// ============================================================================
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private send(message: SessionInboundMessage): void {
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this.ws?.send(JSON.stringify({ type: "session", message }));
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}
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private handleSessionMessage(msg: SessionOutboundMessage): void {
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this.messageQueue.push(msg);
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// Notify event listeners
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const event = this.toEvent(msg);
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if (event) {
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for (const handler of this.eventListeners) {
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handler(event);
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}
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}
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}
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private toEvent(msg: SessionOutboundMessage): DaemonEvent | null {
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switch (msg.type) {
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case "agent_state":
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return { type: "agent_state", agentId: msg.payload.id, payload: msg.payload };
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case "agent_stream":
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return { type: "agent_stream", agentId: msg.payload.agentId, event: msg.payload.event, timestamp: msg.payload.timestamp };
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case "session_state":
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return { type: "session_state", agents: msg.payload.agents };
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case "status":
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return { type: "status", payload: msg.payload };
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default:
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return null;
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}
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}
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private async waitFor<T>(
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predicate: (msg: SessionOutboundMessage) => T | null,
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timeout = 30000
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): Promise<T> {
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const start = Date.now();
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// Check queued messages first
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for (const msg of this.messageQueue) {
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const result = predicate(msg);
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if (result !== null) return result;
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}
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// Wait for new messages
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return new Promise((resolve, reject) => {
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const check = (msg: SessionOutboundMessage) => {
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const result = predicate(msg);
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if (result !== null) {
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resolve(result);
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return true;
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}
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return false;
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};
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const handler = (data: WebSocket.Data) => {
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const msg = JSON.parse(data.toString());
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if (msg.type === "session" && check(msg.message)) {
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this.ws?.off("message", handler);
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clearTimeout(timer);
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}
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};
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const timer = setTimeout(() => {
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this.ws?.off("message", handler);
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reject(new Error(`Timeout waiting for message (${timeout}ms)`));
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}, timeout);
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this.ws?.on("message", handler);
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});
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}
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}
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```
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---
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## Test Infrastructure
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### Test Setup
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```typescript
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// packages/server/src/server/test-utils/daemon-test-context.ts
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import { createTestPaseoDaemon, type TestPaseoDaemon } from "./paseo-daemon.js";
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import { DaemonClient } from "./daemon-client.js";
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export interface DaemonTestContext {
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daemon: TestPaseoDaemon;
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client: DaemonClient;
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cleanup: () => Promise<void>;
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}
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export async function createDaemonTestContext(): Promise<DaemonTestContext> {
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const daemon = await createTestPaseoDaemon();
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const client = new DaemonClient({
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url: `ws://127.0.0.1:${daemon.port}/ws`,
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authHeader: daemon.agentMcpAuthHeader,
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});
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await client.connect();
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return {
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daemon,
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client,
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cleanup: async () => {
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await client.close();
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await daemon.close();
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},
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};
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}
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```
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---
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## Example E2E Tests
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### Basic Flow
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```typescript
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// packages/server/src/server/daemon.e2e.test.ts
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import { describe, test, expect, beforeEach, afterEach } from "vitest";
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import { createDaemonTestContext, type DaemonTestContext } from "./test-utils/daemon-test-context.js";
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describe("daemon E2E", () => {
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let ctx: DaemonTestContext;
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beforeEach(async () => {
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ctx = await createDaemonTestContext();
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});
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afterEach(async () => {
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await ctx.cleanup();
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});
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test("creates agent and receives response", async () => {
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const agent = await ctx.client.createAgent({
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provider: "codex",
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cwd: "/tmp",
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title: "Test Agent",
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});
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expect(agent.id).toBeTruthy();
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expect(agent.provider).toBe("codex");
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expect(agent.status).toBe("idle");
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await ctx.client.sendMessage(agent.id, "Say hello");
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const finalState = await ctx.client.waitForAgentIdle(agent.id);
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expect(finalState.status).toBe("idle");
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});
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test("permission flow: approve", async () => {
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const agent = await ctx.client.createAgent({
|
|
provider: "claude",
|
|
cwd: "/tmp",
|
|
});
|
|
|
|
await ctx.client.sendMessage(agent.id, "Run: rm -f test.txt");
|
|
|
|
const permission = await ctx.client.waitForPermission(agent.id);
|
|
expect(permission.name).toContain("Bash");
|
|
|
|
await ctx.client.respondToPermission(agent.id, permission.id, {
|
|
behavior: "allow",
|
|
});
|
|
|
|
const finalState = await ctx.client.waitForAgentIdle(agent.id);
|
|
expect(finalState.status).toBe("idle");
|
|
});
|
|
|
|
test("permission flow: deny", async () => {
|
|
const agent = await ctx.client.createAgent({
|
|
provider: "claude",
|
|
cwd: "/tmp",
|
|
});
|
|
|
|
await ctx.client.sendMessage(agent.id, "Run: rm -f test.txt");
|
|
|
|
const permission = await ctx.client.waitForPermission(agent.id);
|
|
await ctx.client.respondToPermission(agent.id, permission.id, {
|
|
behavior: "deny",
|
|
message: "Not allowed",
|
|
});
|
|
|
|
const finalState = await ctx.client.waitForAgentIdle(agent.id);
|
|
expect(finalState.status).toBe("idle");
|
|
});
|
|
|
|
test("agent persistence and resume", async () => {
|
|
const agent = await ctx.client.createAgent({
|
|
provider: "codex",
|
|
cwd: "/tmp",
|
|
title: "Persistent Agent",
|
|
});
|
|
|
|
await ctx.client.sendMessage(agent.id, "Remember: the password is 12345");
|
|
await ctx.client.waitForAgentIdle(agent.id);
|
|
|
|
// Delete active agent (keeps persistence)
|
|
await ctx.client.deleteAgent(agent.id);
|
|
|
|
// List persisted agents
|
|
const persisted = await ctx.client.listPersistedAgents();
|
|
const found = persisted.find((p) => p.title === "Persistent Agent");
|
|
expect(found).toBeTruthy();
|
|
|
|
// Resume
|
|
const resumed = await ctx.client.resumeAgent(found!.persistence!);
|
|
expect(resumed.id).toBeTruthy();
|
|
});
|
|
|
|
test("multi-agent: agent A launches agent B", async () => {
|
|
const agentA = await ctx.client.createAgent({
|
|
provider: "claude",
|
|
cwd: "/tmp",
|
|
title: "Parent Agent",
|
|
mcpServers: {
|
|
"agent-control": {
|
|
url: `http://127.0.0.1:${ctx.daemon.port}/mcp/agents`,
|
|
headers: { Authorization: ctx.daemon.agentMcpAuthHeader },
|
|
},
|
|
},
|
|
});
|
|
|
|
await ctx.client.sendMessage(
|
|
agentA.id,
|
|
"Create a new Codex agent titled 'Child Agent' and have it say hello"
|
|
);
|
|
|
|
// Wait for parent to finish (which includes child creation)
|
|
await ctx.client.waitForAgentIdle(agentA.id);
|
|
|
|
// Verify child agent was created
|
|
const agents = await ctx.client.listAgents();
|
|
const child = agents.find((a) => a.title === "Child Agent");
|
|
expect(child).toBeTruthy();
|
|
expect(child!.provider).toBe("codex");
|
|
});
|
|
});
|
|
```
|
|
|
|
---
|
|
|
|
## Files Summary
|
|
|
|
| File | Action | Description |
|
|
|------|--------|-------------|
|
|
| `packages/server/src/server/test-utils/daemon-client.ts` | Create | DaemonClient class (~300 lines) |
|
|
| `packages/server/src/server/test-utils/daemon-test-context.ts` | Create | Test setup helpers (~50 lines) |
|
|
| `packages/server/src/server/test-utils/index.ts` | Modify | Export new utilities |
|
|
| `packages/server/src/server/daemon.e2e.test.ts` | Create | E2E test suite (~200 lines) |
|
|
|
|
---
|
|
|
|
## Scope Estimate
|
|
|
|
- **DaemonClient implementation**: ~300-400 lines
|
|
- **Test context helpers**: ~50 lines
|
|
- **Example E2E tests**: ~200 lines
|
|
- **Total**: ~550-650 lines of new code
|
|
|
|
---
|
|
|
|
## Migration Path
|
|
|
|
1. **Phase 1**: Implement DaemonClient with core methods (connect, createAgent, sendMessage, waitForIdle)
|
|
2. **Phase 2**: Add permission methods (respondToPermission, waitForPermission)
|
|
3. **Phase 3**: Add persistence methods (listPersistedAgents, resumeAgent)
|
|
4. **Phase 4**: Add advanced features (event streaming, multi-agent tests)
|
|
5. **Phase 5**: Migrate existing E2E tests to use DaemonClient (optional)
|
|
|
|
Each phase is independently shippable and testable.
|
|
|
|
---
|
|
|
|
## Alternatives Considered
|
|
|
|
### Use MCP Client Instead
|
|
|
|
The existing `agent-mcp.e2e.test.ts` uses the MCP protocol to control agents. However:
|
|
- MCP is for agent-to-agent communication
|
|
- WebSocket is for client-to-daemon communication
|
|
- Testing WebSocket directly verifies the actual UI protocol
|
|
- MCP tests are complementary, not replacements
|
|
|
|
### Use HTTP API Only
|
|
|
|
The daemon has some HTTP endpoints, but:
|
|
- Agent streaming requires WebSocket
|
|
- Permission flow requires WebSocket
|
|
- Real-time state updates require WebSocket
|
|
- HTTP is only for health checks and static files
|
|
|
|
---
|
|
|
|
## Recommendation
|
|
|
|
Proceed with **Approach 1 (Simple WebSocket Wrapper)** for these reasons:
|
|
|
|
1. Lowest complexity, easiest to maintain
|
|
2. Full protocol transparency for debugging
|
|
3. Matches existing test patterns in the codebase
|
|
4. Can add convenience helpers later if needed
|
|
5. Estimated 2-3 hours to implement core functionality
|