* Release the audio session when voice capture and playback go idle Opening Paseo permanently paused music playing in other apps. Once the mic had been used a single time, every subsequent foreground of the app killed the user's audio again until the app was force-quit. iOS AudioEngine.setupAudioSession() takes .playAndRecord/.voiceChat — a non-mixing category — and calls setActive(true), but the only setActive(false) was reachable from tearDown(). Nothing handed the session back after a normal dictation turn, so iOS re-asserted the last category the app set on every foreground. The iOS module had no app-lifecycle handling at all, while Android already had a lifecycle listener; that asymmetry is what made the platforms diverge. Android had the same leak in a different shape: AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE was requested per recording and never abandoned. Add releaseAudioSession() to both platforms and call it once capture stops and the playback queue drains. iOS pauses the engine, calls setActive(false, .notifyOthersOnDeactivation) — this is what tells the other app to resume — then drops to .ambient/.mixWithOthers so any implicit reactivation mixes instead of interrupting. The session is re-acquired lazily on toggleRecording(true)/playPCMData, so voice keeps working; resumeRecordingAndPlayer() re-activates before restarting the engine, which keeps post-interruption resume intact. Releasing is guarded on isRecording/isPlaying, and checkEngineIsRunning() now refuses to start the engine while the session is released, since starting it would silently re-take the session. The JS wrapper probes the native module before calling, because a JS bundle shipped over EAS Update can land on a binary predating this function. * Correct the iOS signing diagnosis in mobile-testing docs The "No Accounts" error does not mean no Apple ID is configured. The account can be registered in Xcode while its Xcode-Token keychain item is missing, which Xcode reports as No Accounts and then compounds by falling back to a stale cached profile — surfacing as a certificate mismatch that sends you chasing the wrong thing. Document the DVTDeveloperAccountManager log line that names the real cause, the two commands that check what is actually configured, and the build-unsigned-then-sign-manually stopgap. * Reacquire Android audio focus when playback restarts releaseAudioSession() abandons the AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE request and pauses the AudioTrack once capture and playback go idle, but nothing took either back. The next playback turn therefore ran with no focus held, so the assistant's response competed with whatever the user was listening to instead of interrupting it. Add acquireAudioSessionIfNeeded(), the mirror of the iOS activateAudioSessionIfNeeded() already called from playPCMData, and use it from both playPCMData() and resumePlayback(). A null audioFocusRequest is what "we released" looks like, so it doubles as the guard against re-requesting focus mid-turn. Reported by Greptile on #2866. * Make Android playback focus reacquisition non-fatal The previous commit dropped PCM data when focus reacquisition did not return AUDIOFOCUS_REQUEST_GRANTED. That is worse than playing unfocused: playPCMData is fire-and-forget from JS, and playAudio() settles on a duration timer rather than a native ack, so the runtime acknowledged and discarded a chunk that was never queued. It also broke delayed focus. The request is built with setAcceptsDelayedFocusGain(true), so AUDIOFOCUS_REQUEST_DELAYED is a normal outcome, but routing it through handleAudioFocusBlocked() abandoned the pending request and the later grant could never arrive. Request focus, then play regardless of the result, and leave the request outstanding so a delayed grant still lands via the listener. Reported by Greptile on #2866. * Track scheduled buffers so iOS actually releases after playback releaseAudioSession() guarded on !speechPlayer.isPlaying, but AVAudioPlayerNode.isPlaying stays true from play() until an explicit stop()/pause() — draining every scheduled buffer does not clear it. The normal completion path is processQueue() -> releaseSessionIfIdle(), and stopPlayback() is only reached from the explicit stop() API, so after the first spoken response the guard blocked every release and the session stayed active. The music-pausing bug returned in full for anyone using voice responses. Count buffers that are scheduled but not yet rendered, decrementing from the .dataPlayedBack completion handler, and guard on that instead. The handler runs on an AVAudioEngine-internal thread, so the count is behind a lock. Both stop() paths reset it, since stop() discards what is scheduled and a stale count would block every later release. Found by Codex review on #2866. * Stop re-taking Android audio focus on every foreground ExpoTwoWayAudioLifeCycleListener calls resumeRecordingAndPlayer() from onResume, and that requested AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE before looking at isRecordingBeforePause. Foregrounding the app while nothing was recording therefore took exclusive focus back and re-paused the user's music — the same "every foreground kills my music" symptom this change set exists to remove, just reached through the Android lifecycle instead of the iOS category. Return early unless capture or playback was actually live when we backgrounded. Found by Codex review on #2866.
Paseo
One interface for Claude Code, Codex, Copilot, OpenCode, and Pi agents.
Run agents in parallel on your own machines. Ship from your phone or your desk.
- Self-hosted: Agents run on your machine with your full dev environment. Use your tools, your configs, and your skills.
- Multi-provider: Claude Code, Codex, Copilot, OpenCode, and Pi through the same interface. Pick the right model for each job.
- Voice control: Dictate tasks or talk through problems in voice mode. Hands-free when you need it.
- Cross-device: iOS, Android, desktop, web, and CLI. Start work at your desk, check in from your phone, script it from the terminal.
- Privacy-first: Paseo doesn't have any telemetry, tracking, or forced log-ins.
Getting Started
Paseo runs a local server called the daemon that manages your coding agents. Clients like the desktop app, mobile app, web app, and CLI connect to it.
Prerequisites
You need at least one agent CLI installed and configured with your credentials:
Desktop app (recommended)
Download it from paseo.sh/download or the GitHub releases page. Open the app and the daemon starts automatically. Nothing else to install.
To connect from your phone, open Settings → your host → Pair Device.
CLI / headless
Install the CLI and start Paseo:
npm install -g @getpaseo/cli
paseo
Paseo starts locally, then asks whether to enable the end-to-end encrypted relay for device pairing. If you decline, connect directly over TCP, Tailscale, or another VPN. This path is useful for servers and remote machines.
For full setup and configuration, see:
Docker
Run the Paseo daemon and self-hosted web UI in Docker:
docker run -d --name paseo \
-p 6767:6767 \
-e PASEO_PASSWORD=change-me \
-v "$PWD/paseo-home:/home/paseo" \
-v "$PWD:/workspace" \
ghcr.io/getpaseo/paseo:latest
Open http://localhost:6767 after it starts. Extend the base image with the agent CLIs you use, then provide credentials through environment variables or the persistent /home/paseo volume. See the Docker documentation for full setup details.
CLI
Everything you can do in the app, you can do from the terminal.
paseo run --provider claude/opus-4.6 "implement user authentication"
paseo run --provider codex/gpt-5.4 --worktree feature-x "implement feature X"
paseo ls # list running agents
paseo attach abc123 # stream live output
paseo send abc123 "also add tests" # follow-up task
# run on a remote daemon
paseo --host workstation.local:6767 run "run the full test suite"
See the full CLI reference for more.
Skills
Skills teach your agent to use Paseo to orchestrate other agents.
npx skills add getpaseo/paseo
Then use them in any agent conversation:
/paseo-handoff— hand off work between agents. I use this to plan with Claude and then handoff to Codex to implement./paseo-loop— loop an agent against clear acceptance criteria (aka Ralph loops), optionally with a verifier./paseo-advisor— spin up a single agent as an advisor for a second opinion, without delegating the work itself./paseo-committee— form a committee of two contrasting agents to step back, do root cause analysis, and produce a plan.
Development
Quick monorepo package map:
packages/server: Paseo daemon (agent process orchestration, WebSocket API, MCP server)packages/app: Expo client (iOS, Android, web)packages/cli:paseoCLI for daemon and agent workflowspackages/desktop: Electron desktop apppackages/relay: Relay transport and encryption used by the daemon and clientspackages/website: Marketing site and documentation (paseo.sh)
Common commands:
# run all local dev services
npm run dev
# run individual surfaces
npm run dev:server
npm run dev:app
npm run dev:desktop
npm run dev:website
# build the server stack
npm run build:server
# repo-wide checks
npm run typecheck
Related projects
- getpaseo/paseo-relay — official distributed relay, written in Elixir
- paseo-skins — community themes and a zero-patch desktop theme loader with an Agent Skill
- paseo-vscode — VS Code extension
License
AGPL-3.0

