* Release the audio session when voice capture and playback go idle Opening Paseo permanently paused music playing in other apps. Once the mic had been used a single time, every subsequent foreground of the app killed the user's audio again until the app was force-quit. iOS AudioEngine.setupAudioSession() takes .playAndRecord/.voiceChat — a non-mixing category — and calls setActive(true), but the only setActive(false) was reachable from tearDown(). Nothing handed the session back after a normal dictation turn, so iOS re-asserted the last category the app set on every foreground. The iOS module had no app-lifecycle handling at all, while Android already had a lifecycle listener; that asymmetry is what made the platforms diverge. Android had the same leak in a different shape: AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE was requested per recording and never abandoned. Add releaseAudioSession() to both platforms and call it once capture stops and the playback queue drains. iOS pauses the engine, calls setActive(false, .notifyOthersOnDeactivation) — this is what tells the other app to resume — then drops to .ambient/.mixWithOthers so any implicit reactivation mixes instead of interrupting. The session is re-acquired lazily on toggleRecording(true)/playPCMData, so voice keeps working; resumeRecordingAndPlayer() re-activates before restarting the engine, which keeps post-interruption resume intact. Releasing is guarded on isRecording/isPlaying, and checkEngineIsRunning() now refuses to start the engine while the session is released, since starting it would silently re-take the session. The JS wrapper probes the native module before calling, because a JS bundle shipped over EAS Update can land on a binary predating this function. * Correct the iOS signing diagnosis in mobile-testing docs The "No Accounts" error does not mean no Apple ID is configured. The account can be registered in Xcode while its Xcode-Token keychain item is missing, which Xcode reports as No Accounts and then compounds by falling back to a stale cached profile — surfacing as a certificate mismatch that sends you chasing the wrong thing. Document the DVTDeveloperAccountManager log line that names the real cause, the two commands that check what is actually configured, and the build-unsigned-then-sign-manually stopgap. * Reacquire Android audio focus when playback restarts releaseAudioSession() abandons the AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE request and pauses the AudioTrack once capture and playback go idle, but nothing took either back. The next playback turn therefore ran with no focus held, so the assistant's response competed with whatever the user was listening to instead of interrupting it. Add acquireAudioSessionIfNeeded(), the mirror of the iOS activateAudioSessionIfNeeded() already called from playPCMData, and use it from both playPCMData() and resumePlayback(). A null audioFocusRequest is what "we released" looks like, so it doubles as the guard against re-requesting focus mid-turn. Reported by Greptile on #2866. * Make Android playback focus reacquisition non-fatal The previous commit dropped PCM data when focus reacquisition did not return AUDIOFOCUS_REQUEST_GRANTED. That is worse than playing unfocused: playPCMData is fire-and-forget from JS, and playAudio() settles on a duration timer rather than a native ack, so the runtime acknowledged and discarded a chunk that was never queued. It also broke delayed focus. The request is built with setAcceptsDelayedFocusGain(true), so AUDIOFOCUS_REQUEST_DELAYED is a normal outcome, but routing it through handleAudioFocusBlocked() abandoned the pending request and the later grant could never arrive. Request focus, then play regardless of the result, and leave the request outstanding so a delayed grant still lands via the listener. Reported by Greptile on #2866. * Track scheduled buffers so iOS actually releases after playback releaseAudioSession() guarded on !speechPlayer.isPlaying, but AVAudioPlayerNode.isPlaying stays true from play() until an explicit stop()/pause() — draining every scheduled buffer does not clear it. The normal completion path is processQueue() -> releaseSessionIfIdle(), and stopPlayback() is only reached from the explicit stop() API, so after the first spoken response the guard blocked every release and the session stayed active. The music-pausing bug returned in full for anyone using voice responses. Count buffers that are scheduled but not yet rendered, decrementing from the .dataPlayedBack completion handler, and guard on that instead. The handler runs on an AVAudioEngine-internal thread, so the count is behind a lock. Both stop() paths reset it, since stop() discards what is scheduled and a stale count would block every later release. Found by Codex review on #2866. * Stop re-taking Android audio focus on every foreground ExpoTwoWayAudioLifeCycleListener calls resumeRecordingAndPlayer() from onResume, and that requested AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE before looking at isRecordingBeforePause. Foregrounding the app while nothing was recording therefore took exclusive focus back and re-paused the user's music — the same "every foreground kills my music" symptom this change set exists to remove, just reached through the Android lifecycle instead of the iOS category. Return early unless capture or playback was actually live when we backgrounded. Found by Codex review on #2866.
Welcome to your Expo app 👋
This is an Expo project created with create-expo-app.
Get started
-
Install dependencies
npm install -
Start the app
npx expo start
In the output, you'll find options to open the app in a
- development build
- Android emulator
- iOS simulator
- Expo Go, a limited sandbox for trying out app development with Expo
You can start developing by editing the files inside the app directory. This project uses file-based routing.
Get a fresh project
When you're ready, run:
npm run reset-project
This command will move the starter code to the app-example directory and create a blank app directory where you can start developing.
Learn more
To learn more about developing your project with Expo, look at the following resources:
- Expo documentation: Learn fundamentals, or go into advanced topics with our guides.
- Learn Expo tutorial: Follow a step-by-step tutorial where you'll create a project that runs on Android, iOS, and the web.
Join the community
Join our community of developers creating universal apps.
- Expo on GitHub: View our open source platform and contribute.
- Discord community: Chat with Expo users and ask questions.
Dictation debugging
Set EXPO_PUBLIC_ENABLE_AUDIO_DEBUG=1 before running npx expo start to render the in-app audio debug card. Pair it with the server-side STT_DEBUG_AUDIO_DIR flag so every dictation includes a copyable path to the saved raw audio file.