503 lines
25 KiB
Markdown
503 lines
25 KiB
Markdown
# pi-interactive-subagents
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Async subagents for [pi](https://github.com/badlogic/pi-mono) — spawn, orchestrate, and manage sub-agent sessions in multiplexer panes. **Fully non-blocking** — the main agent keeps working while subagents run in the background.
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https://github.com/user-attachments/assets/30adb156-cfb4-4c47-84ca-dd4aa80cba9f
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## How It Works
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Call `subagent()` and it **returns immediately**. The sub-agent runs in its own terminal pane. A live widget above the input shows all running agents with their current state — `starting`, `active`, `waiting`, `stalled`, or `running`. When a sub-agent finishes, its result is **steered back** into the main session as an async notification — triggering a new turn so the agent can process it.
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```
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╭─ Subagents ──────────────────────────── 2 running ─╮
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│ 00:23 Scout: Auth (scout) active · bash 7m │
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│ 00:45 Scout: DB (scout) waiting 2m │
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╰────────────────────────────────────────────────────╯
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```
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For parallel execution, just call `subagent` multiple times — they all run concurrently:
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```typescript
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subagent({ name: "Scout: Auth", agent: "scout", task: "Analyze auth module" });
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subagent({ name: "Scout: DB", agent: "scout", task: "Map database schema" });
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// Both return immediately, results steer back independently
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```
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## Install
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```bash
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pi install git:github.com/HazAT/pi-interactive-subagents
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```
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Supported multiplexers:
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- [cmux](https://github.com/manaflow-ai/cmux)
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- [tmux](https://github.com/tmux/tmux)
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- [zellij](https://zellij.dev)
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- [WezTerm](https://wezfurlong.org/wezterm/) (terminal emulator with built-in multiplexing)
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Start pi inside one of them:
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```bash
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cmux pi
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# or
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tmux new -A -s pi 'pi'
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# or
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zellij --session pi # then run: pi
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# or
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# just run pi inside WezTerm — no wrapper needed
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```
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Optional: set `PI_SUBAGENT_MUX=cmux|tmux|zellij|wezterm` to force a specific backend.
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If your shell startup is slow and subagent commands sometimes get dropped before the prompt is ready, set `PI_SUBAGENT_SHELL_READY_DELAY_MS` to a higher value (defaults to `500`):
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```bash
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export PI_SUBAGENT_SHELL_READY_DELAY_MS=2500
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```
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Subagent panes are created without stealing keyboard focus (cmux, tmux). Launch commands target child surfaces by explicit ID, so focus and command delivery are independent. Note: the `interactive` option controls parent status notifications, not terminal focus.
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## What's Included
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### Extensions
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**Subagents** — 4 main-session tools + 3 commands, plus 1 subagent-only tool:
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| Tool | Description |
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| -------------------- | ------------------------------------------------------------------------------------------- |
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| `subagent` | Spawn a sub-agent in a dedicated multiplexer pane (async — returns immediately) |
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| `subagent_interrupt` | Interrupt a running Pi-backed subagent's current turn |
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| `subagents_list` | List available agent definitions |
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| `subagent_resume` | Resume a previous sub-agent session (async) |
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| Command | Description |
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| -------------------------- | ------------------------------------ |
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| `/plan` | Start a full planning workflow |
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| `/iterate` | Fork into a subagent for quick fixes |
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| `/subagent <agent> <task>` | Spawn a named agent directly |
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### Bundled Agents
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| Agent | Model | Role |
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| ----------------- | ---------------------- | ---------------------------------------------------------------------------------------- |
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| **planner** | Opus (medium thinking) | Brainstorming — clarifies requirements, explores approaches, writes plans, creates todos |
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| **scout** | Haiku | Fast codebase reconnaissance — maps files, patterns, conventions |
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| **worker** | Sonnet | Implements tasks from todos — writes code, runs tests, makes polished commits |
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| **reviewer** | Opus (medium thinking) | Reviews code for bugs, security issues, correctness |
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| **visual-tester** | Sonnet | Visual QA via Chrome CDP — screenshots, responsive testing, interaction testing |
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Agent discovery follows priority: **project-local** (`.pi/agents/`) > **global** (`~/.pi/agent/agents/`) > **package-bundled**. Override any bundled agent by placing your own version in the higher-priority location.
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---
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## Async Subagent Flow
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```
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1. Agent calls subagent() → returns immediately ("started")
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2. Sub-agent runs in mux pane → widget shows live status
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3. User keeps chatting → main session fully interactive
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4. Sub-agent finishes → result steered back as a normal completion/failure
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5. Main agent processes result → continues with new context
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```
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Multiple subagents run concurrently — each steers its result back independently as it finishes. The live widget above the input tracks all running agents:
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```
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╭─ Subagents ───────────────────────────────── 3 running ─╮
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│ 01:23 Scout: Auth (scout) active · write 7m │
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│ 00:45 Researcher (researcher) stalled 4m │
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│ 00:12 Scout: DB (scout) starting… │
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╰─────────────────────────────────────────────────────────╯
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```
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Completion messages render with a colored background and are expandable with `Ctrl+O` to show the full summary and session file path.
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### In-progress status updates
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The widget tracks each Pi-backed sub-agent from a child-written runtime snapshot and labels it with a coarse state:
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- `starting` — launched, but no valid child snapshot has been observed yet
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- `active` — the child is doing observed runtime work: agent turn, provider request, streaming, or tool execution
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- `waiting` — the child finished a turn and is intentionally open for more input or another stage
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- `stalled` — the parent has gone too long without a valid current child snapshot and can no longer trust the run is healthy
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- `running` — fallback for backends without child snapshots (e.g. Claude)
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These labels are no longer derived from session-file growth. Session JSONL is still used for transcript, resume, lineage, and result extraction, but Pi-backed liveness now comes from a small activity snapshot written by the child extension. A fixed internal watchdog marks a run as `stalled` when valid snapshots never appear, stop being readable, or stop matching the current child; valid long-running `active` or `waiting` states do not become `stalled` just because time passes. When a run enters `stalled` or recovers from it, the parent agent receives a steer message so it can react. All other status transitions stay in the widget only.
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**Interactive subagents stay silent.** Long-running user-driven subagents (e.g. `planner`, or any `/iterate` fork) do not wake the parent session on `stalled`/`recovered` transitions — the user is working directly in the subagent's pane, and a steer message there would just burn an orchestrator turn on a no-op "still waiting" ping. The widget still updates normally, and child snapshots are still recorded/classified regardless of the `interactive` setting. By default, agents with `auto-exit: true` are treated as autonomous and get stall pings; agents without it are treated as interactive and stay quiet. Override per-agent with `interactive: true|false` in frontmatter, or per-spawn with `interactive: true|false` on the tool call.
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#### Configuration
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Status display is controlled by `config.json` in the extension directory. Copy `config.json.example` to get started:
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```bash
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cp config.json.example config.json
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```
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```json
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{
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"status": {
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"enabled": true
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}
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}
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```
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`config.json` is gitignored so local overrides don't get committed.
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---
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## Spawning Subagents
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```typescript
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// Named agent with defaults from agent definition
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subagent({ name: "Scout", agent: "scout", task: "Analyze the codebase..." });
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// Force a full-context fork for this spawn
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subagent({ name: "Iterate", fork: true, task: "Fix the bug where..." });
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// Agent defaults can choose a different session-mode via frontmatter
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subagent({ name: "Planner", agent: "planner", task: "Work through the design with me" });
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// Custom working directory
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subagent({ name: "Designer", agent: "game-designer", cwd: "agents/game-designer", task: "..." });
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```
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### Parameters
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| Parameter | Type | Default | Description |
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| ---------------------- | ------- | -------------- | ------------------------------------------------------------------------------------------------- |
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| `name` | string | required | Display name (shown in widget and pane title) |
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| `task` | string | required | Task prompt for the sub-agent |
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| `agent` | string | — | Load defaults from agent definition |
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| `fork` | boolean | `false` | Force the full-context fork mode for this spawn, overriding any agent `session-mode` frontmatter |
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| `interactive` | boolean | derived | Mark this spawn as interactive (don't wake the parent on stall/recovery). Defaults to the agent's `interactive` frontmatter, otherwise the inverse of `auto-exit`. |
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| `model` | string | — | Override agent's default model |
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| `systemPrompt` | string | — | Append to system prompt |
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| `skills` | string | — | Comma-separated skill names |
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| `tools` | string | — | Comma-separated tool names |
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| `cwd` | string | — | Working directory for the sub-agent (see [Role Folders](#role-folders)) |
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---
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## Interrupting a running subagent
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Use `subagent_interrupt` to cancel the active turn of a running Pi-backed subagent:
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```typescript
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subagent_interrupt({ id: "abcd1234" });
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// or
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subagent_interrupt({ name: "Scout" });
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```
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This sends Escape to the child pane, cancelling the in-progress model turn. The subagent session stays alive — the pane, session file, and background polling all remain intact. After the interrupt, the widget immediately moves the child back to `waiting`, and stale pre-interrupt snapshots are ignored. If the child starts work later, newer snapshots return it to `active`; completion, failure, and `caller_ping` still flow through normally.
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This is a turn-level interrupt, not a method for forcibly terminating a subagent session.
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> **Note:** Only Pi-backed subagents are supported. Claude-backed runs will return an error.
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---
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## caller_ping — Child-to-Parent Help Request
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The `caller_ping` tool lets a subagent request help from its parent agent. When called, the child session **exits** and the parent receives a notification with the help message. The parent can then **resume** the child session with a response using `subagent_resume`.
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**`caller_ping` parameters:**
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- `message` (required): What you need help with
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**`subagent_resume` parameters:**
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- `sessionPath` (required): Path to the child session `.jsonl` file
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- `name` (optional): Display name for the resumed pane (defaults to `Resume`)
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- `message` (optional): Follow-up prompt to send after resuming
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- `autoExit` (optional): Whether the resumed session should auto-exit after its next response. Defaults to `true` for autonomous follow-up work; set `false` when resuming for an interactive handoff.
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**Interaction flow:**
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1. Child calls `caller_ping({ message: "Not sure which schema to use" })`
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2. Child session exits (like `subagent_done`)
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3. Parent receives a steer notification: *"Sub-agent Worker needs help: Not sure which schema to use"*
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4. Parent resumes the child session via `subagent_resume` with the response
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5. Child picks up where it left off with the parent's guidance
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**Example:**
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```typescript
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// Inside a worker subagent
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await caller_ping({
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message: "Found two conflicting migration files — should I use v1 or v2?"
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});
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// Session exits here. Parent receives the ping, then resumes this session
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// with guidance like "Use v2, v1 is deprecated"
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```
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> **Note:** `caller_ping` is only available inside subagent contexts. Calling it from a standalone pi session returns an error.
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---
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## The `/plan` Workflow
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The `/plan` command orchestrates a full planning-to-implementation pipeline.
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```
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/plan Add a dark mode toggle to the settings page
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```
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```
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Phase 1: Investigation → Quick codebase scan
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Phase 2: Planning → Interactive planner subagent (user collaborates)
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Phase 3: Review Plan → Confirm todos, adjust if needed
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Phase 4: Execute → Scout + sequential workers implement todos
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Phase 5: Review → Reviewer subagent checks all changes
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```
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Tab/window titles update to show current phase:
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```
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🔍 Investigating: dark mode → 💬 Planning: dark mode
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→ 🔨 Executing: 1/3 → 🔎 Reviewing → ✅ Done
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```
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---
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## The `/iterate` Workflow
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For quick, focused work without polluting the main session's context.
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```
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/iterate Fix the off-by-one error in the pagination logic
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```
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This always forks the current session into a subagent with full conversation context. It does not inherit an agent default `session-mode`. Make the fix, verify it, and exit to return. The main session gets a summary of what was done.
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---
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## Custom Agents
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Place a `.md` file in `.pi/agents/` (project) or `~/.pi/agent/agents/` (global):
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```markdown
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---
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name: my-agent
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description: Does something specific
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model: anthropic/claude-sonnet-4-6
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thinking: minimal
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tools: read, bash, edit, write
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session-mode: lineage-only
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spawning: false
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---
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# My Agent
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You are a specialized agent that does X...
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```
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### Frontmatter Reference
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| Field | Type | Description |
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| ------------- | ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `name` | string | Agent name (used in `agent: "my-agent"`) |
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| `description` | string | Shown in `subagents_list` output |
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| `model` | string | Default model (e.g. `anthropic/claude-sonnet-4-6`) |
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| `thinking` | string | Thinking level: `minimal`, `medium`, `high` |
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| `tools` | string | Comma-separated **native pi tools only**: `read`, `bash`, `edit`, `write`, `grep`, `find`, `ls` |
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| `skills` | string | Comma-separated skill names to auto-load |
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| `session-mode` | string | Default child-session mode: `standalone`, `lineage-only`, or `fork` |
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| `spawning` | boolean | Set `false` to deny all subagent-spawning tools |
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| `deny-tools` | string | Comma-separated extension tool names to deny |
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| `auto-exit` | boolean | Auto-shutdown when the agent finishes its turn — no `subagent_done` call needed. If the user sends any input, auto-exit is permanently disabled and the user takes over the session. Recommended for autonomous agents (scout, worker); not for interactive ones (planner). Also determines the default value of `interactive` (see below). |
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| `interactive` | boolean | derived | Override whether stall/recovery transitions wake the parent session. Defaults to the inverse of `auto-exit`: autonomous agents (`auto-exit: true`) are non-interactive and get stall pings; agents without `auto-exit` are interactive and stay quiet. Explicit values take precedence. |
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| `cwd` | string | Default working directory (absolute or relative to project root) |
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| `disable-model-invocation` | boolean | Hide this agent from discovery surfaces like `subagents_list`. The agent still remains directly invokable by explicit name via `subagent({ agent: "name", ... })`. |
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---
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Discovery still resolves precedence before visibility filtering. If a project-local hidden agent has the same name as a visible global or bundled agent, the hidden project agent wins and the lower-precedence agent does not appear in `subagents_list`.
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### `session-mode`
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Choose how a subagent session starts:
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- `standalone` — default fresh session with no lineage link to the caller
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- `lineage-only` — fresh blank child session with `parentSession` linkage, but no copied turns from the caller
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- `fork` — linked child session seeded with the caller's prior conversation context
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`lineage-only` is useful when you want session discovery and fork lineage UX to show the relationship later, but you do **not** want the child to inherit the parent's turns.
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`fork: true` on the tool call always forces the `fork` mode for that specific spawn. `/iterate` uses this explicit override on purpose.
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```yaml
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---
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name: planner
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session-mode: lineage-only
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---
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```
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### `auto-exit`
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When set to `true`, the agent session shuts down automatically as soon as the agent finishes its turn — no explicit `subagent_done` call is needed.
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**Behavior:**
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- The session closes after the agent's final message (on the `agent_end` event)
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- If the user sends **any input** before the agent finishes, auto-exit is permanently disabled for that session — the user takes over interactively
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- The modeHint injected into the agent's task is adjusted accordingly: autonomous agents see "Complete your task autonomously." rather than instructions to call `subagent_done`
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**When to use:**
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- ✅ Autonomous agents (scout, worker, reviewer) that run to completion
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- ❌ Interactive agents (planner, iterate) where the user drives the session
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```yaml
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---
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name: scout
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auto-exit: true
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---
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```
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### `interactive`
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Controls whether status transitions (`stalled`, `recovered`) wake the parent session with a steer message.
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**Default:** the inverse of `auto-exit`. Autonomous agents (`auto-exit: true`) are non-interactive and ping the parent on stall/recovery; agents without `auto-exit` are interactive and stay quiet. Bare spawns with no agent defs (e.g. `/iterate` with `fork: true`) are treated as interactive.
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**Why it exists:** Interactive agents can run for minutes or hours while the user thinks, types, and reads in the subagent's pane. Child snapshots still update the widget, but stalled/recovered supervision messages rarely need to wake the parent for user-driven sessions. Skipping the steer keeps the parent quiet until the child actually finishes.
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**When to override:**
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- Set `interactive: false` on an agent that doesn't auto-exit but you still want stall pings for
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- Set `interactive: true` on an autonomous agent you'd rather check on yourself
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```yaml
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---
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name: planner
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# interactive defaults to true because auto-exit is not set
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---
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```
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Or per spawn:
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```typescript
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subagent({ name: "Scout", agent: "scout", interactive: true, task: "..." });
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```
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---
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## Tool Access Control
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By default, every sub-agent can spawn further sub-agents. Control this with frontmatter:
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### `spawning: false`
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Denies all subagent lifecycle tools (`subagent`, `subagent_interrupt`, `subagents_list`, `subagent_resume`):
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```yaml
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---
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name: worker
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spawning: false
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---
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```
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### `deny-tools`
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Fine-grained control over individual extension tools:
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```yaml
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---
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name: focused-agent
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deny-tools: subagent
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---
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```
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### Recommended Configuration
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| Agent | `spawning` | Rationale |
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| ---------- | ----------- | -------------------------------------------- |
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| planner | _(default)_ | Legitimately spawns scouts for investigation |
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| worker | `false` | Should implement tasks, not delegate |
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| researcher | `false` | Should research, not spawn |
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| reviewer | `false` | Should review, not spawn |
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| scout | `false` | Should gather context, not spawn |
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---
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## Role Folders
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The `cwd` parameter lets sub-agents start in a specific directory with its own configuration:
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```
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project/
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├── agents/
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│ ├── game-designer/
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│ │ └── CLAUDE.md ← "You are a game designer..."
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│ ├── sre/
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│ │ ├── CLAUDE.md ← "You are an SRE specialist..."
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│ │ └── .pi/skills/ ← SRE-specific skills
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│ └── narrative/
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│ └── CLAUDE.md ← "You are a narrative designer..."
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```
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```typescript
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subagent({ name: "Game Designer", cwd: "agents/game-designer", task: "Design the combat system" });
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subagent({ name: "SRE", cwd: "agents/sre", task: "Review deployment pipeline" });
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```
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Set a default `cwd` in agent frontmatter:
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```yaml
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---
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name: game-designer
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cwd: ./agents/game-designer
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spawning: false
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---
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```
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---
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## Tools Widget
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Every sub-agent session displays a compact tools widget showing available and denied tools. Toggle with `Ctrl+J`:
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```
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[scout] — 12 tools · 4 denied (Ctrl+J) ← collapsed
|
|
[scout] — 12 available (Ctrl+J to collapse) ← expanded
|
|
read, bash, edit, write, todo, ...
|
|
denied: subagent, subagents_list, ...
|
|
```
|
|
|
|
---
|
|
|
|
## Requirements
|
|
|
|
- [pi](https://github.com/badlogic/pi-mono) — the coding agent
|
|
- One supported multiplexer:
|
|
- [cmux](https://github.com/manaflow-ai/cmux)
|
|
- [tmux](https://github.com/tmux/tmux)
|
|
- [zellij](https://zellij.dev)
|
|
- [WezTerm](https://wezfurlong.org/wezterm/)
|
|
|
|
```bash
|
|
cmux pi
|
|
# or
|
|
tmux new -A -s pi 'pi'
|
|
# or
|
|
zellij --session pi # then run: pi
|
|
# or
|
|
# just run pi inside WezTerm
|
|
```
|
|
|
|
Optional backend override:
|
|
|
|
```bash
|
|
export PI_SUBAGENT_MUX=cmux # or tmux, zellij, wezterm
|
|
```
|
|
|
|
---
|
|
|
|
## Acknowledgements
|
|
|
|
The sub-agent status supervision and turn-only interruption features were inspired by [RepoPrompt](https://repoprompt.com/)'s sub-agent snapshot polling and run cancellation features.
|
|
|
|
---
|
|
|
|
## License
|
|
|
|
MIT
|