Replace ISAC attribute dropdowns with search
This commit is contained in:
@@ -3,6 +3,7 @@
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import RegistryPagination from '$lib/components/RegistryPagination.svelte';
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import KpiFilters from '$lib/components/KpiFilters.svelte';
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import IconUploadField from '$lib/components/IconUploadField.svelte';
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import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
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let { data, form } = $props();
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type Effect = { pieces_required: number; stat_attribute_id: string; value: number };
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type Editor = { id: string; name: string; iconUrl: string; active: number; effects: Effect[] };
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@@ -41,7 +42,7 @@
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<div class="effect-editor">
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{#each [2, 3, 4] as pieces}
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{@const effect = effectFor(editing, pieces)}
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<div class="effect-band"><strong>{pieces}<small>{pieces === 4 ? '+ PIECES' : ' PIECES'}</small></strong><label class="field">ATTRIBUTE<select name={`stat${pieces}`} bind:value={effect.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit})</option>{/each}</select></label><label class="field">VALUE<input name={`value${pieces}`} type="number" step="any" min="0" bind:value={effect.value} required /></label></div>
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<div class="effect-band"><strong>{pieces}<small>{pieces === 4 ? '+ PIECES' : ' PIECES'}</small></strong><div class="field"><span>ATTRIBUTE</span><SearchableAssignment items={data.stats} fieldName={`stat${pieces}`} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.stat_attribute_id}/></div><label class="field">VALUE<input name={`value${pieces}`} type="number" step="any" min="0" bind:value={effect.value} required /></label></div>
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{/each}
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</div>
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</div>
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@@ -143,7 +143,7 @@
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<div class="selection-head"><div><span>UNIQUE PRIMARY ATTRIBUTE</span><small>LEVEL 1 BASE VALUE · LINEAR TO 2× AT LEVEL 50</small></div><b>LEVEL {protocolLevel}</b></div>
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<div class="protocol-level-preview"><input aria-label="Preview protocol level" type="range" min="1" max="50" step="1" bind:value={protocolLevel}/><div><span>01</span><i style={`width:${((protocolLevel - 1) / 49) * 100}%`}></i><span>50</span></div></div>
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<div class="protocol-primary-editor"><label class="field">PRIMARY STAT<select name="primaryStatId" bind:value={editing.primaryEffect.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as item}<option value={item.id}>{item.name} ({item.unit || 'no unit'})</option>{/each}</select></label><label class="field">LEVEL 1 BASE VALUE<input name="primaryBaseValue" type="number" step="any" min="0" bind:value={editing.primaryEffect.base_value} required/></label><div><span>LEVEL {protocolLevel} PREVIEW</span><b>{format(levelValue(editing.primaryEffect.base_value, protocolLevel), editing.primaryEffect.stat_attribute_id)}</b><small>LEVEL 50 · {format(levelValue(editing.primaryEffect.base_value, 50), editing.primaryEffect.stat_attribute_id)}</small></div></div>
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<div class="protocol-primary-editor"><div class="field"><span>PRIMARY STAT</span><SearchableAssignment items={data.stats} fieldName="primaryStatId" mode="single" compact subjectLabel="PRIMARY ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={editing.primaryEffect.stat_attribute_id}/></div><label class="field">LEVEL 1 BASE VALUE<input name="primaryBaseValue" type="number" step="any" min="0" bind:value={editing.primaryEffect.base_value} required/></label><div><span>LEVEL {protocolLevel} PREVIEW</span><b>{format(levelValue(editing.primaryEffect.base_value, protocolLevel), editing.primaryEffect.stat_attribute_id)}</b><small>LEVEL 50 · {format(levelValue(editing.primaryEffect.base_value, 50), editing.primaryEffect.stat_attribute_id)}</small></div></div>
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<section class="protocol-talent">
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<div class="selection-head"><div><span>UNIQUE PROTOCOL TALENT</span><small>OWNED EXCLUSIVELY BY THIS PROTOCOL · FIVE LINEAR UPGRADES</small></div><b>{editing.talent.id ? 'LINKED RECORD' : 'NEW RECORD'}</b></div>
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@@ -151,7 +151,7 @@
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<div class="protocol-upgrade-preview"><div class="diamond-control" role="group" aria-label="Preview talent upgrade level"><button type="button" class:active={talentUpgrade === 0} aria-pressed={talentUpgrade === 0} onclick={() => talentUpgrade = 0}>BASE</button>{#each [1, 2, 3, 4, 5] as upgrade}<button type="button" class:active={talentUpgrade >= upgrade} aria-label={`Preview talent at upgrade ${upgrade}`} aria-pressed={talentUpgrade === upgrade} onclick={() => talentUpgrade = upgrade}><span>◆</span><small>{upgrade}</small></button>{/each}</div><div><span>UPGRADE {talentUpgrade} / 5 · {talentUpgrade === 5 ? '2× EFFECT VALUE' : `${Math.round((1 + talentUpgrade / 5) * 100)}% EFFECT VALUE`}</span><p>{talentPreview(talentUpgrade) || 'Talent description preview'}</p></div></div>
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<div class="protocol-talent-grid">
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<div><div class="selection-head"><div><span>ACTIVATION TRIGGERS</span><small>REUSABLE TRIGGER DEFINITIONS</small></div><b>{editing.talent.triggerIds.length}</b></div><SearchableAssignment items={data.triggers} fieldName="triggerIds" bind:selected={editing.talent.triggerIds}/></div>
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<div><div class="selection-head"><div><span>TALENT EFFECTS</span><small>BASE VALUE AT ZERO UPGRADES</small></div><button type="button" class="row-action" onclick={addTalentEffect} disabled={editing.talent.effects.length >= 12}>ADD EFFECT +</button></div><div class="protocol-talent-effects">{#each editing.talent.effects as effect, index}<div><strong>{index + 1}</strong><select bind:value={effect.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as item}<option value={item.id}>{item.name} ({item.unit || 'no unit'})</option>{/each}</select><input type="number" step="any" bind:value={effect.base_value} placeholder="BASE VALUE" required/><span>{format(upgradeValue(effect.base_value, 5), effect.stat_attribute_id)} AT +5</span><button type="button" aria-label={`Remove talent effect ${index + 1}`} onclick={() => removeTalentEffect(index)} disabled={editing.talent.effects.length === 1}>×</button></div>{/each}</div></div>
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<div><div class="selection-head"><div><span>TALENT EFFECTS</span><small>BASE VALUE AT ZERO UPGRADES</small></div><button type="button" class="row-action" onclick={addTalentEffect} disabled={editing.talent.effects.length >= 12}>ADD EFFECT +</button></div><div class="protocol-talent-effects">{#each editing.talent.effects as effect, index}<div><strong>{index + 1}</strong><SearchableAssignment items={data.stats} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.stat_attribute_id}/><input type="number" step="any" bind:value={effect.base_value} placeholder="BASE VALUE" required/><span>{format(upgradeValue(effect.base_value, 5), effect.stat_attribute_id)} AT +5</span><button type="button" aria-label={`Remove talent effect ${index + 1}`} onclick={() => removeTalentEffect(index)} disabled={editing.talent.effects.length === 1}>×</button></div>{/each}</div></div>
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</div>
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</section>
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{#if form?.protocolError}<p class="error">{form.protocolError}</p>{/if}
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@@ -91,7 +91,7 @@
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<div class="skill-chip-preview"><SegmentedChoice legend="QUALITY MIX PREVIEW" name="qualityPreview" options={qualitySteps} bind:value={highEndCount}/><div><span>{3 - Number(highEndCount)} SUPERIOR · {highEndCount} HIGH-END</span><p>{talentPreview() || 'Talent description preview'}</p></div></div>
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<div class="skill-chip-talent-grid">
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<div><div class="selection-head"><div><span>ACTIVATION TRIGGERS</span><small>REUSABLE TRIGGER DEFINITIONS</small></div><b>{editing.talent.triggerIds.length}</b></div><SearchableAssignment items={data.triggers} fieldName="triggerIds" bind:selected={editing.talent.triggerIds}/></div>
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<div><div class="selection-head"><div><span>TALENT EFFECTS</span><small>MINIMUM TO MAXIMUM ACROSS QUALITY MIX</small></div><button type="button" class="row-action" onclick={addEffect} disabled={editing.talent.effects.length >= 12}>ADD EFFECT +</button></div><div class="skill-chip-effects">{#each editing.talent.effects as effect, index}<div><strong>{index + 1}</strong><select bind:value={effect.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as item}<option value={item.id}>{item.name}</option>{/each}</select><input type="number" step="any" bind:value={effect.min_value} placeholder="MIN" required/><input type="number" step="any" bind:value={effect.max_value} placeholder="MAX" required/><button type="button" aria-label={`Remove talent effect ${index + 1}`} onclick={() => removeEffect(index)} disabled={editing.talent.effects.length === 1}>×</button></div>{/each}</div></div>
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<div><div class="selection-head"><div><span>TALENT EFFECTS</span><small>MINIMUM TO MAXIMUM ACROSS QUALITY MIX</small></div><button type="button" class="row-action" onclick={addEffect} disabled={editing.talent.effects.length >= 12}>ADD EFFECT +</button></div><div class="skill-chip-effects">{#each editing.talent.effects as effect, index}<div><strong>{index + 1}</strong><SearchableAssignment items={data.stats} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.stat_attribute_id}/><input type="number" step="any" bind:value={effect.min_value} placeholder="MIN" required/><input type="number" step="any" bind:value={effect.max_value} placeholder="MAX" required/><button type="button" aria-label={`Remove talent effect ${index + 1}`} onclick={() => removeEffect(index)} disabled={editing.talent.effects.length === 1}>×</button></div>{/each}</div></div>
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</div>
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</section>
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{#if form?.skillChipError}<p class="error">{form.skillChipError}</p>{/if}
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@@ -3,6 +3,7 @@
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import RegistryPagination from '$lib/components/RegistryPagination.svelte';
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import KpiFilters from '$lib/components/KpiFilters.svelte';
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import IconUploadField from '$lib/components/IconUploadField.svelte';
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import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
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let { data, form } = $props();
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type Effect = { statId: string; valueI: string; valueII: string };
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let talent = $state<any>(null), trigger = $state<any>(null), uptime = $state(false);
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@@ -75,7 +76,7 @@
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<p class="label">SHARED ACTIVATION TRIGGERS</p>
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<div class="trigger-list shared-trigger-list">{#each data.triggers.filter((item) => Number(item.active) === 1) as item}<div class:pending-reference={item.pending}><label><input name="triggerIds" type="checkbox" value={item.id} checked={talent.triggerIds.includes(String(item.id))} onchange={(event) => toggleTrigger(String(item.id), event.currentTarget.checked)}/> <span>{item.name}</span></label>{#if item.pending}<b class="pending-reference-label">PENDING · {item.proposerName}</b>{:else}<button type="button" onclick={() => editTrigger(item)}>EDIT</button>{/if}</div>{/each}</div>
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<div class="effects-head"><p class="label">SHARED ATTRIBUTE EFFECTS · TIER VALUES</p><button type="button" onclick={addEffect}>ADD EFFECT +</button></div>
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<div class="shared-effects"><div class="shared-effect effect-heading"><span>ATTRIBUTE</span><span>TIER I VALUE</span><span>TIER II VALUE</span><span></span></div>{#each talent.effects as effect, index}<div class="shared-effect"><select bind:value={effect.statId} required><option value="">Select attribute…</option>{#each data.stats as stat}<option value={stat.id}>{stat.pending ? `PENDING · ${stat.proposerName} · ` : ''}{stat.name} ({stat.unit || 'no unit'})</option>{/each}</select><input type="number" step="any" bind:value={effect.valueI} placeholder="TIER I" required/><input type="number" step="any" bind:value={effect.valueII} placeholder="TIER II" required/><button type="button" aria-label={`Remove effect ${index + 1}`} onclick={() => removeEffect(index)}>×</button></div>{/each}</div>
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<div class="shared-effects"><div class="shared-effect effect-heading"><span>ATTRIBUTE</span><span>TIER I VALUE</span><span>TIER II VALUE</span><span></span></div>{#each talent.effects as effect, index}<div class="shared-effect"><SearchableAssignment items={data.stats} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.statId}/><input type="number" step="any" bind:value={effect.valueI} placeholder="TIER I" required/><input type="number" step="any" bind:value={effect.valueII} placeholder="TIER II" required/><button type="button" aria-label={`Remove effect ${index + 1}`} onclick={() => removeEffect(index)}>×</button></div>{/each}</div>
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{#if form?.talentError}<p class="error">{form.talentError}</p>{/if}
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<div class="form-actions"><button type="button" class="secondary" onclick={() => talent = null}>CANCEL</button><button class="primary">SAVE TALENT →</button></div>
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</PendingForm>
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@@ -97,7 +97,7 @@
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<div class="tier-preview"><div><span>TIER I PREVIEW</span><p>{exoticPreview('I') || 'Description preview'}</p></div><div><span>TIER II PREVIEW</span><p>{exoticPreview('II') || 'Description preview'}</p></div></div>
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<div class="weapon-exotic-grid">
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<div><div class="selection-head"><div><span>ACTIVATION TRIGGERS</span><small>SHARED BETWEEN BOTH TIERS</small></div><b>{editing.exoticTalent.triggerIds.length}</b></div><SearchableAssignment items={data.triggers} fieldName="exoticTriggerIds" bind:selected={editing.exoticTalent.triggerIds}/></div>
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<div><div class="selection-head"><div><span>ATTRIBUTE EFFECTS</span><small>ONE ROW PER TEMPLATE PLACEHOLDER</small></div><button type="button" class="row-action" onclick={addExoticEffect} disabled={editing.exoticTalent.effects.length >= 12}>ADD EFFECT +</button></div><div class="exotic-effect-list">{#each editing.exoticTalent.effects as effect: any, index}<div class="exotic-effect-row"><strong>{index + 1}</strong><select bind:value={effect.statId} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit || 'no unit'})</option>{/each}</select><input type="number" step="any" bind:value={effect.valueI} placeholder="TIER I" required/><input type="number" step="any" bind:value={effect.valueII} placeholder="TIER II" required/><button type="button" aria-label={`Remove exotic effect ${index + 1}`} onclick={() => removeExoticEffect(index)} disabled={editing.exoticTalent.effects.length === 1}>×</button></div>{/each}</div></div>
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<div><div class="selection-head"><div><span>ATTRIBUTE EFFECTS</span><small>ONE ROW PER TEMPLATE PLACEHOLDER</small></div><button type="button" class="row-action" onclick={addExoticEffect} disabled={editing.exoticTalent.effects.length >= 12}>ADD EFFECT +</button></div><div class="exotic-effect-list">{#each editing.exoticTalent.effects as effect: any, index}<div class="exotic-effect-row"><strong>{index + 1}</strong><SearchableAssignment items={data.stats} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.statId}/><input type="number" step="any" bind:value={effect.valueI} placeholder="TIER I" required/><input type="number" step="any" bind:value={effect.valueII} placeholder="TIER II" required/><button type="button" aria-label={`Remove exotic effect ${index + 1}`} onclick={() => removeExoticEffect(index)} disabled={editing.exoticTalent.effects.length === 1}>×</button></div>{/each}</div></div>
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</div>
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</section>
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{/if}
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@@ -113,7 +113,7 @@
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<input type="hidden" name="baseBonusCount" value={editing.baseBonuses.length}/>
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<div class="weapon-base-bonuses">
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{#each editing.baseBonuses as bonus: any, index}
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<div class="base-bonus-row"><strong>{String(index + 1).padStart(2, '0')}</strong><label class="field">ATTRIBUTE<select name={`baseBonusStat${index + 1}`} bind:value={bonus.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit || 'no unit'})</option>{/each}</select></label><label class="field">VALUE<input name={`baseBonusValue${index + 1}`} type="number" step="any" bind:value={bonus.value} required/></label><button type="button" aria-label={`Remove base bonus ${index + 1}`} onclick={() => removeBaseBonus(index)} disabled={editing.baseBonuses.length === 1}>×</button></div>
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<div class="base-bonus-row"><strong>{String(index + 1).padStart(2, '0')}</strong><div class="field"><span>ATTRIBUTE</span><SearchableAssignment items={data.stats} fieldName={`baseBonusStat${index + 1}`} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={bonus.stat_attribute_id}/></div><label class="field">VALUE<input name={`baseBonusValue${index + 1}`} type="number" step="any" bind:value={bonus.value} required/></label><button type="button" aria-label={`Remove base bonus ${index + 1}`} onclick={() => removeBaseBonus(index)} disabled={editing.baseBonuses.length === 1}>×</button></div>
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{/each}
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</div>
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<div class="selection-head"><div><span>TIER PROGRESSION</span><small>DAMAGE AND CORE ATTRIBUTE RANGES</small></div><b>3 TIERS REQUIRED</b></div>
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@@ -133,7 +133,7 @@
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<div class="selection-head"><div><span>TACTICAL AUGMENTATION 01</span><small>ONE OR TWO UNIQUE ATTRIBUTE UPGRADES</small></div><button type="button" class="row-action" onclick={addAugmentEffect} disabled={editing.augmentEffects.length >= 2}>ADD EFFECT +</button></div>
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<div class="weapon-augment-effects">
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{#each editing.augmentEffects as effect: any, index}
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<div class="augment-effect"><strong>0{index + 1}</strong><label class="field">ATTRIBUTE<select name={`augmentStat${index + 1}`} bind:value={effect.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit || 'no unit'})</option>{/each}</select></label><label class="field">VALUE<input name={`augmentValue${index + 1}`} type="number" min="0" step="any" bind:value={effect.value} required/></label>{#if index > 0}<button type="button" aria-label="Remove second augmentation effect" onclick={() => removeAugmentEffect(index)}>×</button>{/if}</div>
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<div class="augment-effect"><strong>0{index + 1}</strong><div class="field"><span>ATTRIBUTE</span><SearchableAssignment items={data.stats} fieldName={`augmentStat${index + 1}`} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.stat_attribute_id}/></div><label class="field">VALUE<input name={`augmentValue${index + 1}`} type="number" min="0" step="any" bind:value={effect.value} required/></label>{#if index > 0}<button type="button" aria-label="Remove second augmentation effect" onclick={() => removeAugmentEffect(index)}>×</button>{/if}</div>
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{/each}
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</div>
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<div class="augment-sequence"><div><b>02</b><span>+20% DAMAGE</span></div><div><b>03</b><span>+40% DAMAGE</span></div><div><b>04</b><span>+60% DAMAGE</span></div><div><b>05</b><span>+80% DAMAGE</span></div>{#if Number(editing.is_exotic)}<div class="exotic-step"><b>06</b><span>EXOTIC TALENT → TIER II</span></div>{/if}</div>
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