Replace ISAC attribute dropdowns with search

This commit is contained in:
JB
2026-07-25 16:18:31 -04:00
parent 60c3618173
commit 0a547af9fe
8 changed files with 36 additions and 13 deletions
+3 -3
View File
@@ -97,7 +97,7 @@
<div class="tier-preview"><div><span>TIER I PREVIEW</span><p>{exoticPreview('I') || 'Description preview'}</p></div><div><span>TIER II PREVIEW</span><p>{exoticPreview('II') || 'Description preview'}</p></div></div>
<div class="weapon-exotic-grid">
<div><div class="selection-head"><div><span>ACTIVATION TRIGGERS</span><small>SHARED BETWEEN BOTH TIERS</small></div><b>{editing.exoticTalent.triggerIds.length}</b></div><SearchableAssignment items={data.triggers} fieldName="exoticTriggerIds" bind:selected={editing.exoticTalent.triggerIds}/></div>
<div><div class="selection-head"><div><span>ATTRIBUTE EFFECTS</span><small>ONE ROW PER TEMPLATE PLACEHOLDER</small></div><button type="button" class="row-action" onclick={addExoticEffect} disabled={editing.exoticTalent.effects.length >= 12}>ADD EFFECT +</button></div><div class="exotic-effect-list">{#each editing.exoticTalent.effects as effect: any, index}<div class="exotic-effect-row"><strong>{index + 1}</strong><select bind:value={effect.statId} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit || 'no unit'})</option>{/each}</select><input type="number" step="any" bind:value={effect.valueI} placeholder="TIER I" required/><input type="number" step="any" bind:value={effect.valueII} placeholder="TIER II" required/><button type="button" aria-label={`Remove exotic effect ${index + 1}`} onclick={() => removeExoticEffect(index)} disabled={editing.exoticTalent.effects.length === 1}>×</button></div>{/each}</div></div>
<div><div class="selection-head"><div><span>ATTRIBUTE EFFECTS</span><small>ONE ROW PER TEMPLATE PLACEHOLDER</small></div><button type="button" class="row-action" onclick={addExoticEffect} disabled={editing.exoticTalent.effects.length >= 12}>ADD EFFECT +</button></div><div class="exotic-effect-list">{#each editing.exoticTalent.effects as effect: any, index}<div class="exotic-effect-row"><strong>{index + 1}</strong><SearchableAssignment items={data.stats} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.statId}/><input type="number" step="any" bind:value={effect.valueI} placeholder="TIER I" required/><input type="number" step="any" bind:value={effect.valueII} placeholder="TIER II" required/><button type="button" aria-label={`Remove exotic effect ${index + 1}`} onclick={() => removeExoticEffect(index)} disabled={editing.exoticTalent.effects.length === 1}>×</button></div>{/each}</div></div>
</div>
</section>
{/if}
@@ -113,7 +113,7 @@
<input type="hidden" name="baseBonusCount" value={editing.baseBonuses.length}/>
<div class="weapon-base-bonuses">
{#each editing.baseBonuses as bonus: any, index}
<div class="base-bonus-row"><strong>{String(index + 1).padStart(2, '0')}</strong><label class="field">ATTRIBUTE<select name={`baseBonusStat${index + 1}`} bind:value={bonus.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit || 'no unit'})</option>{/each}</select></label><label class="field">VALUE<input name={`baseBonusValue${index + 1}`} type="number" step="any" bind:value={bonus.value} required/></label><button type="button" aria-label={`Remove base bonus ${index + 1}`} onclick={() => removeBaseBonus(index)} disabled={editing.baseBonuses.length === 1}>×</button></div>
<div class="base-bonus-row"><strong>{String(index + 1).padStart(2, '0')}</strong><div class="field"><span>ATTRIBUTE</span><SearchableAssignment items={data.stats} fieldName={`baseBonusStat${index + 1}`} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={bonus.stat_attribute_id}/></div><label class="field">VALUE<input name={`baseBonusValue${index + 1}`} type="number" step="any" bind:value={bonus.value} required/></label><button type="button" aria-label={`Remove base bonus ${index + 1}`} onclick={() => removeBaseBonus(index)} disabled={editing.baseBonuses.length === 1}>×</button></div>
{/each}
</div>
<div class="selection-head"><div><span>TIER PROGRESSION</span><small>DAMAGE AND CORE ATTRIBUTE RANGES</small></div><b>3 TIERS REQUIRED</b></div>
@@ -133,7 +133,7 @@
<div class="selection-head"><div><span>TACTICAL AUGMENTATION 01</span><small>ONE OR TWO UNIQUE ATTRIBUTE UPGRADES</small></div><button type="button" class="row-action" onclick={addAugmentEffect} disabled={editing.augmentEffects.length >= 2}>ADD EFFECT +</button></div>
<div class="weapon-augment-effects">
{#each editing.augmentEffects as effect: any, index}
<div class="augment-effect"><strong>0{index + 1}</strong><label class="field">ATTRIBUTE<select name={`augmentStat${index + 1}`} bind:value={effect.stat_attribute_id} required><option value="" disabled>SELECT ATTRIBUTE</option>{#each data.stats as stat}<option value={stat.id}>{stat.name} ({stat.unit || 'no unit'})</option>{/each}</select></label><label class="field">VALUE<input name={`augmentValue${index + 1}`} type="number" min="0" step="any" bind:value={effect.value} required/></label>{#if index > 0}<button type="button" aria-label="Remove second augmentation effect" onclick={() => removeAugmentEffect(index)}>×</button>{/if}</div>
<div class="augment-effect"><strong>0{index + 1}</strong><div class="field"><span>ATTRIBUTE</span><SearchableAssignment items={data.stats} fieldName={`augmentStat${index + 1}`} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.stat_attribute_id}/></div><label class="field">VALUE<input name={`augmentValue${index + 1}`} type="number" min="0" step="any" bind:value={effect.value} required/></label>{#if index > 0}<button type="button" aria-label="Remove second augmentation effect" onclick={() => removeAugmentEffect(index)}>×</button>{/if}</div>
{/each}
</div>
<div class="augment-sequence"><div><b>02</b><span>+20% DAMAGE</span></div><div><b>03</b><span>+40% DAMAGE</span></div><div><b>04</b><span>+60% DAMAGE</span></div><div><b>05</b><span>+80% DAMAGE</span></div>{#if Number(editing.is_exotic)}<div class="exotic-step"><b>06</b><span>EXOTIC TALENT → TIER II</span></div>{/if}</div>