feat(isac): support deferred item icons

This commit is contained in:
JB
2026-07-26 00:04:12 -04:00
parent c24a959e1d
commit d25369067a
16 changed files with 76 additions and 14 deletions
+16
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@@ -1222,3 +1222,19 @@ Use explicit textual tier capacity wherever Gear tier is summarized: `1 MOD
SLOT` for T0 and `2 MOD SLOTS` for T1/T2. On narrow screens the identity band
and preview controls stack, while repeated quality data may scroll rather than
compressing numeric controls below usable sizes.
### Deferred game-data icons
Game-data icons are optional enrichment, never a blocker for creating or
proposing a canonical item. Upload fields must state that an icon may be
contributed later and show the shared `/missing-item-icon.svg` artwork when no
upload exists. Registries, relationship rails, and builder selection controls
use the same placeholder instead of initials, empty boxes, or ad hoc glyphs.
Treat the placeholder as an explicit incomplete-data state: keep its subdued
SHD styling and useful alternative text where the surrounding item name is not
already available. Do not persist placeholder metadata or copy the placeholder
into per-item storage. A later contributor replaces it through the normal icon
upload proposal, preserving the canonical record and audit history. The upload
itself retains all transparent-format, size, SVG-safety, focus, drag/drop, and
paste validation requirements.
+8
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@@ -313,3 +313,11 @@ served by the validated `/icons/game-data/[type]/[id]` endpoint with immutable
cache headers and MIME sniffing disabled. ISAC save actions process files
before mutation, apply upload or removal after record validation, and include
only safe icon metadata—not image bytes—in their audit snapshots.
Icon metadata is optional. Canonical records and contributor proposals may be
created without an upload, allowing values and artwork to be contributed in
separate dependency-safe changes. Missing artwork is represented at render
time by the static `/missing-item-icon.svg` asset through the shared
`ItemIcon` component; the placeholder is never inserted into
`game_data_icons`. A later edit or proposal can attach the real icon without
recreating or replacing the canonical item.
+1
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@@ -196,4 +196,5 @@
.weapon-mod-exotic-quality{min-height:58px;display:flex;align-items:center;gap:8px;padding:7px;border:1px solid #74552a;border-left:2px solid var(--quality-high-end);background:#18150d}.weapon-mod-exotic-quality .game-icon{width:34px;height:34px}.weapon-mod-exotic-quality span{display:grid;gap:3px}.weapon-mod-exotic-quality b{color:var(--quality-high-end);font-size:7px;letter-spacing:.8px}.weapon-mod-exotic-quality small{color:#a89568;font-size:5px;letter-spacing:.35px}
.weapon-mod-exotic-toggle>span{width:44px;min-height:42px;padding:0}.weapon-mod-exotic-toggle input{position:absolute;width:1px;height:1px;margin:0;opacity:0;pointer-events:none}.weapon-mod-exotic-toggle .game-icon{width:30px;height:30px}.weapon-mod-compatibility .segmented-choice>div{height:48px}.weapon-mod-compatibility .segmented-choice .game-icon{width:34px;height:34px}.weapon-mod-exotic-section{margin-top:10px;padding:9px;border:1px solid #74552a;border-left:2px solid var(--quality-high-end);background:#0d1011}.weapon-mod-exotic-attributes{display:grid;gap:6px;margin-top:7px}.weapon-mod-exotic-attributes>div{display:grid;grid-template-columns:30px minmax(240px,1fr) 150px 150px 30px;align-items:end;gap:6px;padding:6px;border:1px solid var(--shd-border);background:#101314}.weapon-mod-exotic-attributes>div>strong{height:100%;display:grid;place-items:center;background:#171b1c;color:var(--quality-high-end);font-size:8px}.weapon-mod-exotic-attributes label{display:grid;gap:4px;color:var(--shd-text-muted);font-size:5px;font-weight:900;letter-spacing:.5px}.weapon-mod-exotic-attributes input{height:32px;margin:0;padding:0 6px}.weapon-mod-exotic-attributes>div>button{height:32px;border:1px solid #563734;background:#1d1212;color:var(--shd-danger);cursor:pointer}.weapon-mod-exotic-attributes>div>button:disabled{opacity:.3;cursor:not-allowed}@media(max-width:700px){.weapon-mod-exotic-attributes>div{grid-template-columns:30px 1fr}.weapon-mod-exotic-attributes label,.weapon-mod-exotic-attributes>div>button{grid-column:2}.weapon-mod-compatibility .segmented-choice>div{height:auto;grid-template-columns:repeat(3,1fr)}.weapon-mod-compatibility .segmented-choice span{min-height:50px}}
.gear-mod-identity{display:grid;grid-template-columns:minmax(320px,1fr) minmax(560px,1.5fr);align-items:end;gap:8px}.gear-mod-identity>.field{margin:0}.gear-mod-primary-types>div{flex-wrap:wrap}.gear-mod-row{min-width:1120px;grid-template-columns:1.2fr 1fr .9fr 1fr .55fr .55fr .3fr}.gear-mod-row>span{display:flex;align-items:center;gap:6px}.gear-mod-row>span small{color:var(--shd-text-muted)}@media(max-width:900px){.gear-mod-identity{grid-template-columns:1fr}}@media(max-width:700px){.gear-mod-primary-types>div{display:grid;grid-template-columns:1fr 1fr}}
.missing-item-icon{opacity:.7;filter:saturate(.75)}.icon-upload-preview .missing-item-icon{width:66px;height:66px;opacity:.62}.registry-icon-identity>.missing-item-icon,.registry-icon-rail .missing-item-icon{padding:2px;border:1px dashed #424849;background:#101314}.builder-picker .missing-item-icon,.builder-radio-grid .missing-item-icon{opacity:.66}
+4 -2
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@@ -1,4 +1,6 @@
<script lang="ts">
import ItemIcon from './ItemIcon.svelte';
let {
items,
value = $bindable(''),
@@ -24,7 +26,7 @@
<div class="builder-picker">
<span>{label}</span>
<button type="button" class="builder-picker-current" aria-expanded={open} onclick={() => open = !open}>
{#if selected?.iconUrl}<img src={selected.iconUrl} alt=""/>{:else}<i>◇</i>{/if}
<ItemIcon src={selected?.iconUrl} alt=""/>
<b>{selected?.name ?? 'SELECT ITEM'}</b><small>{selected?.category ?? (selected ? 'EQUIPPED' : 'UNASSIGNED')}</small><em>{open ? '×' : '+'}</em>
</button>
{#if open}
@@ -34,7 +36,7 @@
{#if selected}<button type="button" class="builder-picker-clear" onclick={() => choose('')}><i>×</i><span><b>CLEAR SLOT</b><small>REMOVE CURRENT SELECTION</small></span><em>CLEAR</em></button>{/if}
{#each results as item}
<button type="button" class:selected={item.id === value} disabled={disabledIds.includes(item.id)} onclick={() => choose(item.id)}>
{#if item.iconUrl}<img src={item.iconUrl} alt=""/>{:else}<i>◇</i>{/if}
<ItemIcon src={item.iconUrl} alt=""/>
<span><b>{item.name}</b><small>{item.category ?? 'AVAILABLE'}</small></span><em>{item.id === value ? 'EQUIPPED' : disabledIds.includes(item.id) ? 'CONFLICT' : 'SELECT'}</em>
</button>
{:else}<p>NO MATCHING ITEMS</p>{/each}
+3 -1
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@@ -1,4 +1,6 @@
<script lang="ts">
import ItemIcon from './ItemIcon.svelte';
let {
label,
name,
@@ -42,7 +44,7 @@
<label title={item.name}>
<input type="radio" {name} value={item.id} checked={value === item.id} {required} aria-label={item.name} onchange={() => choose(item.id)}/>
<span>
{#if item.iconUrl}<img src={item.iconUrl} alt=""/>{:else}<i>{item.name.slice(0,2).toUpperCase()}</i>{/if}
<ItemIcon src={item.iconUrl} alt=""/>
<b>{item.name}</b>
{#if item.category}<small>{item.category}</small>{/if}
</span>
+2 -2
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@@ -9,7 +9,7 @@
<fieldset class="icon-upload-field">
<legend>{label}</legend>
<ImageUploadInput name="icon" accept="image/svg+xml,image/png,image/webp,image/avif" {currentUrl} {resetToken} emptyLabel="NO ICON" browseLabel={currentUrl ? 'REPLACE ICON' : 'CHOOSE ICON'}/>
<ImageUploadInput name="icon" accept="image/svg+xml,image/png,image/webp,image/avif" {currentUrl} placeholderUrl="/missing-item-icon.svg" {resetToken} emptyLabel="ICON AWAITING CONTRIBUTION" browseLabel={currentUrl ? 'REPLACE ICON' : 'ADD ICON'}/>
{#if currentUrl}<label class="icon-remove"><input name="removeIcon" type="checkbox" value="1"/><span>REMOVE CURRENT ICON</span></label>{/if}
<small>TRANSPARENT SVG, PNG, WEBP, OR AVIF · 2 MiB MAX</small>
<small>OPTIONAL · MAY BE CONTRIBUTED LATER · TRANSPARENT SVG, PNG, WEBP, OR AVIF · 2 MiB MAX</small>
</fieldset>
+4 -2
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@@ -6,6 +6,7 @@
accept,
required = false,
currentUrl = '',
placeholderUrl = '',
emptyLabel = 'NO IMAGE',
browseLabel = 'CHOOSE FILE',
resetToken = 0
@@ -14,6 +15,7 @@
accept: string;
required?: boolean;
currentUrl?: string | null;
placeholderUrl?: string | null;
emptyLabel?: string;
browseLabel?: string;
resetToken?: string | number;
@@ -120,8 +122,8 @@
>
<input bind:this={input} class="image-file-input" {name} type="file" {accept} {required} onchange={choose}/>
<div class="image-upload-preview">
{#if previewUrl || currentUrl}
<img src={previewUrl || currentUrl || ''} alt="Selected upload preview"/>
{#if previewUrl || currentUrl || placeholderUrl}
<img class:missing-item-icon={!previewUrl && !currentUrl && Boolean(placeholderUrl)} src={previewUrl || currentUrl || placeholderUrl || ''} alt={previewUrl || currentUrl ? 'Selected upload preview' : emptyLabel}/>
{:else}
<span>{emptyLabel}</span>
{/if}
+13
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@@ -0,0 +1,13 @@
<script lang="ts">
let {
src = '',
alt = '',
className = ''
}: {
src?: string | null;
alt?: string;
className?: string;
} = $props();
</script>
<img src={src || '/missing-item-icon.svg'} {alt} class:missing-item-icon={!src} class={className}/>
+1 -1
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@@ -19,7 +19,7 @@ export const load: PageServerLoad = async ({ params, cookies }) => {
const [gear, weapons, chips, protocols, brands] = await Promise.all([
(await database.prepare('SELECT id,name,slot,tier FROM gear')).all(),
(await database.prepare('SELECT id,name,category,is_exotic FROM weapons')).all(),
(await database.prepare('SELECT id,name,quality FROM skill_chip_sets')).all(),
(await database.prepare('SELECT id,name FROM skill_chip_sets')).all(),
(await database.prepare('SELECT id,name,quality FROM os_protocols')).all(),
(await database.prepare('SELECT id,name FROM brand_sets')).all()
]);
+2 -1
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@@ -3,6 +3,7 @@
import RegistryPagination from '$lib/components/RegistryPagination.svelte';
import KpiFilters from '$lib/components/KpiFilters.svelte';
import IconUploadField from '$lib/components/IconUploadField.svelte';
import ItemIcon from '$lib/components/ItemIcon.svelte';
import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
let { data, form } = $props();
type Effect = { pieces_required: number; stat_attribute_id: string; value: number };
@@ -58,7 +59,7 @@
<div class="dashboard-table">
<div class="dashboard-row brand-set-row table-heading"><span>BRAND SET</span><span>2 PIECES</span><span>3 PIECES</span><span>4+ PIECES</span><span>STATE</span><span></span></div>
{#each data.brands as brand}
<div class="dashboard-row brand-set-row" class:archived={Number(brand.active) !== 1} class:pending-record={brand.pending}><div class="registry-icon-identity">{#if brand.iconUrl}<img src={brand.iconUrl} alt=""/>{:else}<span>◇</span>{/if}<div><strong>{brand.name}</strong><small>{brand.pending ? `PROPOSED BY ${brand.proposerName}` : `${brand.effects.length}/3 EFFECTS CONFIGURED`}</small></div></div>{#each [2, 3, 4] as pieces}{@const effect = effectFor(brand, pieces)}<span class:configured={effect.stat_attribute_id}>{effect.stat_attribute_id ? formatEffect(effect) : 'NOT CONFIGURED'}</span>{/each}<b class:pending={brand.pending} class="state-dot">{brand.pending ? 'PENDING' : Number(brand.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b>{#if brand.pending}<span></span>{:else}<button onclick={() => edit(brand)}>EDIT</button>{/if}</div>
<div class="dashboard-row brand-set-row" class:archived={Number(brand.active) !== 1} class:pending-record={brand.pending}><div class="registry-icon-identity"><ItemIcon src={brand.iconUrl} alt=""/><div><strong>{brand.name}</strong><small>{brand.pending ? `PROPOSED BY ${brand.proposerName}` : `${brand.effects.length}/3 EFFECTS CONFIGURED`}</small></div></div>{#each [2, 3, 4] as pieces}{@const effect = effectFor(brand, pieces)}<span class:configured={effect.stat_attribute_id}>{effect.stat_attribute_id ? formatEffect(effect) : 'NOT CONFIGURED'}</span>{/each}<b class:pending={brand.pending} class="state-dot">{brand.pending ? 'PENDING' : Number(brand.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b>{#if brand.pending}<span></span>{:else}<button onclick={() => edit(brand)}>EDIT</button>{/if}</div>
{:else}
<div class="empty-dashboard"><strong>NO BRAND SETS REGISTERED</strong><span>Add the first set to begin mapping equipment synergy bonuses.</span></div>
{/each}
@@ -21,7 +21,7 @@
</section>
<section>
<span>03</span>
<div><h3>APPROPRIATE IMAGES</h3><p>Upload only relevant game-data icons or assets you are permitted to share. Images must be safe for a general audience and must not contain harassment, explicit material, personal information, watermarks, advertisements, or misleading edits. Prefer clean transparent PNG, WebP, or SVG assets that remain legible at builder-icon sizes.</p></div>
<div><h3>APPROPRIATE IMAGES</h3><p>Icons are optional when contributing item data. If you do not have appropriate artwork, save the item without one; SHD.build will use a missing-icon placeholder and another contributor can add the icon later. When uploading, use only relevant game-data icons or assets you are permitted to share. Images must be safe for a general audience and must not contain harassment, explicit material, personal information, watermarks, advertisements, or misleading edits. Prefer clean transparent PNG, WebP, AVIF, or SVG assets that remain legible at builder-icon sizes.</p></div>
</section>
<section>
<span>04</span>
+2 -1
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@@ -5,6 +5,7 @@
import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
import GameIcon from '$lib/components/GameIcon.svelte';
import ItemIcon from '$lib/components/ItemIcon.svelte';
import type { GameIconName } from '$lib/game-icons';
let { data, form } = $props();
type Editor = { id: string; name: string; slot: string; tier: string; base_health_min: number; base_health_max: number; base_armor_min: number | null; base_armor_max: number | null; brandIds: string[]; talentIds: string[] };
@@ -135,6 +136,6 @@
<div class="dashboard-table">
<div class="dashboard-row gear-row table-heading"><span>GEAR</span><span>SLOT</span><span>TIER</span><span>BASE RANGES</span><span>BRAND SETS</span><span>STATE</span><span></span></div>
{#each data.gear as item}
<div class="dashboard-row gear-row" class:archived={Number(item.active) !== 1} class:pending-record={item.pending}><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : item.talentIds.length ? `${item.talentIds.length} TALENT${item.talentIds.length === 1 ? '' : 'S'}` : item.id.slice(0, 8).toUpperCase()}</small></div><span class="gear-slot-label"><GameIcon name={slotIcon(item.slot)} decorative/>{item.slot}</span><span>T{item.tier}<small> · {Number(item.tier) === 0 ? '1 MOD SLOT' : '2 MOD SLOTS'}</small></span><span>HP {item.base_health_min}–{item.base_health_max}{#if item.base_armor_min !== null}<small> · AR {item.base_armor_min}–{item.base_armor_max}</small>{/if}</span><div class="registry-icon-rail" aria-label={`Compatible Brand Sets: ${brandNames(item.brandIds)}`}>{#each compatibleBrands(item.brandIds) as brand}<span title={brand.name}>{#if brand.iconUrl}<img src={brand.iconUrl} alt={brand.name}/>{:else}<i aria-hidden="true">{brand.name.slice(0,2).toUpperCase()}</i><span class="sr-only">{brand.name}</span>{/if}</span>{/each}</div><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : Number(item.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b>{#if item.pending}<span></span>{:else}<button onclick={() => edit(item)}>EDIT</button>{/if}</div>
<div class="dashboard-row gear-row" class:archived={Number(item.active) !== 1} class:pending-record={item.pending}><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : item.talentIds.length ? `${item.talentIds.length} TALENT${item.talentIds.length === 1 ? '' : 'S'}` : item.id.slice(0, 8).toUpperCase()}</small></div><span class="gear-slot-label"><GameIcon name={slotIcon(item.slot)} decorative/>{item.slot}</span><span>T{item.tier}<small> · {Number(item.tier) === 0 ? '1 MOD SLOT' : '2 MOD SLOTS'}</small></span><span>HP {item.base_health_min}–{item.base_health_max}{#if item.base_armor_min !== null}<small> · AR {item.base_armor_min}–{item.base_armor_max}</small>{/if}</span><div class="registry-icon-rail" aria-label={`Compatible Brand Sets: ${brandNames(item.brandIds)}`}>{#each compatibleBrands(item.brandIds) as brand}<span title={brand.name}><ItemIcon src={brand.iconUrl} alt={brand.name}/></span>{/each}</div><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : Number(item.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b>{#if item.pending}<span></span>{:else}<button onclick={() => edit(item)}>EDIT</button>{/if}</div>
{:else}<div class="empty-dashboard"><strong>NO GEAR REGISTERED</strong><span>Add the first gear definition after configuring at least two brand sets.</span></div>{/each}
</div>
+2 -1
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@@ -6,6 +6,7 @@
import GameIcon from '$lib/components/GameIcon.svelte';
import type { GameIconName } from '$lib/game-icons';
import IconUploadField from '$lib/components/IconUploadField.svelte';
import ItemIcon from '$lib/components/ItemIcon.svelte';
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
let { data, form } = $props();
@@ -166,6 +167,6 @@
<div class="dashboard-table protocol-dashboard-table">
<div class="dashboard-row protocol-row table-heading"><span>OS PROTOCOL</span><span>QUALITY</span><span>TYPE</span><span>UNIQUE PRIMARY</span><span>UNIQUE TALENT</span><span>STATE</span><span></span></div>
{#each data.protocols as protocol}
<div class="dashboard-row protocol-row" class:archived={Number(protocol.active) !== 1} class:pending-record={protocol.pending}><div class="registry-icon-identity">{#if protocol.iconUrl}<img src={protocol.iconUrl} alt=""/>{:else}<span>◇</span>{/if}<div><strong>{protocol.name}</strong><small>{protocol.pending ? `PROPOSED BY ${protocol.proposerName}` : 'LEVEL 1–50 · PRIMARY 2× MAX'}</small></div></div><span><b class={`quality-chip ${qualityClass(protocol.quality)}`}>{protocol.quality}</b></span><span class="protocol-type-label"><GameIcon name={iconName(protocol.primary_attribute_type)} decorative/>{protocol.primary_attribute_type}</span><span>{protocol.primaryEffect ? `${stat(protocol.primaryEffect.stat_attribute_id)?.name ?? 'UNKNOWN'} · ${format(protocol.primaryEffect.base_value, protocol.primaryEffect.stat_attribute_id)} → ${format(levelValue(protocol.primaryEffect.base_value, 50), protocol.primaryEffect.stat_attribute_id)}` : 'NOT CONFIGURED'}</span><div><strong>{protocol.talent?.name ?? 'NOT CONFIGURED'}</strong><small><span class="mini-diamonds">◆◆◆◆◆</span> 5 UPGRADES · 2× MAX</small></div><b class:pending={protocol.pending} class="state-dot">{protocol.pending ? 'PENDING' : Number(protocol.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b>{#if protocol.pending}<span></span>{:else}<button onclick={() => edit(protocol)}>EDIT</button>{/if}</div>
<div class="dashboard-row protocol-row" class:archived={Number(protocol.active) !== 1} class:pending-record={protocol.pending}><div class="registry-icon-identity"><ItemIcon src={protocol.iconUrl} alt=""/><div><strong>{protocol.name}</strong><small>{protocol.pending ? `PROPOSED BY ${protocol.proposerName}` : 'LEVEL 1–50 · PRIMARY 2× MAX'}</small></div></div><span><b class={`quality-chip ${qualityClass(protocol.quality)}`}>{protocol.quality}</b></span><span class="protocol-type-label"><GameIcon name={iconName(protocol.primary_attribute_type)} decorative/>{protocol.primary_attribute_type}</span><span>{protocol.primaryEffect ? `${stat(protocol.primaryEffect.stat_attribute_id)?.name ?? 'UNKNOWN'} · ${format(protocol.primaryEffect.base_value, protocol.primaryEffect.stat_attribute_id)} → ${format(levelValue(protocol.primaryEffect.base_value, 50), protocol.primaryEffect.stat_attribute_id)}` : 'NOT CONFIGURED'}</span><div><strong>{protocol.talent?.name ?? 'NOT CONFIGURED'}</strong><small><span class="mini-diamonds">◆◆◆◆◆</span> 5 UPGRADES · 2× MAX</small></div><b class:pending={protocol.pending} class="state-dot">{protocol.pending ? 'PENDING' : Number(protocol.active) === 1 ? 'ACTIVE' : 'ARCHIVED'}</b>{#if protocol.pending}<span></span>{:else}<button onclick={() => edit(protocol)}>EDIT</button>{/if}</div>
{:else}<div class="empty-dashboard"><strong>NO OS PROTOCOLS REGISTERED</strong><span>Configure shared secondary profiles, then add the first protocol.</span></div>{/each}
</div>
+2 -1
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@@ -1,5 +1,6 @@
<script lang="ts">
import IconUploadField from '$lib/components/IconUploadField.svelte';
import ItemIcon from '$lib/components/ItemIcon.svelte';
import KpiFilters from '$lib/components/KpiFilters.svelte';
import PendingForm from '$lib/components/PendingForm.svelte';
import RegistryPagination from '$lib/components/RegistryPagination.svelte';
@@ -106,6 +107,6 @@
<div class="dashboard-table">
<div class="dashboard-row skill-chip-row table-heading"><span>SKILL CHIP</span><span>QUALITY</span><span>2-PIECE BONUS</span><span>3-PIECE TALENT</span><span>ROLL POOLS</span><span>STATE</span><span></span></div>
{#each data.sets as item}
<div class="dashboard-row skill-chip-row" class:archived={Number(item.active) !== 1} class:pending-record={item.pending}><div class="registry-icon-identity">{#if item.iconUrl}<img src={item.iconUrl} alt=""/>{:else}<span>◇</span>{/if}<div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : 'SUPERIOR · HIGH-END'}</small></div></div><span class="skill-chip-quality-pair"><b class="quality-superior">SUP</b><b class="quality-highend">HE</b></span><span>{item.twoPiece ? `${stat(item.twoPiece.stat_attribute_id)?.name ?? 'UNKNOWN'} · ${format(item.twoPiece.min_value, item.twoPiece.stat_attribute_id)}–${format(item.twoPiece.max_value, item.twoPiece.stat_attribute_id)}` : 'NOT CONFIGURED'}</span><div><strong>{item.talent?.name ?? 'NOT CONFIGURED'}</strong><small>{item.talent?.effects.length ?? 0} SCALED EFFECTS</small></div><span>{item.primaryStatIds.length} PRIMARY · {item.secondaryStatIds.length} SECONDARY</span><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : Number(item.active) ? 'ACTIVE' : 'ARCHIVED'}</b>{#if item.pending}<span></span>{:else}<button onclick={() => edit(item)}>EDIT</button>{/if}</div>
<div class="dashboard-row skill-chip-row" class:archived={Number(item.active) !== 1} class:pending-record={item.pending}><div class="registry-icon-identity"><ItemIcon src={item.iconUrl} alt=""/><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : 'SUPERIOR · HIGH-END'}</small></div></div><span class="skill-chip-quality-pair"><b class="quality-superior">SUP</b><b class="quality-highend">HE</b></span><span>{item.twoPiece ? `${stat(item.twoPiece.stat_attribute_id)?.name ?? 'UNKNOWN'} · ${format(item.twoPiece.min_value, item.twoPiece.stat_attribute_id)}–${format(item.twoPiece.max_value, item.twoPiece.stat_attribute_id)}` : 'NOT CONFIGURED'}</span><div><strong>{item.talent?.name ?? 'NOT CONFIGURED'}</strong><small>{item.talent?.effects.length ?? 0} SCALED EFFECTS</small></div><span>{item.primaryStatIds.length} PRIMARY · {item.secondaryStatIds.length} SECONDARY</span><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : Number(item.active) ? 'ACTIVE' : 'ARCHIVED'}</b>{#if item.pending}<span></span>{:else}<button onclick={() => edit(item)}>EDIT</button>{/if}</div>
{:else}<div class="empty-dashboard"><strong>NO SKILL CHIP SETS REGISTERED</strong><span>Add the first Superior and High-end Skill Chip definition.</span></div>{/each}
</div>
+2 -1
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@@ -3,6 +3,7 @@
import RegistryPagination from '$lib/components/RegistryPagination.svelte';
import KpiFilters from '$lib/components/KpiFilters.svelte';
import IconUploadField from '$lib/components/IconUploadField.svelte';
import ItemIcon from '$lib/components/ItemIcon.svelte';
import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
let { data, form } = $props();
@@ -98,4 +99,4 @@
{/if}
<RegistryPagination pagination={data.pagination} search={data.search}/>
<div class="dashboard-table talent-dashboard-table"><div class="dashboard-row talent-row table-heading"><span>TALENT</span><span>CATEGORY</span><span>TIER I EFFECT</span><span>TIER II EFFECT</span><span>STATE</span><span></span></div>{#each data.talents as item}<div class="dashboard-row talent-row" class:pending-record={item.pending}><div class="registry-icon-identity">{#if item.iconUrl}<img src={item.iconUrl} alt=""/>{:else}<span>◇</span>{/if}<div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : item.category === 'Exotic Weapon' ? `OWNED BY ${item.ownerWeaponName ?? 'UNASSIGNED WEAPON'}` : 'Tiered talent'}</small>{#if cooldownLine(item.cooldown_seconds)}<small class="talent-cooldown">{cooldownLine(item.cooldown_seconds)}</small>{/if}</div></div><span>{item.category}</span><p class="talent-description" class:unconfigured={!configured(item.tiers, 'I')}>{tierDescription(item.tiers, 'I')}</p><p class="talent-description" class:unconfigured={!configured(item.tiers, 'II')}>{tierDescription(item.tiers, 'II')}</p><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : 'ACTIVE'}</b>{#if item.pending}<span></span>{:else if item.category === 'Exotic Weapon'}{#if item.ownerWeaponId}<a class="row-action" href={`/isac/weapons?weapon=${item.ownerWeaponId}`}>EDIT WEAPON</a>{:else}<span></span>{/if}{:else}<button onclick={() => editTalent(item)}>EDIT</button>{/if}</div>{/each}</div>
<div class="dashboard-table talent-dashboard-table"><div class="dashboard-row talent-row table-heading"><span>TALENT</span><span>CATEGORY</span><span>TIER I EFFECT</span><span>TIER II EFFECT</span><span>STATE</span><span></span></div>{#each data.talents as item}<div class="dashboard-row talent-row" class:pending-record={item.pending}><div class="registry-icon-identity"><ItemIcon src={item.iconUrl} alt=""/><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : item.category === 'Exotic Weapon' ? `OWNED BY ${item.ownerWeaponName ?? 'UNASSIGNED WEAPON'}` : 'Tiered talent'}</small>{#if cooldownLine(item.cooldown_seconds)}<small class="talent-cooldown">{cooldownLine(item.cooldown_seconds)}</small>{/if}</div></div><span>{item.category}</span><p class="talent-description" class:unconfigured={!configured(item.tiers, 'I')}>{tierDescription(item.tiers, 'I')}</p><p class="talent-description" class:unconfigured={!configured(item.tiers, 'II')}>{tierDescription(item.tiers, 'II')}</p><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : 'ACTIVE'}</b>{#if item.pending}<span></span>{:else if item.category === 'Exotic Weapon'}{#if item.ownerWeaponId}<a class="row-action" href={`/isac/weapons?weapon=${item.ownerWeaponId}`}>EDIT WEAPON</a>{:else}<span></span>{/if}{:else}<button onclick={() => editTalent(item)}>EDIT</button>{/if}</div>{/each}</div>
+13
View File
@@ -0,0 +1,13 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 256 256" role="img" aria-labelledby="title description">
<title id="title">Missing item icon</title>
<desc id="description">SHD placeholder used while an item icon awaits contribution.</desc>
<g fill="none" stroke="#596164">
<path stroke-width="5" stroke-dasharray="13 10" d="M22 22h212v212H22z"/>
<path stroke-width="4" d="m128 50 78 78-78 78-78-78z"/>
</g>
<g fill="none" stroke="#f6a821" stroke-linecap="square">
<path stroke-width="10" d="M88 88h80v80H88z"/>
<path stroke-width="12" d="m78 178 100-100"/>
</g>
<path fill="#f6a821" d="M120 115h16v16h-16zm0 28h16v16h-16z"/>
</svg>

After

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